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    Re: The thread for the very sad stuff

    "Our thoughts and prayers are with you......" /sarc
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    Re: Dead faction bug (cannot make alliances)

    I am starting to wonder if you can change relation ships with dead factions..

    I'll have to test myself it seems.
  3. Thread: agent limit

    by Gigantus
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    Re: agent limit

    "Adding axe militia to Abbasids" is exactly what the linked tutorial describes, eg 'adding an existing unit to another faction'. It also applies to the 'mercenary' aspect your query as far as the...
  4. Thread: agent limit

    by Gigantus
    Replies
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    Re: agent limit

    1. Enter the unit it in the descr_mercenaries file. Add the 'mercenary_unit'** attribute to the unit in the EDU file. Open the modeldb file with Notepad and search for the model(s) entries. change...
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    Re: Dead faction bug (cannot make alliances)

    Oh, I meant to test the second monitor of yours with a historic_event line to see if it actually works. Or use this monitor:

    monitor_event FactionTurnEnd FactionType slave
    and...
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    Re: Dead faction bug (cannot make alliances)

    France - that might cause an issue as they obliviously can have zero settlements. It can however be circumvented by creating a hidden faction leader trait for the faction leader (BecomesFactionLeader...
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    [Resource] Re: Creating a World - Bare Geomod

    Bare Geomod is a mod like every other mod, eg it has it's own directory with a BAT and CFG file. which means if you managed to get mods working on Linux you shouldn't have an issue with it. Besides...
  8. Thread: agent limit

    by Gigantus
    Replies
    11
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    730

    Re: agent limit

    One is glad to be of service :buba:
  9. Thread: agent limit

    by Gigantus
    Replies
    11
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    730

    Re: agent limit

    Close - in the brothel level you can only recruit in the capital, ergo only one spy:

    agent_limit spy 0 ; -- cannot ordinarily recruit agent
    agent_limit spy 1 requires factions { all, } and...
  10. Thread: agent limit

    by Gigantus
    Replies
    11
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    730

    Re: agent limit

    Have a look ion the export_descr_buildings file for 'agent_limit' and see if the value after is 1. Also look for 'agent' in general to see if you can actually recruit agents. The zero in agent line...
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    Re: Dead faction bug (cannot make alliances)

    The second monitor will work best in general provided the dead faction cannot horde. It's however 'neutral' in lower caps.

    And it will require a new campaign to be applied.
  12. Sticky: Re: TWC 2023 Member Awards: Nomination Thread

    Outstanding Community Spirit Award: DFK
    Outstanding Creative Excellence Award: Narf, BagaturSasha
    Outstanding Innovation and Development Award: DFK
    Outstanding Leadership and Service Award:...
  13. Re: Need help instaling Medieval 2 Total War using CD

    A cyclic redundancy check in a compressed file (cab) usually means that the file is corrupted and that it needs to be downloaded again. But then this is a CD, is it?
    Reason I ask is because of the...
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    Sticky: Re: Crashes and how to fix them

    unit mon_horchi_cav exp 0 armor 0 weapon_lvl 0
    end_if
    end_monitor

    There is no preceding if in that monitor, that might cause the issue. Simply deleting the end_if part should be enough.
  15. Replies
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    Re: Bugs Reports & Technical Help

    One is glad to be of service :buba:
  16. Replies
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    Re: Bugs Reports & Technical Help

    There is a line in EDU that limits the size of a unit before it gets automatically disbanded - I am assuming it's to prevent this issue, it has a value of 4 as default, it being on the same principle...
  17. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    One is glad to be of service :buba:

    More of my stuff here.
  18. Re: I've installed correctly, and can launch, but I'm 'crashing' seconds into every launch

    One is glad to be of service :buba:
  19. Re: I've installed correctly, and can launch, but I'm 'crashing' seconds into every launch

    Maybe uninstall and try my repack? Plus the small fix (loading screen crash fix).

    https://www.twcenter.net/forums/showthread.php?805683
  20. Replies
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    Re: Bugs Reports & Technical Help

    I have come across these questions by a user in the total War discord:


    Any link\reference I can give him?
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    Re: Condition I_SoundPlaying

    Thanks for summarizing - I do agree with your thoughts that scripted sound events don't have or generate a event id and hence a tag is required to test for it.
  22. Feral must have been thinking about the mongols...

