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  1. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)

    I'm adding in 7 new Units, more will be added soon including Mongols of different religions/cultures so as Mongol you can change religion to get different units.

    Link to Test them out before...
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    Re: Medievalish campaign graphics

    I put my units preview in the Wrong place lol.
  3. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    lmao yeah I found it on discord search, I'm in the discord now. Thanks!
  4. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Anybody getting Technology Tree issues? Mine seems to have reverted back to the older tech without newer ones.
  5. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    What's the discord Link? and Today I will be releasing the 4 years per turn, Skill Traits, and Battle changes. Later during the week I'll update to get some of my previous features in.
  6. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    They have contacted me before but haven't heard from them since, I'd definitely be willing to help out the Team. My love for the 1212 Mod and the in-depth Historical background of each Culture was...
  7. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Yep, I'll be updating the mod purely on the new 1212 Patch with Mercenaries, I was waiting for that update. I'm downloading and testing out the Update to see what features are compatible. I'll make...
  8. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Hey guys, my apologies for the late replies I had to get a new laptop but I'm back to modding the submod. The campaign movement bug might be from a scripted event, I'll try to see what I can do to...
  9. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Yes and Yes, fertility will grow back in a few turns, as well as different places have different amounts of unit sizes, Mongols have more Horses than anyone, 120 - 160 per unit, Africa is more...
  10. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Yeah France should have some upgraded Garrisons to help them survive the early turns of wars, plus I gave England some early enemies too to keep them busy as well. Try it and let me know what you...
  11. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    War Weariness will be revamped to affect Supplies, Stats, then Morale, but Wars that are drawn out for years can increase the war weariness. A Population will get weary fighting wars even if it's...
  12. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Sup, I just been bug fixing and testing out a lot of campaign seeing what can be done. I'll let you know if anything but I do plan to add back most of what was in the Older Version of the Submod I...
  13. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Hey, I left Events as they are I did correct the time to it before and will later but I wanted to get some more things updated on it beforehand. So it's 4TPY with 2TPY Events, depending on how it...
  14. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Hey, yeah just remove the movement med1212 mod, I added in movement to the main mod to make it easier for when MK1212 Updates. Thank you for playing, I hope removing the movementmod let's you...
  15. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Updated AI,

    Battle Changes

    More Garrisons for a few factions to keep them alive throughout the map

    Boost to Western Sanitation +1, Islam Sanitation +2. Enjoy!
    ...
  16. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    So far France Campaign is a mix of wars and non aggression pacts, smaller kingdoms seem to want to form non aggression more but some will try to fight France or Burgundy. I plan to add more garrisons...
  17. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Beta for France diplomacy updated, I'll check on it as I bug test, update, etc.
  18. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Yeah I gotta find the file that was changed that's making that part of the update incompatible. I'm still new to modding Attila, this my first modding project for it so I'm learning as I go. I'll...
  19. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Lmao I can just bring down their -20 Diplomacy start with Western Europe, see how it plays at -10. I played my France Campaign and it's fun for players, literally 2-3 battles each 1-2 turns from like...
  20. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    I reupdated and redownloaded Attila, I see what you mean now. I'm trying them in campaign to see if the extra units show up, it might be a custom battle thing my submod blocks. Let me know if you see...
  21. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    I think it has to do with the Military Access Agreements between half of Europe lmao. I just updated and got most of Europe to start off in neutral, but eventually it will have a few who go green, as...
  22. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Try again, Genoa should have the (Favor of Courts -15) in the Campaign Selection. If it doesn't, wrong version. My Genoa campaign has like 3 low green kingdoms, the rest neutral, and few red. Also I...
  23. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Did you restart a new campaign?
  24. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Major Muslim Empires - Now have competition against each other, due to being Leaders of Islam in their respective area, this will make the map feel more real as all areas will be more active...
  25. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Units size is now more varied, Archers 180-200, mostly 180. Soldiers 240-260, Pikes 300. Also adding back in more affects for items and companions, so equipping them feels more unique.

    France and...
  26. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Try it out, I just did a quick revamp update it won't be complete wars it will just be more diplomacy focused, so certain Kingdoms in Europe will have bad diplomacy within their country to produce...
  27. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Adding in the movement submod into the complete Submod. Yeah Milan will be a mini boss in the campaign, I'm adding more garrison to Hre, Hungary, and France to keep them well into the centuries as...
  28. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Yeah, the Movement and Pope Script hasn't been updated for the Submod yet, I'll work on those soon but the General traits and skills provide different Movement bonuses until then.
  29. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Alright thanks I'll make what needs to be compatible with the current update.
  30. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    New Updated - Added in larger units of 200-240 units, 180 archers, 100-120 cavalry, 280 pikes. Also Improved Edicts and Kingdom infights. More updates in a few weeks. ...
  31. Re: I find this mod unplayable cause of the NATO HRE

    I had fixed it in my sub mod before the update and will get back to fixing this, before I had it so all throughout the map factions had infights so this way campaigns were more interesting. As well...
  32. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    The update is going through testing, adding back the diversity of wars in different regions along with Kingdom Infighting in Europe as well as Muslim fights to make everything more realistic.
  33. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Not sure, try it out and let me know. If it does I'll try to do some changes for it.
  34. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    No prob, I can make different versions of Unit Sizes, I'll make a 320 Infantry, 160 Cav, 200 Missile (Missiles are OP late game so it balances them to be at a good ratio vs infantry, plus they can...
  35. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Thank you, I'll see what can be done about the Raze/Abadon Settlement features. Try out the battles with the mixed unit size and let me know what you think, also I'll just make two version one with...
  36. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Yeah it's meant to be like that, Papal gets their increase from late game due to most Christian Kingdoms siding with them later. Also I wanted to experiment with different unit sizes for missile...
  37. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    All of the recent links should work for the update, I'll be adding in my AI that has global and consistent wars and diplomacy which allows AI Factions to build and take time fighting against the...
  38. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Cavalry is like that to represent a more realistic feel for cavalry fielding, it will be more accurate and go by tier but it presents a challenge for cavalry as not every cavalry engagement will be...
  39. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    No prob bro, the players are what we do it for glad you can enjoy the submod! check the update out and let me know if it works for you. I will be transferring most of what I did including the new...
  40. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    I believe so, test the new version out and see if it updates for your new Campaigns.
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