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    Re: Total War Saga: Thrones of Britannia

    The videos on Youtube reveals that it's still too easy to expand and blob and cities/towns are still more or less without any protection. If players want to have battles, there could be other reasons...
  2. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2L1 - Updated April 16

    A new DLC for Rome 2? Anything to get people's money for bad content.
  3. Sticky: Re: Europa Perdita - Mod Goal and Current Features

    No updates to this mod since two years ago. Is it more or less abandoned or any plans of doing more with it? I know that Augustus has said he'll come back to the mod as soon as the work on DeI is...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Oh, thank you :) It's nice to know my grandness would affect someone into register on TWC.

    What concerns the rest of your text, it would have helped if you quoted me. I write so much intelligent...
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    Re: Field of Glory II

    Got the new update and DLC and can finaly play the Etruscans against other tribes and factions in and around the Apennine peninsula. No need to get the DLC to play the newly added factions in Custom...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    From what I've read on the latest pages of this thread it seems that the DeI team has more work to do on the mod now with the new patch and DLC. I guess it will take a while for this skilled team to...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    I wonder if it's possible to edit the reason to the (lack of) happiness? In my Etruria game (DeI mod) the cultural difference between Latin (Roman) and Italian (Etrurian - or non-Roman) is 60% to...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I guess this maybe isn't the correct thread for this question. But the new thread for this subject would probably be too short so I put it here.

    I wonder if it's possible to edit the reason to the...
  9. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    But that calculation must be based on something, which hopefully can be edited. When I check the reason to why the population is unhappy and losing x amount of happiness each turn, the tooltip, or...
  10. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    @RoninX2807 Well, I sure hoped it should be possible and went through the different levels until I came to Region and population order and found something with religion arrays. There were different...
  11. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.30.2.1

    In the SaveParser it's possible to set the happiness in a region. I wonder if it could be possible to also edit the reason to the happiness? In my Etruria game the cultural difference between Latin...
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    Mitch was apparently employed by CA and doesn't do anything with this mod anymore. The best solution is apparently to arrange your mods in alphabetical order in the user.script.txt file by adding a,...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I have come back to my DeI game as Etruria and had a look around the neighbouring factions. To my susprise I noticed that Epirus only has one small army containing one unit in Italy. I got qurious to...
  14. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.29.5.0

    I was just thinking about a little bit more than the basic stuff tutorial you already put up on Youtube. You could maybe show a little bit more of how to use the parser, edit and edit global tabs to...
  15. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.29.5.0

    Yes, I solved the political situation in my game. I forgot that I should load the faction and go to diplomacy to find the relations with other factions.

    Is there any way to add units to a faction...
  16. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.29.5.0

    Hello Ronin. I hope the weekend was good to you.

    I haven't played Total War for some time and decided to go back to my Divide et Impera game. While playing it I noticed something that seemed odd...
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    Re: Will it be moddable?

    If no one makes a mod, maybe the people behind the game will make expansions which will let you fight during the Napoleonic Wars, The Great Northern War, American Revolutionary War or any other war...
  18. Re: Ultimate General: Civil War in Early Access on Steam

    I just about managed to get a victory with the Confederates in the battle of Shilo. The first time my men got tired so quickly, which was strange, and it went tits up. The second time my men had...
  19. Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Petellius sure had a positive mindset when he wrote those words. When September had arrived Rohirrimelf was still positive that the mod would come out before the beginning of October.

    September...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I suffered from the same problem in DeI 1.1 which caused my army to almost completely starve to death. The risk is that an allied army which is protecting a city from being attacked starves both...
  21. Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    @Petellius Isn't doubled movement points going to make armies walk ridiculously long distances? Why do you want zone of control to be larger? A large zone of control limits the ability of armies to...
  22. Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    A few questions to you all: Is this mod going to have a four turns a year campaign only or will it be possible to play a twelve turns a year campaign? Have you done anything to movement points to...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    If you have time, there's no need for an encyclopedia. It's enough if we can find the information about units, and maybe even buildings and their effects, within spoilers in the main thread about...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Are you planning on making some kind of unit library/unit list one can go to when it's time ti recruit new units and choose which buildings to construct? The different local names sometimes makes it...
  25. Re: Worst Campaign AI of any of CA's Games

    Go to the forum thread for the Save parser and download that nifty program. You can then move the armies of a faction, that is following your armies across Europe, to a location closer to their home,...
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    Sticky: [Tool] Re: Mod Manager

    If the mod manager doesn't work, just put all the *.pak files into the data folder. When that is done you open the user.script.txt, or create one if you don't have any, and write down all the mods...
  27. Sticky: Re: [CAMPAIGN] New Emergent Factions Mechanic

    The words about the Samnites above "They joined and aided Hannibal during the Second Punic War. The Samnites were the last tribal group holding out against Rome in the Social War (91–88 BC)" seem...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I was playing a bit as the Breuci, just as I had done in DeI 1.1 when this beta version came out, and read a "This year in history" about the year 276 and Samnites fighting the Romans. So I got...
  29. Sticky: Re: Europa Perdita - Mod Goal and Current Features

    How's your next version of this mod going? I've seen Augustusng writing in the DeI-thread and I'm sure m_1512 is busy doing other things too. I hope you don't forget about this one but put some time...
  30. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.28.1.0

    The changes to armies' movements are being done in the land_units table, I think. But there's of course the risk that changes in that table through Save Parser will ruin other values if someone is...
  31. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.28.1.0

    Hello mate. I just downloaded and began to use your nifty program. I wonder if it's it possible to use the save parser to change the global maximum movement points for all armies so they don't move...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Yes, I like that faction because they're situated in an interesting location in between the Celts and the expansive Romans. They really deserve to be playable. But they would need a port so they can...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    @FlashHeart07
    http://www.twcenter.net/forums/images/y2skin/statusicon/user-online.png

    I don't know anything about the effect for other cultures than Roman. That tech is in the end of...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I'm playing as the Etruscans, a faction not supposed to be played but open for it with the AFP mod. In the tech tree Military → Management there is the technology/knowledge Provincial Romanization....
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    If the Etruscan League is an emergent faction and not the rightful owners of Arretium but some dissidents that may emerge of some reason or another, how come they become the owners of Arretium when...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Something odd happened to me just now.

    I'm playing as Rasenna, which has the same faction symbol as the Etruscans usually have, and was attacked by Rome during the end turn movements. After a...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    How come you put the Etruscans in the group belonging to the Greek colonies when historians think that they came from either modern day Turkey (Lydia in the Asia Minor) or the Caucasus region...
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    Sticky: Re: Win10, 7, 8 fixes

    If updated Windows systems or Windows 10 don't allow people to play their old games, wouldn't it be possible to use VirtualBox or any other virtual machine on those computers to install a version of...
  39. Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Someone, or some people, called Artstudio has apparently managed to transfer Rome 2 files to Attila Total War to make a mod for Attila. If it's possible to use the Imperator Augustus map for Rome 2...
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    Re: [PREVIEW] Character Traits Overhaul

    The preview states If the player gets this option, decides to act upon it but later on forgets, will (s)he later on get a reminder or is it up to the player to hopefully remember about moving the...
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