    Feral must have been thinking about the mongols in the main campaign because they do not exist at the beginning of the campaign, but it is entirely possible - see my post here. All of that is not...
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    Re: Installing Third Age

    Well, the base version (3.2) is available as a repack of mine, basically a click through affair. Just don't change any settings while installing.

    As to the 4.8 version - there is some EOP stuff...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    It's not that we hate Mondays.

    It's the mind boggling pain
    getting separated
    from the weekend.
  25. Replies
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    Sticky: Re: Crashes and how to fix them

    I am out of ideas - as to the resolution: that will default to 1024x786 after generating a new CFG file, simply reset that in the graphic options.
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    Re: Condition I_SoundPlaying

    Based on the above I have changed the entry in the 'non functional' thread to this:
    "Will return 'true' only while sound is playing, eg when testing in the monitor that triggers the sound or using...
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    Re: Condition I_SoundPlaying

    So the reason why our custom sound monitors were not working was because we did not use a tag?

    Let me try again:


    monitor_event FactionTurnStart FactionIsLocal
    play_sound_event...
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    Re: Need help fixing Medieval 2!

    Large Address Awareness link.

    Suggest to select 'disable full screen optimization' and 'run as admin' in compatibility mode of the executable file as well as setting the 'override high DPI' to...
  29. Sticky: [Resource] Re: List of non or mal functioning script terms (events, conditions and commands)

    Updated with I_SoundPlaying condition findings.
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    Re: Condition I_SoundPlaying

    Thanks for explaining the tag principle here.

    My thoughts here are that the tag number is not required in the second monitor as the test is for the sound event, not the particular mp3 files being...
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    Re: Condition I_SoundPlaying

    Not sure what the number 2 is - but I don't think it has any impact - in fact it may be the reason why the monitor doesn't work.
  32. Replies
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    I need a new lawn mower
    but they are damn expensive.

    Contemplating now to get a goat
    Available for US90 onward

    That way I save money
  33. Replies
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    Re: Condition I_SoundPlaying

    I suppose those are the sounds defined in descr_sounds_narration? Example for 'choose the heir' in EBII:

    event Successor_1
    folder data/sounds/SFX/Events
    successor.mp3
    end
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    Sticky: Re: Crashes and how to fix them

    I am surprised that the error message is without any text whatsoever. Maybe generating a fresh CFG file might help? Simply remove the medieval2.preferences.cfg from the game's root directory and then...
  35. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    You may have to update the DirectX SDK: https://www.microsoft.com/en-in/download/details.aspx?id=6812
  36. Replies
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    Sticky: Re: Crashes and how to fix them

    Are you doing a quick save or a regular one?
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    [Tutorial] Re: Creating a World – Basic mapping from scratch

    Geomod is a mapping tool, Bare Geomod is a mod setup.

    I take it you are using BG as a base for creating a new map? There could be a number of issues so the best will be if you upload your mod...
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    Re: Bugs Reports & Technical Help

    Changes in the EDU are not save game compatible if I am not mistaken - try if starting a new campaign also leads to a crash - in that case it will be an issue with the EDU.
  39. Re: There's some commands for doing it in replays?

    I am not sure if it is possible to pause or otherwise manipulate the replay. But there is the so called Cinematic Editor that let's you manipulate it extensively.
    ...
  40. Re: Somebody can explain me what happend here? My units suddenly died in a wall

    Nice sound track...

    If they all died I would have thought you may have disbanded them accidentally, but with 6 remaining I have no idea.

    Fitting video:...
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