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    Re: Projectile Delays

    Just bumping this, because I was just doing some testing on this front.

    delay gunpowder only works if the unit has gunpowder_unit AND fire_by_rank
    Which is unfortunately extremely annoying,...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Thanks Medusa0.

    I'll have a bit of a play with that.
    I know it might have something to do with hidden lethality values as well perhaps?
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    From my understanding there are factors that can lead to projectiles doing multiple HP damage to a unit.

    ie. A unit with 2 HP dying instantly to a single projectile.

    How is this accomplished...
  4. Re: Chriss's Info Scroll images for CoW:Botet 1.01 patch! (WIP)

    I approve! :)
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    Sticky: Re: The original thread

    'Magic' units are something we have discussed.
    We haven't really decided on exactly how they will function going forward, as it first requires the rest of the balance to be sorted.
    We've talked...
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    Sticky: Re: BoTET Technical Assistance

    If your objective is to simply run two versions of the same mod, I wouldn't bother with 2 separate installations of Medieval 2.
    Just have two copies of the mod folder, and rename them as you wish to...
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    Sticky: Re: The original thread

    We've been able to do some really cool stuff apparently in the next patch, and prevent most of that stuff from happening.
    Tomdoof says this is mostly all sorted.

    One example:
    "but thats all...
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    Sticky: Re: The original thread

    'Battle' difficulty only changes the AI units morale. That is all.
    Campaign difficulty has a more complex effect, but I couldn't give you specific details. (They tend to use better army...
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    Sticky: Re: The original thread

    No unit stats have been finalized at this point.
    Absolutely everything is up in the air.
    You can probably go as far as to expect there will not be a single unit in the game that will retain exactly...
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    STEAM Community Groups

    So there currently exist multiple STEAM groups that cover this mod.

    NEW STEAM GROUP:
    Beginning of the End Times [Owned & Created by The Dev team].
    https://steamcommunity.com/groups/CoW-BotET
    ...
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    Sticky: Re: The original thread

    I honestly don't know.
    As far as I am aware, all of CoW's files are stand-alone and referenced within its own folder.
    However for the sake of completeness, I would recommend getting those folders...
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    Sticky: Re: The original thread

    Please check your PM.
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    Sticky: Re: The original thread

    That log has ALOT of 'missing' entries in it.
    Are you sure you've extracted and installed all of the files correctly?
    Including the 1.01 patch?...
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    Sticky: Re: The original thread

    Not in this version, no.
    Although I believe we have some working blood textures for the next patch....
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Love hearing this.
    I myself bought Medieval2 + Kingdoms for a bunch of my friends last time it was on sale, just so they could play this.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    It makes it a little difficult though when other races end up with a heap more territory, production power and income, while the Wood Elves just sit on their 3? starting towns the entire game.
    Just...
  17. What determines the order units appear in a faction's roster?

    The order they are listed in the EDU appears to play some part, but it doesn't appear to follow any logic I can see.

    For example, I had the same unit of Swordsmen available to 2 factions.
    The...
  18. Sticky: Re: The Hardcore Fantasy Battle campaign - An Expansion for Beginning of the End Times

    Love those Trolls mate. Great work.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Don't run it through the STEAM shortcut parameters, run the warhammer.bat file in your .\mods\COW_Beginning_Of_The_End_Times folder.



    The Nuln Cannon is a known issue that is fixed in the next...
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    Re: Unit Stats Rebalanced

    Beginning of the End Times has become so popular it really should almost have its own sub-forum.
    Things are getting confusing.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Running from the .bat is better than the launch options.
    I think those instructions should be removed entirely.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    As the saying goes....

    "You can please some of the people all of the time, or all of the people some of the time, but you can never please all of the people all of the time."

    The problem with...
  23. Sticky: Re: The Hardcore Fantasy Battle campaign - An Expansion for Beginning of the End Times

    Nice work!
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Dwarfs currently have a few disadvantages overall. They will be getting some improvements for sure.
    The balancing we are doing is 'all encompassing'. We intend to get quite a lot done before...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Welcome!
    Come join the STEAM groups, especially if you're interested in some Multiplayer battles :)

    https://steamcommunity.com/groups/callofwarhammer
    http://steamcommunity.com/groups/TWCoW
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    Re: armour_ug_levels...

    I think there is some way to create new armour upgrades somehow, as I remember seeing a mod where someone created their own custom levels.

    You can't make upgrades give defence skill though.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    So I just went and checked my .cfg file.

    Could it be that by default those lines aren't actually commented out? :P
    http://image.prntscr.com/image/51369ef05e9a4a19996b687386ffc46c.png

    You might...
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    Re: armour_ug_levels...

    Thanks for the reply Medusa0.

    The conflicting information is indeed frustrating.

    I've also established that your 2nd paragraph may be incorrect.

    I created 2 identical units, with 0 base...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    I'll certainly test this Crayon.
    It seems very strange though. Otherwise you'd expect the other comment lines to completely break everything.
    Unless the game is doing something weird and only...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    While that might be relevant, the fact those lines have a hash (#) next to them, means they are 'commented' out, and will never actually be executed.
    So essentially as far as the game is concerned,...
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    Re: armour_ug_levels...

    Sorry for the necro post, but I can't seem to find an accurate answer anywhere.

    There's a few threads that explain the actual values of each armour upgrade, however the main thing I can't...
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    Re: Armor/weapon upgrade questions/comments

    Seeing as we are resurrecting things...

    I've looked everywhere, and while I can find a few references to this +6 value, I can find no actual evidence or explanation of where this number came from....
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Has anyone managed to figure out what the DEFAULT value for accuracy_vs_units is when it isn't set?

    You can omit this variable from a projectile and it still functions. It would be good to know...
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    Converting EDU to Excel?

    Hey guys,

    I've had a look through a bunch of tools and resources and have found very nice things.
    However I'm wondering if anyone knows of anything that someone has come up with that allows you...
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    Re: Console command list

    Is there an easy way to find out which of these commands 'CAN' be used via the in-game console (as opposed to using a script?)
  36. Re: COW: Beginning of The End Times - multiplayer games?

    Thanks Whiff.
    I have joined both.
  37. COW: Beginning of The End Times - multiplayer games?

    Hey guys,

    I've just downloaded this (yet to install it).

    Just curious if there is a common area to organise multiplayer games?
    I remember it being very difficult to organise multiplayer games...
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    Re: Total War: ATTILA Official Game Guide

    I would edit my post, but I can never seem to on this forum!?!?

    I've since discovered a guy on YouTube who touches on some of the in-game mechanics....
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    Re: Total War: ATTILA Official Game Guide

    Wasn't sure whether to make a new thread or post here, so decided to post here first.

    Does anyone know how 'combat works'. By that I mean, all the numbers, how do they fit together?

    So a unit...
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    Re: List the factions you absolutely want to be in.

    Hadn't heard the trilogy part. Sorry :)
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