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  1. Replies
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.36.4.0

    Rome 2 Patch 19 ( https://www.totalwar.com/blog/desert-kingdoms-patch-notes ) brings female characters and husbands but character editor does not recognize husband. (This ‘husband’ is just same...
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    Feedback for Age of Charlemagne Campaign.

    In overall, this is very good overhaul mod for both Grand and Age of Charlemagne Campaign. (I tried Sasan and Charlemagne only due to personal reasons, and I just didn't have time to try The Last...
  3. Re: Alternative Agents and lvl up (skill points) balance

    Partially. Already got skill points by lvl up before this mod will not be refunded. (e.g. lvl 5 vanilla spy who already got 8 skill points, then applying T1, and then lvl up to 10 will have 12 total...
  4. Alternative Agents and lvl up (skill points) balance

    Main goal of this post is suggesting an alternative balance between Agents Total War and noAgents Total War mod :laughter:

    , and make it (whole or partially) easily applicable to any mod (by very...
  5. Re: Goodbye Friendly Fire: Or stop making my men bigger in the face of allied arrows.

    It works for missile units behind friendly, but seems to cause epic fail for missile units behind enemy, so render flanking missile completely useless.

    When a missile unit is behind the enemy...
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    Re: Transports only through ports for Attila

    Oh, I didn't see that. Thank you for explain.
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    Re: Transports only through ports for Attila

    [/LIST]

    I think this is workaround-able by sacking Cyzicus and crossing the Hellespont strait before the garrison of Cyzicus is regenerated.
  8. Re: Different Colored/Less Transparent Movement Area?

    Windows paint seems to using RGB, not RGBA (complex paint tools like Photoshop, GIMP are using RGBA, but Windows paint is still a very simple tool), so I guess it is equivalent to 100% alpha (no...
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    Re: fertility change from climate removed

    Furthermore, you may try Magnar Mechanic's Climate Change Mod
    http://www.twcenter.net/forums/showthread.php?683612-Climate-Change-Mod&p=14410996#post14410996



    I don't think it is possible by...
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    Re: fertility change from climate removed

    You can easily make it by editing the file that SadisticPlatypi uploaded with PFM (it has only one table)

    unknown 3 is the values and the vanilla values are

    0
    1
    2
    3
    4
    (and...
  11. Re: Is it possible to change how confederations work?

    I like the idea, but it seems to the work of core game system (so CA), not coverage of modding.
  12. Re: Different Colored/Less Transparent Movement Area?

    It seems to use RGBA color space to describe a color - http://en.wikipedia.org/wiki/RGBA_color_space

    You can use the Edit Colors function of windows paints to easily see that is the color exactly...
  13. Re: Things I want improvement to Attila or the next.

    Avoid friendly-fire should be toggle-able option (like skirmish and shield wall), although I failed make it clear in my post at first.
    Anyway, you can turn it off if you don't want it.

    And it...
  14. Re: [help] triple garrisons or full stack garrisons instead of 2x?

    Units that the faction currently cannot recruit do not work as garrison. If not, Rome would always have both Cohors and Legio due to the vanilla garrison and retraining system.

    For Rome, adding...
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    Re: Offices: Changing Length of Office.

    It seems that unknown 2 is age requirements, unknown 4 is level requirements, and unknown 10 is the number of each office.
    However, editing unknown 10 does not alter the number of office in-game.
  16. Things I want improvement to Attila or the next.

    Things I want improvement to Attila or the next.

    I played Total War since the medieval II. Despite all advancement Attila achieved, there are always some room for more improvement.

    Here is...
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    Re: [Request] Slower Imperium level increase

    Better Aggresive CAI v3.5 has very slow imperium level growth, so looking his table may help.
    ...
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    Re: zero corruption(remove corruption) mod

    http://www.twcenter.net/forums/showthread.php?684047-request-Corruption-Reduction

    5% caps
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    Re: (Request)Religion conversion mod

    http://www.twcenter.net/forums/showthread.php?684306-Religion-Change-Lower-Threshold&highlight=Religion

    You can easily lower the threshold even farther down with PFM (this mod contain only 1 table...
  20. Re: [Request] 4x Unit size would be awesome !

    Oh, 360 is my miscalculation, it's 320 actually :yes:
  21. Re: [Request] 2x Campaign movement in friendly territory. (1.5x if 2x is too much)

    That is exactly what I thought, but implementation of it is beyond of my humble skill.

    If anyone can successfully publish working version of mod, then who want other versions (e.g. 2x version as a...
  22. Re: [Request] 4x Unit size would be awesome !

    ? Where are my tables gone? :(


    in-game option vanilla 2x 3x 4x
    small 28 56 84 112
    medium ...
  23. [Request] 4x Unit size would be awesome !

    Here it quick comparison of unit size by mod and in-game unit size option.



    Unit size option

    Vanilla

    2x mod
  24. Re: Any progress on implementation?

    Any progress on implementation?

    I tried my owned by editing some army traditions (which give integrity bonus on own or allied territory) but failed (it gives movement bonus but no matter what...
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    Re: (Request) 2X units works on starting units.

    I found that retraining (Cohors → Legio , Germanic Bows → Germanic Hunterrs, Gothic Levy → Gothic Pikemen, etc) of starting units make it adapt to new size.
  26. [Request] 2x Campaign movement in friendly territory. (1.5x if 2x is too much)

    I heard campaign movement speed is disputable ever since Rome 1.

    Boosting campaign movement speed in friendly territory (owned regions, regions of factions those agreed military access, and...
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