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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    337887

    Alright, I have had this update for a while, but now I finally get to release it.... Lets just say, bad things happened IRL and I was gone for a while.

    Current release changes:

    -...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Thank you!

    Right now, I am currently working on a small revamp of how agents work, simply to rebuild old good habits.

    Here is what I currently have working:

    Priests ability to hinder...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    The initiative system is something I am experimenting with greatly reducing (Again,) for one real reason: About half the issue reports I get on steam tends to be regarding problems that cannot really...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    *Grumbles*

    Alright, it appears Xsplit won't let me do that, so I am just going to release a bit of an experimental version right here and now, but its time to finally get back on the updates...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I actually intend to stream tomorrow with some changes... Then release them if nothing goes wrong.

    Things have been... Interesting for me as of late, but I do realize that I have to start walking...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Just seeing that Britain with a single danish stronghold being the only settlement on me tells me so much about this world :laughter:

    "You idiots, you blew it all up!"
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Alright, its time for me to start getting back into the rhythm of things.

    Thank you all who have been patient with me in my time of being completely and utterly distracted.

    For today, I am at...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Seems to be fully recovered now, meaning that I will be able to start work again. (And of course I would get this fixed the day before a game I have been hyped for for about two years comes out -.-)
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    Sticky: Re: Ask the Walrus.

    A.) I have not been invited to any other large mods development, no. Would I be interested in it? Maybe, but if I began helping out with a secondary project, I would most likely try to handle...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I did nerf them in the last release, but I can't do any testing/updating at the moment until I am finished with my current fixes to my computer (Currently performing a four hour drive operation that...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Alright, I can confirm that I am suffering from some fairly serious computer issues, I wish it wasn't so, but most things crash right now.

    As such, I can't really test anything for the time being,...
  12. Sticky: Re: Tuskmod Streams (And Stream discussions.)

    Won't be streaming today, 3/28/2016, so I can put more hours into working on the mod itself.
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I completely forgot to upload yesterdays version.

    Uh.

    Here.

    335746

    * Includes above mentioned missile revamp.
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I think I know the cause of this. Its something I did a long time back when I was trying to make TLR not break things.
  15. Sticky: Re: Tuskmod Streams (And Stream discussions.)

    Will be streaming in roughly an hour. I have learned new things about the AI backbone of the game that I will be implementing in the next bit of time just to see what happens as a little experiment...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    The worlds recolonization progress seems to be going along... Amusingly.
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I did do some work on skirmisher balance yesterday, so I am glad this is being discussed out in the open. (There is a certain strange, satisfied feeling I get when I am already working on solving...
  18. Sticky: Re: Tuskmod Streams (And Stream discussions.)

    In about an hour I will be streaming (Just got home,) I will be continuing my Langobards campaign, and talking a lot on the topic of the AI, and ask you all of your opinions of various potential...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    You posted two of what was well past that, you have... I POSTED THE WRONG YEAR... by 100 years. :laughter:
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Lastly, as far as diplomacy went, I am starting to consider that confederations might play a vital part in making sure that happy, diplomatic AI's will actually do something.

    Edit: As a note,...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I could make the effects of I could make effects of cultural and religious unity less of a diplomatic boon, as both of those factions start out liking their neighbors.... A lot.

    But more...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Alright, in this last patch, I increased the AI's tendencies to defend their own territory, I will try ramping up their eagerness to occupy settlements they have caught simply because it seems they...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I am glad to see strong empires forming.... The big unfortunate thing is that germanic does not automatically make a faction imperialistic, as their leaders might get randomly born with pacifist...
  24. Sticky: Re: Tuskmod Streams (And Stream discussions.)

    I will also try putting up a post in the discord chats for Tuskmod, and Total War. This first stream was a spontaneous event that I went through without too much thought put into it.
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    335480

    Ok. So I compiled the experimental mod components I used in today's stream, but the extra features are.... Well... Likely going to get done AFTER I fall unconscious at random today.

    As...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Now I need to remember what I was thinking in my confused mindset this morning. (I was experiencing a pretty bad case of stage fright, so, understand that I wasn't thinking as clearly as I could be.)...
  27. Sticky: Tuskmod Streams (And Stream discussions.)

    I have started up a stream where I will be trying to stream tuskmod at least once to three times a week. Today I opened up with my test stream, and while it was a low key event, I kinda expected it....
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Alright, the stream is done for now, my next few streams will probably be a good 3-4 hours, but I just decided to do this one out of curiosity of whether or not I could make it work. I expected the...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    As a note, I am about to give this streaming thing a try: http://www.hitbox.tv/SmallBallsWalrus
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Alright, I finally have started catching up on the error reports, slowly, but surely...

    A snapshot will almost certainly be coming out this afternoon. As I have fixed some notable issues, and...
  31. Re: Drop in battles are fun. We should do/host more drop in battles.

    I might attempt something similar, if more people volunteer to do the same... (Once I finish the updates relating to my own obligations.)
  32. Drop in battles are fun. We should do/host more drop in battles.

    The total war battle AI... It does its purpose, it gets the average player good enough that they have a rough feel for the mechanics, but it unfortunately has its downsides...

    In that people will...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I have started a second project for AOC, but the slavic skirmishers will be getting something fun. :thumbsup2
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    I am likely to set the AI to not recruit the mounted footmen. The design is fun, but the AI has no potential when it comes to figuring out how to use them.
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Now, this is something I have actually tested in live battle conditions, and it might be biased based on my own playstyle...

    Non-Partian Archers, as they are now, are actually the horse archers...
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    Sticky: Re: The plans for 1.7 (+The Second Saturdays Beta.)

    Alright. As of now, I am feeling very anxious about releasing these new features. First off here, they are:

    * New UI elements have been added to the bullet points, in an effort to start marking...
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    Sticky: Re: The plans for 1.7 (+The Wednesday Development snapshot)

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!

    I WAS LOADING THE WRONG MOD THE WHOLE TIME WHILE I WAS TROUBLESHOOTING THIS STUFF.

    https://i.imgur.com/eN2iZOU.jpg
    Two days of...
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    Sticky: Re: The plans for 1.7 (+The Wednesday Development snapshot)

    Well, there is loose formation, which tuskmod has optimized the spacing of so it actually works.

    Edit: While I did make some progress on dynamic garrisons today, most of my work is still going...
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    Sticky: Re: The plans for 1.7 (+The Monday Development snapshot)

    Alright, today I managed to fit in more tangeble features into the beta then I did yesterday, so that felt like a good way to end today with its tougher-then-normal events. Lets leave it at that. ;)...
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    Sticky: Re: The plans for 1.7 (+The Monday Development snapshot)

    Alright, for today, I mostly just got minor bugfixes done (Some missing celtic/nordic garrisons got added back, crossbow flaming shot got its bonus versus cav back, and certain desert faction...
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