Rome 2 Patch 19 ( https://www.totalwar.com/blog/desert-kingdoms-patch-notes ) brings female characters and husbands but character editor does not recognize husband. (This ‘husband’ is just same...
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Rome 2 Patch 19 ( https://www.totalwar.com/blog/desert-kingdoms-patch-notes ) brings female characters and husbands but character editor does not recognize husband. (This ‘husband’ is just same...
In overall, this is very good overhaul mod for both Grand and Age of Charlemagne Campaign. (I tried Sasan and Charlemagne only due to personal reasons, and I just didn't have time to try The Last...
Partially. Already got skill points by lvl up before this mod will not be refunded. (e.g. lvl 5 vanilla spy who already got 8 skill points, then applying T1, and then lvl up to 10 will have 12 total...
Main goal of this post is suggesting an alternative balance between Agents Total War and noAgents Total War mod :laughter:
, and make it (whole or partially) easily applicable to any mod (by very...
It works for missile units behind friendly, but seems to cause epic fail for missile units behind enemy, so render flanking missile completely useless.
When a missile unit is behind the enemy...
Oh, I didn't see that. Thank you for explain.
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I think this is workaround-able by sacking Cyzicus and crossing the Hellespont strait before the garrison of Cyzicus is regenerated.
Windows paint seems to using RGB, not RGBA (complex paint tools like Photoshop, GIMP are using RGBA, but Windows paint is still a very simple tool), so I guess it is equivalent to 100% alpha (no...
Furthermore, you may try Magnar Mechanic's Climate Change Mod
http://www.twcenter.net/forums/showthread.php?683612-Climate-Change-Mod&p=14410996#post14410996
I don't think it is possible by...
You can easily make it by editing the file that SadisticPlatypi uploaded with PFM (it has only one table)
unknown 3 is the values and the vanilla values are
0
1
2
3
4
(and...
I like the idea, but it seems to the work of core game system (so CA), not coverage of modding.
It seems to use RGBA color space to describe a color - http://en.wikipedia.org/wiki/RGBA_color_space
You can use the Edit Colors function of windows paints to easily see that is the color exactly...
Avoid friendly-fire should be toggle-able option (like skirmish and shield wall), although I failed make it clear in my post at first.
Anyway, you can turn it off if you don't want it.
And it...
Units that the faction currently cannot recruit do not work as garrison. If not, Rome would always have both Cohors and Legio due to the vanilla garrison and retraining system.
For Rome, adding...
It seems that unknown 2 is age requirements, unknown 4 is level requirements, and unknown 10 is the number of each office.
However, editing unknown 10 does not alter the number of office in-game.
Things I want improvement to Attila or the next.
I played Total War since the medieval II. Despite all advancement Attila achieved, there are always some room for more improvement.
Here is...
Better Aggresive CAI v3.5 has very slow imperium level growth, so looking his table may help.
...
http://www.twcenter.net/forums/showthread.php?684047-request-Corruption-Reduction
5% caps
http://www.twcenter.net/forums/showthread.php?684306-Religion-Change-Lower-Threshold&highlight=Religion
You can easily lower the threshold even farther down with PFM (this mod contain only 1 table...
Oh, 360 is my miscalculation, it's 320 actually :yes:
That is exactly what I thought, but implementation of it is beyond of my humble skill.
If anyone can successfully publish working version of mod, then who want other versions (e.g. 2x version as a...
? Where are my tables gone? :(
in-game option vanilla 2x 3x 4x
small 28 56 84 112
medium ...
Here it quick comparison of unit size by mod and in-game unit size option.
Unit size option
Vanilla
2x mod
Any progress on implementation?
I tried my owned by editing some army traditions (which give integrity bonus on own or allied territory) but failed (it gives movement bonus but no matter what...
I found that retraining (Cohors → Legio , Germanic Bows → Germanic Hunterrs, Gothic Levy → Gothic Pikemen, etc) of starting units make it adapt to new size.
I heard campaign movement speed is disputable ever since Rome 1.
Boosting campaign movement speed in friendly territory (owned regions, regions of factions those agreed military access, and...