I thought that the evil factions AI was pretty good in current version (except Chaos Dwarfs), cant wait to see the improvements.
Any new scripted events/quests planned for the next patch? Are you...
Type: Posts; User: Yogimanz; Keyword(s):
I thought that the evil factions AI was pretty good in current version (except Chaos Dwarfs), cant wait to see the improvements.
Any new scripted events/quests planned for the next patch? Are you...
two steps from hell protectors of the earth : https://www.youtube.com/watch?v=ASj81daun5Q
I've recently finished my Reikland campaign (80 regions) and i feel like i should write up some things i've noticed while playing through a campaign which lasted ~130 turns. I will try to avoid...
Can you be a bit more specific, when does it play, is it during campaign map or battles? The closest thing i could think of is this one: Moonspell lua d'inverno
...
Griffons and all alike flyers are most effective at their charges. You should constantly charge units preferably in their backs and then instantly take off. Their massive speed will make sure most of...
Here are a couple of odd things i've encountered during few test runs. No crashes so far at arround 75 turns combined from multiple factions.
Dogs of War can construct all empire barracks type...
Wow, you guys have certainly stepped it up. Amazing work.
Damn those new models are stunning!
This is becoming a meme here.
In 1.6 pop growth is gone.
I didnt mean that by giving Orks all settlement levels they would get Castles, walls and all of that stuff. What i meant was giving them bigga', more bigga' and da most biggest camps to represent the...
The population growth in 1.6 is disabled due to it (1.6) being a campaign that last only for several years (12 turns per year i believe). During those several years it is not realistic to have...
The problem with Norsca at the moment is that you can reach your full army potential/tier very fast due to limited unit pool. From that point on you will have no new armies to make which makes it all...
For faction rosters you can load up a custom battle and select a faction of desire to look up what they can make. Norsca are intended to join Chaos at which point they should recieve few new Chaos...
I was having a blast playing and i want this mod to become the best one there is, i will continue writing such reports as i keep playing this masterpiece!
You should use melee units both elite and non elite ones as meat shields. Then use other unit types to flank and deal the finishing blow as your melee units hold the enemy lines. Infantry is not...
Alright i will write my beta test report here, publicly. I will reference my reports from this imgur album http://imgur.com/a/P0wnM.
Frist few pictures display couple of missing models for Dogs...
Holly molly i thought we would never see this godlike submod see the light of day. These are great news indeed!
Are special units like mages, siege tanks and mercenaries going to be recruitable? I was also wondering if Orks are going to get all levels of settlements? I believe there are few people like me who...
Check out sub-mods section, sandbox mod might be the thing you are looking for.
Amazing work so far, i am really hyped for this one. I would like to ask you guys if you could elaborate on scripts in this mod? Are you keeping the old ones such as mercenaries, beastman and chaos...
Amazing beasts! I was always wondering why were there elephant resources in Chaos Wastes and no faction to actually utilize it.
There is a glitchy way of getting rid of all agents in this game without other agents(assassins). If you want to kill, lets say an enemy priest you can use up to 9 military only units on the campaign...
Outstanding job! I was wondering if you guys have contacted the official CoW modders in regards to implementing your work into the actuall mod? I am asking this because imo all of the stuff presented...
Skull Catapults might be the best unit in the roster. With very few hits they can rout most of the Empire units. Super effective in city defenses if u can position them propperly.
Take a look at Patch 1.6 beta test thread. Its sometimes tricky to fix that and a lot of people including myself have had that same issue. I managed to fix it but i cannot say exactly which of my...
I will use this picture album to reference my proggress http://imgur.com/a/TNSZY .
First picture showcases the Vampire ressurection script. It activates suddenly with no warning and they attack...
Yes, plagues are gone in 1.6.
Starve them out.
This is my report on the current version of 1.6.10 as refference i will mention my instalation path as it may have been the reason why i have some issues with this current patch: 1.5.1 CoW (original...
Yeah, as this mod is in beta stage, factions Skaven, Tomb Kings and Norsca arent really finished factions. They lack all sounds as far as i know and a lot of icons are missing too. I will personaly...
In the current mod version which is 1.5.1 population growth still exists. In patch 1.6+ (still beta) the population growth is gone however some settlements can upgrade walls with special events that...
Whenever AI goes to battle they always autoresolve unless there is a player (you) involved. Autoresolve in this mod is skewed into defenders anvantage heavily unless your army is far stronger or has...
Yes i believe it is intentional that you cannot build almost anything in captured castles and settlements that belong to Orcs and Skaven. The only point in capturing these is to prevent those 2...
Well it works for me just fine, i had 1.6.8 and i just copied this new patch over it + menu fix. I am not sure whats new in this version so you may want to stay on the previous one.
One of the things i did when i managed to make 1.6.8 run was to delete everything related to this mod in Virtual Store, path users/name/appdata/local/virtualstore/program files(x86). I've also...
Is CoW team posting the changelogs for new versions? I was looking up on their forum but i am having hard time finding it.
Just tried it out and it works, just what i was looking for. Thank you so much. +1
Hey guys if i use the original instalation (I downloaded the link Vossie provided few pages back) and after i update it to 1.6 will the units have Russian or English voices? In case they are Russian...
Playing as Serbia, the newborn generals / coming of age get Generals Bodyguard unit (vanilla Medieval one) instead of their faction equivalent.
Almost all Rabel units lack unit portraits.
Turn 40...
I cant start the game when i copy-paste your mod. All i have installed is Khavi's mercenaries and Khavi's generals/leader icons (i believe this is his, instaled it ages ago). I get a CTD when the...