I'm adding in 7 new Units, more will be added soon including Mongols of different religions/cultures so as Mongol you can change religion to get different units.
Link to Test them out before...
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I'm adding in 7 new Units, more will be added soon including Mongols of different religions/cultures so as Mongol you can change religion to get different units.
Link to Test them out before...
I put my units preview in the Wrong place lol.
lmao yeah I found it on discord search, I'm in the discord now. Thanks!
Anybody getting Technology Tree issues? Mine seems to have reverted back to the older tech without newer ones.
What's the discord Link? and Today I will be releasing the 4 years per turn, Skill Traits, and Battle changes. Later during the week I'll update to get some of my previous features in.
They have contacted me before but haven't heard from them since, I'd definitely be willing to help out the Team. My love for the 1212 Mod and the in-depth Historical background of each Culture was...
Yep, I'll be updating the mod purely on the new 1212 Patch with Mercenaries, I was waiting for that update. I'm downloading and testing out the Update to see what features are compatible. I'll make...
Hey guys, my apologies for the late replies I had to get a new laptop but I'm back to modding the submod. The campaign movement bug might be from a scripted event, I'll try to see what I can do to...
Yes and Yes, fertility will grow back in a few turns, as well as different places have different amounts of unit sizes, Mongols have more Horses than anyone, 120 - 160 per unit, Africa is more...
Yeah France should have some upgraded Garrisons to help them survive the early turns of wars, plus I gave England some early enemies too to keep them busy as well. Try it and let me know what you...
War Weariness will be revamped to affect Supplies, Stats, then Morale, but Wars that are drawn out for years can increase the war weariness. A Population will get weary fighting wars even if it's...
Sup, I just been bug fixing and testing out a lot of campaign seeing what can be done. I'll let you know if anything but I do plan to add back most of what was in the Older Version of the Submod I...
Hey, I left Events as they are I did correct the time to it before and will later but I wanted to get some more things updated on it beforehand. So it's 4TPY with 2TPY Events, depending on how it...
Hey, yeah just remove the movement med1212 mod, I added in movement to the main mod to make it easier for when MK1212 Updates. Thank you for playing, I hope removing the movementmod let's you...
Updated AI,
Battle Changes
More Garrisons for a few factions to keep them alive throughout the map
Boost to Western Sanitation +1, Islam Sanitation +2. Enjoy!
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So far France Campaign is a mix of wars and non aggression pacts, smaller kingdoms seem to want to form non aggression more but some will try to fight France or Burgundy. I plan to add more garrisons...
Beta for France diplomacy updated, I'll check on it as I bug test, update, etc.
Yeah I gotta find the file that was changed that's making that part of the update incompatible. I'm still new to modding Attila, this my first modding project for it so I'm learning as I go. I'll...
Lmao I can just bring down their -20 Diplomacy start with Western Europe, see how it plays at -10. I played my France Campaign and it's fun for players, literally 2-3 battles each 1-2 turns from like...
I reupdated and redownloaded Attila, I see what you mean now. I'm trying them in campaign to see if the extra units show up, it might be a custom battle thing my submod blocks. Let me know if you see...
I think it has to do with the Military Access Agreements between half of Europe lmao. I just updated and got most of Europe to start off in neutral, but eventually it will have a few who go green, as...
Try again, Genoa should have the (Favor of Courts -15) in the Campaign Selection. If it doesn't, wrong version. My Genoa campaign has like 3 low green kingdoms, the rest neutral, and few red. Also I...
Major Muslim Empires - Now have competition against each other, due to being Leaders of Islam in their respective area, this will make the map feel more real as all areas will be more active...
Units size is now more varied, Archers 180-200, mostly 180. Soldiers 240-260, Pikes 300. Also adding back in more affects for items and companions, so equipping them feels more unique.
France and...
Try it out, I just did a quick revamp update it won't be complete wars it will just be more diplomacy focused, so certain Kingdoms in Europe will have bad diplomacy within their country to produce...
Adding in the movement submod into the complete Submod. Yeah Milan will be a mini boss in the campaign, I'm adding more garrison to Hre, Hungary, and France to keep them well into the centuries as...
Yeah, the Movement and Pope Script hasn't been updated for the Submod yet, I'll work on those soon but the General traits and skills provide different Movement bonuses until then.
Alright thanks I'll make what needs to be compatible with the current update.
New Updated - Added in larger units of 200-240 units, 180 archers, 100-120 cavalry, 280 pikes. Also Improved Edicts and Kingdom infights. More updates in a few weeks. ...
I had fixed it in my sub mod before the update and will get back to fixing this, before I had it so all throughout the map factions had infights so this way campaigns were more interesting. As well...
The update is going through testing, adding back the diversity of wars in different regions along with Kingdom Infighting in Europe as well as Muslim fights to make everything more realistic.
Not sure, try it out and let me know. If it does I'll try to do some changes for it.
No prob, I can make different versions of Unit Sizes, I'll make a 320 Infantry, 160 Cav, 200 Missile (Missiles are OP late game so it balances them to be at a good ratio vs infantry, plus they can...
Thank you, I'll see what can be done about the Raze/Abadon Settlement features. Try out the battles with the mixed unit size and let me know what you think, also I'll just make two version one with...
Yeah it's meant to be like that, Papal gets their increase from late game due to most Christian Kingdoms siding with them later. Also I wanted to experiment with different unit sizes for missile...
All of the recent links should work for the update, I'll be adding in my AI that has global and consistent wars and diplomacy which allows AI Factions to build and take time fighting against the...
Cavalry is like that to represent a more realistic feel for cavalry fielding, it will be more accurate and go by tier but it presents a challenge for cavalry as not every cavalry engagement will be...
No prob bro, the players are what we do it for glad you can enjoy the submod! check the update out and let me know if it works for you. I will be transferring most of what I did including the new...
I believe so, test the new version out and see if it updates for your new Campaigns.