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    Default Extended Grand Campaign

    Extended Grand Campaign
    Requires Kingdoms

    This mod adds many content from the Kingdoms campaigns into the grand campaign.
    The installer will automatically check if you have Kingdoms installed and then install all necessary files.

    Download links:
    Version 0.5 full installer (Beta)


    The mod at a glance:
    • 5 new factions added to the Grand Campaign:
    • Gatehouses now have boiling oil.
    • Controllable AI reinforcements
    • Hotseat Campaigns
    • Kingdoms rebalancing
    • Music from kingdoms added to the Grand Campaign
    • Added in many units from Kingdoms




    Full list of changes:

    Spoiler Alert, click show to read: 

    Campaigns
    ------------------------

    Main
    -------

    - 4 new playable factions: Novgorod, Ireland, Lithuania and Norway (Teutonic Order not yet included)
    - Hotseat Grand Campaign available under “Multiplayer”
    - AI Reinforcements are now controllable
    - Music from the various Kingdoms campaigns included
    - New resources: weapons, honey and glassware
    - Rework of the ground types and rivers in the Baltic
    - New regions included for game balance: Cork, Stavanger, Kalmar, Lund, Visby, Twangste, Siauliai, Minsk, Velikeyi Luki

    Events
    -------

    - Both Denmark and Norway can now form the Kalmar Union after the year 1250. This requires the key settlements of Kalmar, Stockholm, Visby and Helsinki. When either faction controls all of these settlements, all they have to do is kill the king of the opposing faction to annex the entire opposing faction and form the Kalmar Union
    - Lithuania gets the option to convert to catholicism, and gain new technology with the sacrifice of their pagan temples, in the later half of the campaign
    - Hanseatic League headquarters can be constructed in the key northern settlements of London, Antwerp, Novgorod, Visby, Riga and Hamburg. This oppurtunity will be given to the faction who holds more of these key settlements, after the year 1250, then the other factions
    - Added in some fmv/events from the Crusades Campaign: Jerusalem Captured, Jihad Called and First Great Mosque



    Historical, Custom and Campaign Battles
    -----------------------------------------------

    - New skies from Kingdoms added in
    - A new custom battle from every kingdoms campaign to the main game selection: Flat Crusade, Beach Landing, Black Forest and Tikal Valley
    - The Teutonic Order now replaces the Holy Roman Empire in the historical battle of Tannenberg
    - NOTE: The battle of Hastings is now removed.

    Tech Tree Rebalancing/Changes
    -------------------------

    - Kingdoms statistic rebalancing included (1.5 patch compliant)
    - Irish Muire and Norwegian/Danish Sami Axemen are now availabe one tier later
    - Lithuanian Bajorija are now recruitable from the third tier stables, rather then second tier shrines
    - Aztecs now have the native building tree from the Americas campaign



    Leader Campaign/Battle Models
    -------------------------------

    - Faction Leaders now have different campaign models to generals, making them easier to differentiate in campaign.
    - Moorish, Turkish, Egyptian, Mongolian and Timurid Faction Leaders have a different battle model to generals aswell.



    New Units
    -------------------------------

    - New World Cuirassers (England, France)
    - Spanish Dragoons (Spain)
    - Mangonel (Teutonic Order, Moors, Egypt, Turks)
    - Greek Firethrower (Byzantium, Mercs, Rebels)
    - Archontopoulai (Byzantium)
    - Alamanoi (Byzantium, Mercs, Rebels)
    - Pronoia Infantry (Byzantium)
    - Byzantine Gunners (Byzantium)
    - Ghulams (Egypt, Mercs, Rebels)
    - Dismounted Ghulams (Egypt, Mercs, Rebels)
    - Khassaki (Egypt)
    - Sibyan al Khass (Egypt)
    - Al Haqa Infantry (Egypt)
    - Abid al Shira (Egypt)
    - Mamluk Handgunners (Egypt)
    - Hasham (Turks)
    - Dismounted Hasham (Turks)
    - Iqta'dar (Turks)
    - Turkish Crossbowmen (Turks)
    - Armenians of Cilicia (Mercs)
    - Frankish Axemen (Mercs)
    - Frankish Swordsmen (Mercs)
    - Burgher Pikemen (Mercs)
    - Prussian Archers (Mercs)
    - Samogitian Axemen (Mercs)
    - Sudovian Tribesmen (Mercs)
    - Hornet Throwers (Mercs)
    - Knights of Antioch (Catholic factions)
    - Dismounted Knights of Antioch (Catholic factions)
    - Seljuk Auxilliary (Catholic factions)
    - Great Cross of Antioch (Catholic factions)
    - Knights of Jerusalem (Catholic factions)
    - Dismounted Knights of Jerusalem (Catholic factions)
    - Maronites of Lebanon (Catholic factions)
    - Great Cross of Jerusalem (Catholic factions)

    Reassigned units:

    - Knights Templar (Norway, Ireland, Hre)
    - Knights Hospitaller (Norway, Hre)
    - NOTE: Teutonic Knights removed from Hre







    Screenshots:
    Note: the mod is still in beta and these screenshots are definetly not final.


    Custom battles:
    Spoiler Alert, click show to read: 





    Campaign map view:

    Spoiler Alert, click show to read: 










    Progress and updates:

    I am currently looking for beta testers. If you're interested, please contact me through a private message.
    This mod is a work in progress. I am still planning to add more kingdoms features to the Grand Campaign, so stay tuned!
    Last edited by JonR; August 26, 2008 at 03:07 PM.

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