Me too! Thank you so much for keeping it up!
Type: Posts; User: apollon; Keyword(s):
Me too! Thank you so much for keeping it up!
Thank you very much for the answers!
I did some test battles, and I have observed that halberdiers and swordsmen perform equally against infantry and missiles. No difference at all.
However, against cavalry, the halberdiers fared much...
Given that halberdiers lack the ability to form spear wall like they have in vanilla (the button that makes them do that was removed in CoW), I struggle to find a useful role for them in my army....
Nobody knows? Or is it a secret? :tongue:
Never mind, I redownloaded the entire 5.6 GB to get that file back.
Would someone be kind enough to upload events.dat for me, please? Or tell me what to do so that the game can properly regenerate it?
I foolishly deleted mine, and now it won't regenerate properly....
OK, I figured out what I did wrong, regarding the units. I wasn't aware that every level of barracks has its own unit list.
Concerning the sound problem, I deleted events.dat and events.idx, but...
Thank you very much for the first answer!
Still trying to figure out the second question. But maybe the problem isn't EDU after all, but EDB (export_descr_buildings).
I'm trying to make a certain...
If you edit export_descr_unit and descr_soubds_music, will those changes be reflected in an ongoing campaign, or do I have to start a new one?
It's not broken after all, just very slow.
Is that a fanciful way of saying that only the harvest events count, or do you mean that, the more farms I build, the greater the effect of harvests will be?
- One of my starting provinces was 39% my religion.
- I stationed my two priests there and left them there for the rest of the game.
- I built shrines, temples, graveyards.
- I'm currently at...
Do farms work as in vanilla, or do they no longer give a bonus to population growth? I somehow suspect the latter, but I'd like some confirmation.
They look very professional, as if they were taken from an official game. Were they specifically made for CoW by the modders, or do they come from an official WHFB game?
1. Chivalry (or Inspiration, as you renamed it) doesn't seem to go up when you release prisoners. Is this intended?
2. Diplomates don't seem to be gaining any levels. Even after having negotiated...
How do you effectively use Griffons? They knock the enemy to the ground quite nicely, but they do almost no damage, even against fleeing units.
For years, I've been wondering this, but I just can't make heads or tails out of it. It looks like an array of pepper mills or wooden banisters. What is the Squalor icon supposed to depict?
I just copied the entire descr_settlement_mechanics.xml over, from one folder to the other. I didn't edit the file itself.
I am convinced that security permissions is one of tha main reasons why the mod doesn't work for some people (the other being not following instructions).
After several days of installing,...
Weird. I ran that fix twice, and it didn't do anything for my orks. Same with the language patch. It runs, and a DOS window appears for half a second, but to no result.
data\descr_settlement_mechanics.xml
But it's complicated to edit. You can just copy a xml from another mod. I did that, and it works fine.
OK, I discovered that the mesh exists, but it's in a folder named "orcs-goblins", while the game is looking for a folder "orcs&goblins". I created a new folder of that name and copied the meshes into...
Thank you! That did the trick! I got to turn 9 without any crashes. But now I got this one:
OK, now I'm stuck on turn 11. It's asking for some QUEEK_GENER stuff, but I can't find that string in the campaign script or the historic events.
Is there a way to verify whether the language...
I found the "SKAV_REIK" string in campaign_script.txt and deleted all instances of it (along with every line associated with it). I started a new campaign, and it seems that the crashes are gone...
Sadly, no luck. I deleted the *.bin anyway, but that didn't help either. I'll just have to wait for the next patch, then.
Correction: The crash doesn't occur during the Rebels' turn, but at the beginning of turn 5. I just glimpsed my priest moving on the map, so that means that my turn had actually started.
Still, the...
Thank you for your swift reply!
I actually did run the shortcut right after installing the mod, but I ran it again now, just to be sure. It turns out that it isn't save game compatible, because now...
I always get a CTD when it's the Rebel's turn. I started several games, and it always occurs at turn 4 (and always at the Rebel's turn).
Here's the log: 335501
Is it possible to have a campaign where all major powers start with only 1 province, and all the emergent factions exist from day 1?