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  1. Replies
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    I thought that the evil factions AI was pretty good in current version (except Chaos Dwarfs), cant wait to see the improvements.

    Any new scripted events/quests planned for the next patch? Are you...
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    Re: im sorry to ask..

    two steps from hell protectors of the earth : https://www.youtube.com/watch?v=ASj81daun5Q
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    I've recently finished my Reikland campaign (80 regions) and i feel like i should write up some things i've noticed while playing through a campaign which lasted ~130 turns. I will try to avoid...
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    Re: im sorry to ask..

    Can you be a bit more specific, when does it play, is it during campaign map or battles? The closest thing i could think of is this one: Moonspell lua d'inverno
    ...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Griffons and all alike flyers are most effective at their charges. You should constantly charge units preferably in their backs and then instantly take off. Their massive speed will make sure most of...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Here are a couple of odd things i've encountered during few test runs. No crashes so far at arround 75 turns combined from multiple factions.

    Dogs of War can construct all empire barracks type...
  7. Thread: Something new

    by Yogimanz
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    Sticky: Re: Something new

    Wow, you guys have certainly stepped it up. Amazing work.
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    Sticky: Re: COW: Beginning of The End Times

    Damn those new models are stunning!
  9. Re: Kislev has no population growth, bug or intended feature?

    This is becoming a meme here.

    In 1.6 pop growth is gone.
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    Sticky: Re: COW: Beginning of The End Times

    I didnt mean that by giving Orks all settlement levels they would get Castles, walls and all of that stuff. What i meant was giving them bigga', more bigga' and da most biggest camps to represent the...
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    Sticky: Re: COW: Beginning of The End Times

    The population growth in 1.6 is disabled due to it (1.6) being a campaign that last only for several years (12 turns per year i believe). During those several years it is not realistic to have...
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    Re: Norsca unit roster in 1.6

    The problem with Norsca at the moment is that you can reach your full army potential/tier very fast due to limited unit pool. From that point on you will have no new armies to make which makes it all...
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    Re: Norsca unit roster in 1.6

    For faction rosters you can load up a custom battle and select a faction of desire to look up what they can make. Norsca are intended to join Chaos at which point they should recieve few new Chaos...
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    Sticky: Re: COW: Beginning of The End Times

    I was having a blast playing and i want this mod to become the best one there is, i will continue writing such reports as i keep playing this masterpiece!
  15. Re: Is it just me or melee units have a lowest life expectancy in the battlefield?

    You should use melee units both elite and non elite ones as meat shields. Then use other unit types to flank and deal the finishing blow as your melee units hold the enemy lines. Infantry is not...
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    Sticky: Re: COW: Beginning of The End Times

    Alright i will write my beta test report here, publicly. I will reference my reports from this imgur album http://imgur.com/a/P0wnM.

    Frist few pictures display couple of missing models for Dogs...
  17. Sticky: Re: The Hardcore Fantasy Battle campaign

    Holly molly i thought we would never see this godlike submod see the light of day. These are great news indeed!
  18. Replies
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    Sticky: Re: COW: Beginning of The End Times

    Are special units like mages, siege tanks and mercenaries going to be recruitable? I was also wondering if Orks are going to get all levels of settlements? I believe there are few people like me who...
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    Re: Alternate campaign?

    Check out sub-mods section, sandbox mod might be the thing you are looking for.
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    Sticky: Re: COW: Beginning of The End Times

    Amazing work so far, i am really hyped for this one. I would like to ask you guys if you could elaborate on scripts in this mod? Are you keeping the old ones such as mercenaries, beastman and chaos...
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    Sticky: Re: COW: Beginning of The End Times

    Amazing beasts! I was always wondering why were there elephant resources in Chaos Wastes and no faction to actually utilize it.
  22. Sticky: Re: Questions and Answers. FAQ- First post contains vital information!!!

    There is a glitchy way of getting rid of all agents in this game without other agents(assassins). If you want to kill, lets say an enemy priest you can use up to 9 military only units on the campaign...
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    Sticky: Re: A Whiff of Submods: Heroes, Villains, Models and More ft. Archaon and Co.

    Outstanding job! I was wondering if you guys have contacted the official CoW modders in regards to implementing your work into the actuall mod? I am asking this because imo all of the stuff presented...
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    Re: Help with the Vampire Counts Unit Roster

    Skull Catapults might be the best unit in the roster. With very few hits they can rout most of the Empire units. Super effective in city defenses if u can position them propperly.
  25. Re: Need help! i cant start a campaign in 1.6...

    Take a look at Patch 1.6 beta test thread. Its sometimes tricky to fix that and a lot of people including myself have had that same issue. I managed to fix it but i cannot say exactly which of my...
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    Sticky: Re: Version 1.6 Beta Test Bug Reports

    I will use this picture album to reference my proggress http://imgur.com/a/TNSZY .

    First picture showcases the Vampire ressurection script. It activates suddenly with no warning and they attack...
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    Sticky: Re: Patch 1.6 beta test

    Yes, plagues are gone in 1.6.
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    Re: Tower defenses on steroids

    Starve them out.
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    Sticky: Re: Version 1.6 Beta Test Bug Reports

    This is my report on the current version of 1.6.10 as refference i will mention my instalation path as it may have been the reason why i have some issues with this current patch: 1.5.1 CoW (original...
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    Sticky: Re: Patch 1.6 beta test

    Yeah, as this mod is in beta stage, factions Skaven, Tomb Kings and Norsca arent really finished factions. They lack all sounds as far as i know and a lot of icons are missing too. I will personaly...
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    Sticky: Re: Patch 1.6 beta test

    In the current mod version which is 1.5.1 population growth still exists. In patch 1.6+ (still beta) the population growth is gone however some settlements can upgrade walls with special events that...
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    Sticky: Re: Patch 1.6 beta test

    Whenever AI goes to battle they always autoresolve unless there is a player (you) involved. Autoresolve in this mod is skewed into defenders anvantage heavily unless your army is far stronger or has...
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    Sticky: Re: Patch 1.6 beta test

    Yes i believe it is intentional that you cannot build almost anything in captured castles and settlements that belong to Orcs and Skaven. The only point in capturing these is to prevent those 2...
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    Sticky: Re: Patch 1.6 beta test

    Well it works for me just fine, i had 1.6.8 and i just copied this new patch over it + menu fix. I am not sure whats new in this version so you may want to stay on the previous one.
  35. Replies
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    Sticky: Re: Patch 1.6 beta test

    One of the things i did when i managed to make 1.6.8 run was to delete everything related to this mod in Virtual Store, path users/name/appdata/local/virtualstore/program files(x86). I've also...
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    Sticky: Re: Patch 1.6 beta test

    Is CoW team posting the changelogs for new versions? I was looking up on their forum but i am having hard time finding it.
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    Re: Update:English voices for CoW 1.51

    Just tried it out and it works, just what i was looking for. Thank you so much. +1
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    Sticky: Re: Patch 1.6 beta test

    Hey guys if i use the original instalation (I downloaded the link Vossie provided few pages back) and after i update it to 1.6 will the units have Russian or English voices? In case they are Russian...
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    Sticky: Re: [A.P.] Bug Reports and Discussion

    Playing as Serbia, the newborn generals / coming of age get Generals Bodyguard unit (vanilla Medieval one) instead of their faction equivalent.
    Almost all Rabel units lack unit portraits.
    Turn 40...
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    Re: WARHAMMER FANTASY RC

    I cant start the game when i copy-paste your mod. All i have installed is Khavi's mercenaries and Khavi's generals/leader icons (i believe this is his, instaled it ages ago). I get a CTD when the...
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