Search:

Type: Posts; User: apollon; Keyword(s):

Search: Search took 0.08 seconds.

  1. Replies
    3,113
    Views
    1,284,518

    Sticky: Re: The original thread

    Me too! Thank you so much for keeping it up!
  2. Replies
    4
    Views
    2,661

    Re: Do farms actually do anything?

    Thank you very much for the answers!
  3. Replies
    3
    Views
    3,319

    Re: Tactical role of halberdiers

    I did some test battles, and I have observed that halberdiers and swordsmen perform equally against infantry and missiles. No difference at all.
    However, against cavalry, the halberdiers fared much...
  4. Replies
    3
    Views
    3,319

    Tactical role of halberdiers

    Given that halberdiers lack the ability to form spear wall like they have in vanilla (the button that makes them do that was removed in CoW), I struggle to find a useful role for them in my army....
  5. Re: What's the source of the character portraits and building images?

    Nobody knows? Or is it a secret? :tongue:
  6. Replies
    1
    Views
    831

    Re: I blew my events.dat file (urgent)

    Never mind, I redownloaded the entire 5.6 GB to get that file back.
  7. Replies
    1
    Views
    831

    I blew my events.dat file (urgent)

    Would someone be kind enough to upload events.dat for me, please? Or tell me what to do so that the game can properly regenerate it?
    I foolishly deleted mine, and now it won't regenerate properly....
  8. Re: Edits to descr_sounds_music and export_descr_unit won't take effect?

    OK, I figured out what I did wrong, regarding the units. I wasn't aware that every level of barracks has its own unit list.

    Concerning the sound problem, I deleted events.dat and events.idx, but...
  9. Re: Edits to descr_sounds_music and export_descr_unit won't take effect?

    Thank you very much for the first answer!

    Still trying to figure out the second question. But maybe the problem isn't EDU after all, but EDB (export_descr_buildings).
    I'm trying to make a certain...
  10. Edits to descr_sounds_music and export_descr_unit won't take effect?

    If you edit export_descr_unit and descr_soubds_music, will those changes be reflected in an ongoing campaign, or do I have to start a new one?
  11. Replies
    1
    Views
    1,236

    Re: Is religious conversion broken?

    It's not broken after all, just very slow.
  12. Replies
    4
    Views
    2,661

    Re: Do farms actually do anything?

    Is that a fanciful way of saying that only the harvest events count, or do you mean that, the more farms I build, the greater the effect of harvests will be?
  13. Replies
    1
    Views
    1,236

    Is religious conversion broken?

    - One of my starting provinces was 39% my religion.
    - I stationed my two priests there and left them there for the rest of the game.
    - I built shrines, temples, graveyards.
    - I'm currently at...
  14. Replies
    4
    Views
    2,661

    Do farms actually do anything?

    Do farms work as in vanilla, or do they no longer give a bonus to population growth? I somehow suspect the latter, but I'd like some confirmation.
  15. What's the source of the character portraits and building images?

    They look very professional, as if they were taken from an official game. Were they specifically made for CoW by the modders, or do they come from an official WHFB game?
  16. Chivalry, diplomates, recruiting and free garrison questions

    1. Chivalry (or Inspiration, as you renamed it) doesn't seem to go up when you release prisoners. Is this intended?

    2. Diplomates don't seem to be gaining any levels. Even after having negotiated...
  17. Replies
    3,113
    Views
    1,284,518

    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    How do you effectively use Griffons? They knock the enemy to the ground quite nicely, but they do almost no damage, even against fleeing units.
  18. Replies
    6
    Views
    2,142

    The Squalor symbol - What does it represent?

    For years, I've been wondering this, but I just can't make heads or tails out of it. It looks like an array of pepper mills or wooden banisters. What is the Squalor icon supposed to depict?
  19. Replies
    13
    Views
    2,471

    Re: Growth of population

    I just copied the entire descr_settlement_mechanics.xml over, from one folder to the other. I didn't edit the file itself.
  20. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    I am convinced that security permissions is one of tha main reasons why the mod doesn't work for some people (the other being not following instructions).
    After several days of installing,...
  21. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Weird. I ran that fix twice, and it didn't do anything for my orks. Same with the language patch. It runs, and a DOS window appears for half a second, but to no result.
  22. Replies
    13
    Views
    2,471

    Re: Growth of population

    data\descr_settlement_mechanics.xml
    But it's complicated to edit. You can just copy a xml from another mod. I did that, and it works fine.
  23. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    OK, I discovered that the mesh exists, but it's in a folder named "orcs-goblins", while the game is looking for a folder "orcs&goblins". I created a new folder of that name and copied the meshes into...
  24. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Thank you! That did the trick! I got to turn 9 without any crashes. But now I got this one:
  25. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    OK, now I'm stuck on turn 11. It's asking for some QUEEK_GENER stuff, but I can't find that string in the campaign script or the historic events.

    Is there a way to verify whether the language...
  26. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    I found the "SKAV_REIK" string in campaign_script.txt and deleted all instances of it (along with every line associated with it). I started a new campaign, and it seems that the crashes are gone...
  27. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Sadly, no luck. I deleted the *.bin anyway, but that didn't help either. I'll just have to wait for the next patch, then.
  28. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Correction: The crash doesn't occur during the Rebels' turn, but at the beginning of turn 5. I just glimpsed my priest moving on the map, so that means that my turn had actually started.
    Still, the...
  29. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Thank you for your swift reply!
    I actually did run the shortcut right after installing the mod, but I ran it again now, just to be sure. It turns out that it isn't save game compatible, because now...
  30. Replies
    804
    Views
    362,075

    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    I always get a CTD when it's the Rebel's turn. I started several games, and it always occurs at turn 4 (and always at the Rebel's turn).
    Here's the log: 335501
  31. Alternate history, that starts with all emergent factions?

    Is it possible to have a campaign where all major powers start with only 1 province, and all the emergent factions exist from day 1?
Results 1 to 31 of 31