Nice video, i saw it the same day you published it and told Neph about it.
But you did probably post it in the wrong thread, as 4.7 isn't the same mod as the "Classic Ultimate" submod.
I also...
Type: Posts; User: Mr_Nygren; Keyword(s):
Nice video, i saw it the same day you published it and told Neph about it.
But you did probably post it in the wrong thread, as 4.7 isn't the same mod as the "Classic Ultimate" submod.
I also...
Thanks, so this is my submod Hyrule Total war: Classic Ultimate - it's unofficial and is an update of the older release version 3.7.4 released in December 2014.
I have now also released an...
I agreed with your statements, and especially about the "some bug fixes"-part, while I did replace every vanilla settlement in my submod Hyrule Total War: Classic Ultimate, i didn't do it for the HTW...
It didn't work for me neither before I just copy/pasted Bitterhowl's files- but Bitterhowl did place the wrong text-file in the text-folder - You only needed the .bin file for the mod to work - but...
Back in June 2020 I did implement/code 15 units for the Thayan nation into the mod, which was less than I had intended to do at first - thankfully WarcraftHero implemented four factions back then as...
Yeah, I saw a clear difference in quality between the Minotaur and the older iteration. Your old models aren't bad though, I mean they still look decent compared to other models. But you have...
Man, you have like literally every single monster made already - there were others prior to this post as well.
The Armoured Skeleton and the Skeleton necromancer looked awesome.
I'm not sure if...
I was thinking about adding all the rebels to the map, but before that is possible all the models is better added first. These models do look a bit dated seeing them with textures, as your Calimshan...
We literally have all the animations you'd need for these units in Warcraft: Total War. The naga-faction would fit the last unit perfectly and I don't believe they used any new animations neither....
Beholders - We have a beholder in Warcraft: Total War so we could just use the same animations and you could easily use that model as a base for your if you wish to re-rig it. Not even certain if...
So I'm reading through this thread to get a better understanding of the mods development history, as I didn't pay attention to Faerun: Total War back in 2011-2017 despite being an active Medieval 2...
The version 0.2 of Faerun: Total War has a very bare-bones campaign-map with no mercs, no scripts, no winning conditions (unless you download my file for the winning conditions) and no events.
I...
I know that someone criticized this models arms and forehead, and I don't think it was included sadly as a result.. Despite the picture being dated September, 2020- and the 0.2 update being dated...
The Serpent Guards are still not corrected in the 0.2 release, as I fixed them myself recently in that build- the others seem to be corrected.
I do like that Amn gets some non-human units and units with monster mounts.
Cool, so I'm currently updating the WIP.
They're not mine per say, but the East of Rome team said regarding models that if another mod wants them they'd just need to credit the "East of Rome"-team.
The same should be true for the cursors.
Hello, so I did release the updated and extremely polished new iteration of the Great Sea: Total War Demo on November 2nd, 2023 - but I didn't post the link because I had planned to write an article....
I did just watch through the Lore of Faerun (Dungeons and Dragons) over on Youtube and haven't watched every video yet but I went from knowing very little about Faerun to now at least knowing the...
I do recall that in 2021 that Hyrule: Total War (Classic Ultimate) didn't have functioning scripts due to the .cfg-file, but when I replaced the .cfg-file with an older one (and I mean the Medieval 2...
Sounds awesome man, I think the mod has great potential when they're all inside of it.
Sounds great to me, so implementing the units will take some time to do, I'm likely to start doing that for real after January 4th 2024- because STEAM will stop working on my Win 7 gaming computer on...
Good job on finishing the roster, so this means that every faction is ready in terms of models?
A really cool looking unique roster.
The Imperio Restauratio (Justinian campaign) still crashed for me after doing this whenever I double-clicked on the Sassanid settlements.
So I still can't and won't continue this project.
New Loading Screens done:
...
There are enough unit slots for all of them for sure, so I'll add everything. I might even do unit cards and recruitment but one thing i don't want to do is balance for the units.. So there might be...
I've updated my post and removed all the units that I could find, also most of the riders are found just not their mounts - do you want dismounted versions of the heavy archers and cataphracts like...
Alright, I'll have to look up each unit model in the MS3D-tool - might be quite a few cavalry-units I can add.
So the following units aren't in the actual 0.2 release, and I might try my hand at getting them into the game.
https://i.imgur.com/g6SpcYR.png
https://i.imgur.com/IKmZZM0.png
...
And the rest of the winning conditions for the 12 playable factions of Faerun: Total War V.0.2.
I'm going to add the ones for the rest of the factions as well.
I've added all the winning conditions based on the information provided in the "Faction List and Goals"-thread from Vlad and Titus over at the TWC Develpment Group Forum, but I've only done the 12...
Wonderful models, I don't have this roster that's for sure.
https://media.discordapp.net/attachments/717754246526926859/1159333455906230313/Medieval_II_Total_War_-_Kingdoms_Screenshot_2023.10.04_-_04.46.16.24.png?ex=6539deeb&is=652769eb&hm=bce34295b4f3c7a489db...
This is the version released by Neph on December, 30th 2014 in the hopes that the community would fix it:
https://www.mediafire.com/file/76qy20t1rz7oh4r/GreatSea.rar/file
It wasn't really...
All the old versions did exist on a particular site called gamefront.com:
Version 2.0 of Hyrule: Total War (the official mod,) released on 28th September 2012. This was the first ever release with...
Unfortunately the End of Antiquity-campaign only has a map and two factions placed out.. It would be the last campaign made playable out of the three.. The Justinian Main campaign/Restoration of Rome...
Many battles are going to crash in the Justinian campaign in real-time-battles before the battle starts because many of the playable factions do not have any unit models. Only the factions in the...
Really?! That's awesome news man! I did delete the mod after uploading it but with your feedback I will re-download it and take another look at the mod.
I do remember reading in the past that...