descr_particle.txt
type blood
action advance
action age_to_limit
action expand, 0.5
action accel_simple, 0, -9.81, 0
action max_particles, 500
renderer quad_fade, 0, 0.9, 1
renderer_class blended
anim 1, 0, do_not_loop
texture data/battlefield/#blood.tga
texture_frame 0,1, 1,1, 1,0, 0,0
Well apparently there is blood in the game but not being used??. Trying to figure out how the events are triggered. Hopefully will have a working blood mod by the end of today.. Anyone mess around with the particle systems?
I was thinking about having it trigger the blood particles in the descr_sounds_weapons.txt file. However from what I
have seen I will have to create a custom effect file
custom effect file descr_blood_splatter_effect.txt
effect blood_splatter
{
type blood
{
texture data/battlefield/#blood.tga
}
}
effect_set blood_splatter_set
{
lod 1000
{
blood_splatter
}
}
//Add to descr_effects_final.txt
/// In descr_sounds_weapons.txt
weapon_type knife
death_hit flesh
event volume 0 mindist 2 priority 180
folder data/sounds/SFX/Individual/Melee/Death_Hits
Death_Hit_01
Death_Hit_02
Death_Hit_03
Death_Hit_04
Death_Hit_05
Death_Hit_06
Death_Hit_07
Death_Hit_08
Death_Hit_09
effect blood_splatter_set
end