So as far as I remember.
The building effects varies whether they affect the region or the province. Recruitment for instance often affects the province.
Governors affect the entire province
And...
Type: Posts; User: FlashHeart07; Keyword(s):
So as far as I remember.
The building effects varies whether they affect the region or the province. Recruitment for instance often affects the province.
Governors affect the entire province
And...
Extremely elegant work as always, guys. You bring new levels of historical accuracy to the game.
Not a fan boy!
Finally we get a rework of the only historically functional faction in the game. About time you spread some of your german love to the north, Ritter.
The system cannot be made to calculate for how long you lost the province.
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Oh yeah. Isnt that where you "thank" each other and afterwards try to kill each other over a toaster for 20% off price.
While studies show that the prices are raised the months before to fool...
Holiday?
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If you really want new units. You will get a lot farther if you can provide historical references on these kinds of units. We are very strict on unit additions to avoid bloated rosters
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Crashes like this would be best to report in the bug reports thread where you can also find potential fixes in the OP.
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Makes more sense.
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Why even make a mod that reduces recruitment time when recruitment is set to 1 turn?
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And this is exactly why we always recommend that people keep their folders clean.
Reform units will be visible but not recruitable until the requirements are met
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Battle maps and pathfinding are hardcoded and the AI is notoriously bad at landing troops. Though I would have thought it to be better with the new CA patches
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Problems with Some of the entries. Little basterds wont behave.
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Again I must urge people to provide us with information instead of just "found bug. Please fix"
List us your submods, the version of DeI you are using (steam or standalone) and things that you...
Its called People of Rome.
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I will upload a new version on monday. Just have to test a couple of things first.
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AFAIK you can simply change the army name in game. Unless I have misunderstood what you are actually wanting to do.
Send me the link and I will see what I can use :) it can be tedious although excel speeds up the process significantly
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I will be looking at it tomorrow as well as some other stuff.
Afterwards we can have a conversation on how you do edits yourself so you can personalize the submod.
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Ports can only be built in port cities. I guess you are new to the game and would suggest that you read up on some general gameplay guides to learn the basics especially before engaging a complicated...
Please provide is with sufficient info on your reported bugs.
Version of Rome 2, version of DeI, submods used etc etc...
The more, the better.
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Steam is broken across multiple games from CA affecting mods. So its not just DeI.
I Think Dresden has re-uploaded the mod
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Are you providing one or requesting one? AFAIK there is already an installation guide in the Download link thread
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Yeah. Its weird why we havent gotten around to make major overhauls like we did for the romans for all factions.
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The standalone version refers to the 2 part downloadable version available in the Download Link thread here on our TWC forum.
You just manually download the files and use them indstead. Just...
As usual we require a bit more information than this.
But considering that steam is broken and therefore also part 1 of the steam version. My guess would be that you suffer from the same problem. ...
There is only one true Dei version on steam. You will see many of the team members listed as co-creators on the real versions with Dresden as the uploader. You will also See him answering the...
Steam is broken atm. Use the standalone version for now
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Chariots was useless from the beginning. Its how they were made by CA. Weak and useless unless you constantly give them orders to attack and move
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I guess you are aware considering what you wrotr in the bug report thread. But Dresden has already answered this.
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Sorry to say. But most of the points made here just shows a simple lack of understanding in how the game engine works and how to play the mod. Most often the ones who complain about a bad economy is...
There is also a money script in the lua scripts. And you should also look under the imperium effects as the AI bonuses are applied according to their imperium level.
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I dont think so. How they should look is quite subjective and therefore is best suited as a submod.
But I know benjiin is working on a dei compatible icons mod.
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Dont worry. We know that you all appreciate the mod and we despite of a few heated discussions we enjoy that we can still discuss. And it is something that only makes it better
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Dude. I know that sometimes stuff can be frustrating and the true meaning of a post be lost in translation and lead to heated discussions basically caused by minor misunderstandings. But you are not...
Aaaand this thread got out of hand. Either you go back to speaking like adults and try to perhaps better explain your arguements or this thread should be closed.
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Sadly I dont think you can expect us to begin looking at solving bugs in the RoR campaign atm. The focus is on the beta patch.
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It may be a dumb question. But what submod? One of ours?
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Yes. That has literally been there since the game was released and have been a to a certain degree an annoying exploit. Dont think we can do much.
Regarding the confederation. I believe your...
It also depends a lot on what type of units the army is composed of. Do you recieve a 20 stack army of elite soldiers or 20 units of rabble that would fit with an angry mob high on coin and scented...