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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    Lifted... so it remains to be seen what exactly they will be, but it is a promising move. My wording was a little off, I was implying the the old limits (200 regions, 20 factions) was removed. Where...
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    Re: Total War Rome: Remastered

    This might be the same for me as well. My curiosity is peaked, with the news of lifting of the region and faction limits, I will be watching this closely. For years I've been sitting on a 6th century...
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    My interest has been peaked with the news of the removal of the old region and faction hardcode limits. This may prompt me returning to modding after a long absence, RTW was where it all started for...
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    Re: Am I the only one excited for this game?

    Umm yes it could... but what does it matter continue your ill informed rant.
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    Re: Am I the only one excited for this game?

    I can't say I'd rule it out, but I doubt it's very probably, the campaign map isn't really something which can built using only a GUI editor, like how battle maps are made using Ted. A campaign map...
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    Re: Am I the only one excited for this game?

    Even with the ability to mod the campaign map in R2 or in Attila, there will be very few people who will even be using the the tools, just because of the sheer complexity of the mechanics which...
  7. Re: Faction Reveal Thread - The Western Roman Empire

    Mediolanum was the capital when Honorius first became emperor, it wasn't until 400 or 401 that he shifted his residence to Ravenna. So CA actually has it right, but of course we won't be able to move...
  8. Re: Rome 2 Campaign map, can it be saved? waited for a year

    The system which is used, allows for a more dynamic means of defining battlemaps — much more so then with RTW or M2TW. The tile_list files allow for the definition of how much space each battlemap...
  9. Re: Rome 2 Campaign map, can it be saved? waited for a year

    This is simply not true. If you look at the game files, there are a number of pack files called tiles (some six gigs worth), these tile files define the individual battlefield maps. In turn, these...
  10. Re: Hannibal at the gates - DLC campaign pack!

    Actually, they will be doing something about it, at the mod summit it was mentioned that changes were being made about transport navies, they weren't to be in patch 10 put in a later subsequent...
  11. Re: Hannibal at the gates - DLC campaign pack!

    Damn missed it, guess I'll have to wait till its officially released, or someone uploads it.
  12. Re: Modding summit with Noif (Before, during and after summit)

    Thus far it seems existing tiles can be moved around and replaced with new ones, though again not many people are working on such things.
  13. Re: Modding summit with Noif (Before, during and after summit)

    Is there considerable interest? I was alone it deciphering the process of using the Assembly kit to mod the campaign map in Shogun 2. Following that I helped uanime5 to begin work on his extended...
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    Poll: Re: Petition for modding tools

    That is somewhat unlikely, as any tools we get will be similar to what is used by CA themselves to compile the maps; which for the campaign map is not some simple, all-inclusive GUI tool, but rather...
  15. Re: Modding summit with Noif (Before, during and after summit)

    Well there is currently a Korean expansion to the campaign map currently being worked on: Imjin mod. And I can assure you that for Shogun2, entirely new campaign maps are possible with the tools, I...
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    Re: Modding Summit and related discussion

    When asked about modding maps for the campaign and battlefield there was no definite 'Yes there will be tools released in __ amount of time.' The structure of the campaign map has changed quite a lot...
  17. Re: Modding summit with Noif (Before, during and after summit)

    This is very much true, and part of the reason why I don't spend as much time on the forums as I used to (that and I've been very busy in my final year of school).

    The question of is it worth it...
  18. Re: I went to the Mod Summit - Ask Me Anything

    Not really purposefully withholding information, just that some of us had rather lengthy distances to travel; I myself have just finally returned home. I won't hijack mitch's thread, as he is already...
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    Re: Modding Summit and related discussion

    Howdy folks, just got back home, rather jet-legged after the long flight. I'll be happy to answer a few questions, though it seems a few of the attendees have already gotten to many of the main...
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    Re: more carthage units coming!

    And you are basing this off of what exactly? All their employees have to work at something to get paid. The graphics artists can work at creating this type of content, while the AI programmers...
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    Re: more carthage units coming!

    Always got to laugh at all these haters who find ways to :wub: about everything even free stuff.
    CA announces they will be adding more free content... haters response: I don't want free units, fix...
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    Re: How far will mods go for Rome II ?

    And that will likely change with the full release of the Assembly Kit. With the modding summit in two weeks I am sure we'll learn more about it.
  23. Re: Rally Point - Episode 18: Mod Horrors & Assembly Kit Wave One

    It will likely come in due time, Shogun's Assembly kit had one so I am sure Rome's will get one too when it's fully released.

    Though the real question is if anyone will even use it if it's...
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    Re: Modding Summit - Call-Out to Those Interested

    I'd love to attend but I'm on the other side of the Atlantic, and don't know if I will be available.. if it was the following week I definitely would as its my reading/spring break. I'm really...
  25. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    Well if they intend to accurately portray sword fighting in the game for this period it won't all be about power and slashing. Fights against armoured opponents should last for a little while, and...
  26. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    The developers have clarified what they mean by having a female playable character:


    So it will just be an added quest where you play as the female character in a certain section, rather then...
  27. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    They have added a few stretch goals. I really like that the first 2 are for music, as a proper period soundtrack will be important for the game. I am not too keen on adding the female playable...
  28. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    The big investor has been revealed to be Zdenek Balaka, one of the Czech Republic's richest people.

    And yes, people should not treat Kickstarter as some sort of pre-order site, what they are...
  29. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    The developers are definitely planning to support their game with mod tools eventually.
  30. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    It's most definitely set within a real world setting. From the trailer Polish, Holy Roman Empire, Bohemian, and Hungarian banners can be seen, plus the plot info tells of a king held prisoner by his...
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    [Resource] Re: Assembly Kit Beta

    Nice to see a much quicker release of modding tools this time around. I know its just a beta so hopefully more capabilities will be added to the kit in time, especially with regards to creating new...
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    Re: Campaign Map Modding

    Until we get support from an official set of tools, like we got for Shogun 2, the campaign map won't be moddable. Modding the campaign map in Rome 2 will have to wait until CA supplies the tools, the...
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    Poll: Re: So who is buying the next add ons?

    With the disappointment that has been Rome 2, I won't be picking up any of the DLC which is released, at least not until the game has been patched to be more enjoyable and playable, and not until we...
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    Re: [WIP] Multiple turns per year

    I can't say for sure, but I doubt it affects them, changes like this didn't affect previous Total War games, so it likely doesn't for this one.
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    Re: [WIP] Multiple turns per year

    Personally, I am too, as that is really what the campaign is currently balanced for. I really just did this as a test, I wanted to make sure character aging and everything still worked right. I will...
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    Re: [WIP] Multiple turns per year

    Seems so, I tried putting it in a pack file, but the game just ignored it and loaded the original one.
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    Re: [WIP] Multiple turns per year

    It should be perfectly stable as it is only a small edit to the start position file so it assigns 2 turns to a year instead of 1. As I said in the OP database tables can't be edited yet, so your...
  38. Re: [WIP] NOIF's Seleucid RTW1 banner mod

    Double post
  39. Re: [WIP] NOIF's Seleucid RTW1 banner mod

    Since you haven't released it yet, I guess that would mean I actually have the first released mod for Rome 2. :tongue:
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    [WIP] Multiple turns per year

    Multiple Turns Per Year

    This is still very much a work in progress, but I have successfully changed the campaign to 2 turns per year, with proper aging for characters. No visual season variations...
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