dont get your hopes up though.
dont get your hopes up though.
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i'm new to the modding, but i think i got how the actions tie together:
remember the blood mod for projectiles? the thing modded the burning man effect to include blood, so i guess we have to modifie the file which describes dead units on the ground, also the sound thing does not work, visual and audio never ties, i dont think we can get the blood to appear as the units clash, but maybe on the ground?
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that would still be good, but if you wanna continue Archer's work, i guess you can pm him for the modded files.
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...for which i have no idea what i did to them.Originally Posted by The Lacedaemonian
basically replace the fire arrow effect (burning man effect) with a particle effect (like dust) and change the RGB colors for it.
now edit the missile.txt so every weapon that has been thrown or shot is "fiery". you will loose the burning man effect, but instead you get some blood effect.
I know, easier said than done, but hey, experienced modders might know what i'm talking about.
hm... is it possible to make melee weapons have the fiery effect too?
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Current Version: 1.0 Next Version: Finished. (I Think) Updates,Patches,Extras,Mini-Mods
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nope. not without accessing the core files of RTW, which remains unaccessable to be edited. Only someone with a serious script skill and animating skill as well asOriginally Posted by The Lacedaemonian
expert understanding of effects, models, textures and coding could do it.
two letters: CA.
but id like to look into this. id like to try it perhaps.
firstly which text file did you edit to replace the burning effect to a particle (aka dust)
maybe i can go on from there.
Last edited by The Lacedaemonian; August 06, 2006 at 10:45 AM.
Known As The Spartan At The ORG
If You Dont Download These Spartans Will Destroy You!
Current Version: 1.0 Next Version: Finished. (I Think) Updates,Patches,Extras,Mini-Mods
Feautures:New Units, Longer Battles,New Historical Regions In The Campaign Map, Lots Of New Reigons, Better Historcal Battles, More Buildings, And Much, Much, More
Kaweh K's Artwork
this bloodmod aint dead is it?
I thought the blood mod wasn't possible unless you sacrificed some other effect in the game? Fire was it?
Blood mod was given up due to techincal problems like hardcoded files
wasnt it a bloodmod before.... but al it did was to make alot of red smoke when units got fired upon.. nothing in melee
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is it possible to adapt this for BI, even if i must remove flamming for all the game ?
In the time of my mod, no flamming projectiles, so ...
please !!
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Where can you now download it?
Hey I'm pretty sure this thread is dead, but...
I am playing RTW again and I really would like this blood mod. Does anyone know where the download is?
Anyone ever figure out the blood question? lol
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Nope, it's not possible to do due to a lot of the game being hard coded.
But it works in M2TW?
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If the modding community had access to the resources CA have, I dare say it could be implemented in RTW as well. But we don't.
This would be a lot of work, but what about adding extra bones inside the torso, with attached blood mesh also hidden inside the torso. The death animation just includes these bones coming out of the torso in a spraying fashion. It would be a big job for just changing vanilla, maybe...
I'm not sure how adding bones affects a model that is already rigged. Maybe, if lucky, it is as easy as just linking to the existing bones, as the new ones don't affect the original mesh. The blood splats don't need to be skinned just parented because they don't deform.
maybe use the cape bones. that way you could add blood for most models.
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