mmmm, where to begin explaining this...

Ramtha Productions Presents:

Game of War!!!

for patch 1.2:

Game of War is a mod designed for those who love melee battles, and lots of them!

1) ALL MISSILE UNITS have been removed!
This goes from archers, longbows, crossbows, to horse archers, and camel gunners, they are all removed! So in this battle their will only be melees.

2) Catapults, trebuchets, and ballistas have been removed!

3) Militia units are all removed!

4) Musketeers, handgunners, and arquebusiers are available to all factions, they no longer skirmish, and once they fire a volley they charge. However, to balance this, their shots are DEVASTATING! One volley of muskets can kill off 12 dismounted chivalric knights in a unit.

5) Gun artillery, is still available, and all artillery have the maximum range, or 450, this means they shoot as far as basilisks!

6) Super fast recruitment! You will be building armies, full stacks, or elites second after second! And, all units are recruitable in all buildings, every single unit available is recruitable in one and all buildings!
Example: wooden wall enables the recruitment of every single unit your factions can recruit, from swordsmen to artillery.

7) All factions start with 99999999 money, expect a killer AI!!!

8) all factions are pagan, and priests and imams can no longer be recruited! Thus no more crusades or jihads.

9) naptha throwers are incredibly destructive! And no longer skirmish, they fire then charge!

10) pope is removed...thus no more crusades, and catholics will look at other catholics as bad guys.

11) mongols and timurids are playable

12) gunpowder available from the start.

13) HUGE movement distances! All characters and armies can move incredible distances!

14) all factions have mongolian accents on campaign!

15) rebelling characters disabled.

16) rebel spawning disabled.

17) All mercenaries can be recruited in all regions! Except there's no more missile units in this.

18) New battle narrators!!!

19) All ai factions prefer naval invasions, this will increase their performance and make them use ships to invade more.

20) americas available to go to from the start.

21) all factions renamed to fantasy names! This is now a fantasy mod, completely made up by me! The units have all been renamed as well to match with the new fantasy factions!

22) Battle changes:
a) Melee battles last 50 times longer!!!
b) Morale is very high for units.
c) pikes and halberds no longer use spear wall or secondary weapons, now they are mobile, offensive as well as defensive, the ai performs better with them like this, they are fun to use, more balanced, better against cavalry!
d) muskets, arques, and handgunners and naptha throwers have an unbelievable missile attack! And no longer skirmish, once they fire they charge to balance this!
e) Cavalry no longer kill an entire unit in one charge, now they are used for melee.
An illustration: Feudal knights will charge into dismounted feudal knights killing about 10 out of the 60 men in that unit, from there they enter melee, and it's a balanced fight the whole way through, the mounted knights will win the melee to balance their lack of charge.
However, it is only elite mounted units that can beat elite foot soldiers, a non elite cavalry unit will lose to an elite foot unit, it's balanced.
Basically, no more cavalry spamming.
f) Slowed unit movement speed down by about 25%, varies for each terrain.
g)

To install this mod, download from here...
http://files.filefront.com/GameofWar.../fileinfo.html

then extract the files from the rar to your main mtw2 directory, then use the batch file "gameofwar" to run the mod.

Yes, this mod does not have any realism, but don't get hooked on the illusion of realism as it may deplete your ability to enjoy stuff that is actually quite good.

enjoy!