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  1. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Is it normal that some settlements systematically rebel no matter what ?

    For example playing with Rome it was literally impossible to keep Akko for more than 4 turns without a rebellion, and...
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    Sticky: Re: Fans suggestion thread for future releases

    Thanks for the advice guys, I appreciate ; although it would be nice though that they could put more of this type of information in the player guide PDF file ...
    (For example with the Romans, i...
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    Sticky: Re: Fans suggestion thread for future releases

    Just a remark : It seems that some units available in custom battle are not implemented in the campaign yet, for example, lakonikoi hoplitai, i believe ....
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    Sticky: Re: Fans suggestion thread for future releases

    Also perhaps, if the rebellions are going to be inevitable, then a bit of warning ahead would be good, like it is for the scripted rebellions in Liguria, or Asturias, you get a message saying that...
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    Sticky: Re: Fans suggestion thread for future releases

    Thanks for the answer, I don't understand much about the script itself, but it would work a lot better if re-emerging factions only re-emerged in their historical native regions. Also a number of the...
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    Sticky: Re: Fans suggestion thread for future releases

    EB 2 is a great mod and all, but some of the scripted rebellions are down right infuriating: I've been playing as Rome (750 turns or so) and have had nonsensical rebellions, such as Iberian...
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    Sticky: Re: Fans suggestion thread for future releases

    Well in custom battle, I was testing the phalanxes against roman Polybian and Marian troops, who are very strong, and I found that the romans were often able to punch right trough the phalanx...
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    Sticky: Re: Fans suggestion thread for future releases

    Ah ok, that does make more sense. Cheers.
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    Sticky: Re: Fans suggestion thread for future releases

    Also, the fact that roman provinces don't grant a culture conversion bonus, but closely allied democracies and oligarchies do. It doesn't seems very consistent, I would have thought it would have...
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    Sticky: Re: Fans suggestion thread for future releases

    This is some general feedback, and propositions for the mod :

    I have played EB II, for a number of hours and it is a truly amazing mod, really immersive, and quite addictive.

    I have played a...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    What happens if one plays EB 2 without installing Direct X ?
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    What happens if one plays the game on windows 10 without Microsoft direct x ?

    I'm asking because for some reason direct x installation just lags for hours, not progressing and the game seems to...
  13. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    Hey Zumi,

    I see you are adding units. Might as well throw in my 2 cents:

    How about removing dismounted Lithuanian cavalry archers from Lithuania, as they are not available in campaign anyways,...
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    Sticky: Re: The original thread

    Hi Dampfkrieger,

    Thank you for the compliment, I'm happy you found my comment useful.

    You are indeed correct that muntz outlaws are available as mercenaries, but they are also available from a...
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    Sticky: Re: The original thread

    Addendum:
    I was looking in the various files and I noticed that there was an Alcatani building, available to rebels, so I had a look in campaign but I was unable to find it even though it was...
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    Sticky: Re: The original thread

    To any developer of the mod: This is my feedback ….
    I have found the mod quite remarkable and very enjoyable, however there are a number of issues that I have encountered so I’ve decided to list...
  17. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Good to know, the armor upgrade I think was necessary, also did you make them tighter in depth also ? (I'm not sure how this would affect the unit...)

    Cheers.
  18. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Hi Zumi, I'm curious to know what changes you implemented to make pikes stronger ?

    Cheers.
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    Sticky: Re: The original thread

    Good to know, I've tested the mod and I have a bunch of questions and remarks, do I report these here?
    Cheers.
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    Sticky: Re: RSIII problems and bugs

    Well that's a shame, but thanks for the info.
    Cheers.
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    Sticky: Re: RSIII problems and bugs

    Oh that's a shame, I've made a list of all the issues I came across in the mod...

    If I recall I think I have seen a comment by dvk901 Indicating that he was working on patch 3.2. Presumably that...
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    Sticky: Re: RSIII problems and bugs

    Is this mod still being developed ?
  23. Replies
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    Sticky: Re: The original thread

    Is this mod still in development ?
  24. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Great Easter Eggs!
    I love it :thumbsup2
  25. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Ok, so one religion has to be "hidden" so to speak, in theory it could be anyone of these? As for crusade purposes it might be preferable to have Judaism as the hidden religion...
    Food for...
  26. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    That looks great!

    Did you manage to add Judaism in addition to heresy?
  27. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Great Mod!
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