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  1. Replies
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    Re: Characters age

    Check out this tutorial - it works:
    http://www.twcenter.net/forums/showthread.php?175383-12-turns-per-year-with-proper-aging
  2. Replies
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    Re: Can a mod be too big ?

    I had the same issues with crashing before a battle - probably not the same issue but worth a look:

    Solution: data/text/expanded was missing:
    {EMT_YOUR_FORCES_ATTACK_ARMY_KOC}Your forces attack...
  3. Replies
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    Re: Myth The Fallen Lords-total war

    I know thi mod is probably dead but I just wanted to say - I downloaded it and played some custom battles - the models are very nice and the units were amazing!
  4. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    Looks like you were correct as usual Gigantus, I bow to you MTW2 greatness!
    Thanks again!
  5. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    I am having some trouble with the garrison script. I am using the Westeros one from this thread as my base. The first part is working as intended and the units are being created. The problem happens...
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    [Resource] Re: 12 turns per year with proper aging

    I totally understand - everything is so convoluted and interconnected just on the stuff I am doing. Thanks!
  7. Replies
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    [Resource] Re: 12 turns per year with proper aging

    Gig, alreadyded Worked like a charm Thank you!
    alreadyded - Can you share the harvest/tax script?
  8. [Tutorial] Re: How to make arrows stay in the ground longer (very easy)

    Nice - +1 rep
  9. Replies
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    [Resource] Re: 12 turns per year with proper aging

    Could it be scripted to do an event that says the Month at the start of each turn to say what Month it is in one of the boxes that drop down to the left of the screen?
  10. Replies
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    Re: general battle animations

    This is what I had already done. The models work as intended as "officer" but when used as a general they use the standard 1 handed weapon animation. This model is being used as a unique general...
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    Re: general battle animations

    I do not understand the work around. Can you explain it in a different way?
  12. Replies
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    Re: general battle animations

    So if I use the spawn script will it be able to use the 2 handed animation?
  13. Replies
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    Re: general battle animations

    It is a unique general added via desc_strat with a specific model. So if I added a trait to change to the battle model would it work that way?
  14. Replies
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    general battle animations

    I have a model with a 2 handed sword I am using for a named general.
    When used as an officer in a unit he uses the correct two handed animation but when used as a general he seems to revert to the...
  15. Re: Is using Captains/Generals models to create unit possible ?

    If it were me - I would copy and move the files you are editing to a folder on your desktop and do a full reinstall and then move your mod folder back.
  16. Replies
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    [Resource] Re: 12 turns per year with proper aging

    When using the 12 turns per year is it possible for it to show the month on the campaign screen?
  17. Replies
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    Re: Problem adding captain to a unit

    +1 rep to Gigantus for always trying to help and wonderful tutorials - click on his signature for a whole new world of modding!
  18. Replies
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    Re: Problem adding captain to a unit

    It is crazy what a wrong number or letter does while modding!
    Thank you for posting the solution.
    +1 rep
  19. Replies
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    Re: Problem adding captain to a unit

    Check the order you put them in - should look something like this:

    type Castleton Town Watch
    dictionary castleton_town_watch
    category infantry
    class light...
  20. Re: haven't played in 10 years.. i just did yesterday!

    I came back after 5 years. I am getting back into modding and really enjoying it.
  21. Re: Can't unpack Britannia or Teutonic campaigns?

    Bóramha - give us an update - did you get it to work and which method worked?
  22. Re: The Border Princes Redone Mod (Preview 18.04.2015 - Shield Guards)

    Nice work - any chance this will be released or at least the models released?
  23. I am 100% the method I posted worked as well - It...

    I am 100% the method I posted worked as well - It was the only way I found I could unpack it.

    I have a theory - when I make a copy of my mod folder sometimes I get an error on a couple of files...
  24. Re: Can't unpack Britannia or Teutonic campaigns?

    Hopefully between fear_the_mongols, Gigantus and me(using - you should have something that will work for you!
  25. Re: Can't unpack Britannia or Teutonic campaigns?

    I had this same problem when I started modding. I searched and searched for the solution and finally found the answer and it worked like a charm.
    here:
    ...
  26. Replies
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    Re: Battle Model request

    Thank you, I will try this next week and see if I can get it to work. 8)
  27. Replies
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    Re: Battle Model request

    paleologos,

    I can try....
    I have not done anything but weapon/shield swaps and modified skins.
  28. Replies
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    Battle Model request

    Hello,
    I am looking for a battle model that has a barbute helmet like:

    http://www.medieval-weaponry.co.uk/acatalog/AB0335-1000.jpg

    Preferably Sword and kite shield but any weapon will do...
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    Re: Struggling mod Beginner for M2TW.K

    tutor71,

    I second what Frunk said...
    I suggest you read and print out the tutorials - they help a lot.
    I also suggest you play around with Geomod on an existing mod - I would copy the mod folder...
  30. Replies
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    Re: GrumpyOldMan's converter not working

    GrumpyOldMan's converter seems to work with custom models
    The Toolbox works with pretty much everything.
  31. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Very good tool!
  32. Re: General Battle models and strat with Shields

    paleologos,

    Thank you, I took the plunge and followed the tutorial:
    http://www.twcenter.net/forums/showthread.php?412456-Be-a-Modder-Doctoring-of-Medieval-2-units

    Surprisingly easy even...
  33. Re: added a new faction - crash on Campaign map before battle

    Thanks Frunk,

    I figured maybe the solution could help someone else. It was such a strange error.
  34. Re: added a new faction - crash on Campaign map before battle

    Ok found the solution thanks to a tip by Gigantus.
    Solution: data/text/expanded was missing:
    {EMT_YOUR_FORCES_ATTACK_ARMY_KOC}Your forces attack an army of the Knights of Castleton...
  35. Re: added a new faction - crash on Campaign map before battle

    Thanks for adding the spoiler - I could not figure it out.
    Also to clarify the crash: when I attack the new faction the stratmap models do their animation , it starts to zoom and immediately goes to...
  36. added a new faction - crash on Campaign map before battle

    I created a new faction - added characters ect. I can play as the new faction and attack other factions with no problems. When I play as England or another normal faction when I attack my new faction...
  37. [Tutorial] Re: Turning footsoldiers into Captains & Generals with text editing only

    Thank you Gigantus!
    You are a wealth of information.
  38. Replies
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    Sticky: [Resource] Re: B. Ward's Modder's Resources

    Very nice!
  39. [Tutorial] Re: Turning footsoldiers into Captains & Generals with text editing only

    I know this is necro-ing an old post - but I am curious how the game picks which head and shield to use on multi part models - does it pick the 1st one every time or randomize every battle?
  40. Re: General Battle models and strat with Shields

    I understand what needs to be done. 8)
    There are some great tutorials here.
    I am working on traits, units, ancillaries, maps, characters adding a faction. I was hoping someone might have already...
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