@Billydilly,
Iforgot to mention that I added the Shaman religion to the mod. Is this one of those things too late to add to the Heraldry?
@Billydilly,
Iforgot to mention that I added the Shaman religion to the mod. Is this one of those things too late to add to the Heraldry?
hello
it is a very good mod . i love to play medieval 2 in 250 men in unit .
thanks ...
Updated the patch version to 3.2
Patch 3.2
- Screens by BillyDilly
- small (diplomacy) symbol for Genoa
- tons of unit info cards
Love those load screens.
The spear militia unit_info card is missing. Gigantus and I are still trying to find them all. So far we have found 200+.
The second one is more a clone job than a bug. It came from another faction to fill a hole.
The two buildings having the same card goes back to sb2ean. Why? I don't know and I have failed at trying to read minds.
What faction are these?
I am on it, thanks for pointing it out.
Edit:
Got the cards sorted out and found my next project: recruiting in the EDB. It is somewhat of a mess and looks like it needs to be redone from the ground up. The Irish are not the only ones with a problem.
Swedes: recruit militia just with a wall, recruit spear militia with a palisade, recruit peasants with a stone wall. (or something to that effect)
I think I am going to kick all the peasants out (that makes way for possible future additions) and develop an AoR system while I am at it. It is a bit silly as Sweden to recruit Norse units in the Sahara.
I tried this mod out on normal, hard and very hard difficultly. On all of them are Mali and Arabia not expanding either trying to expand and after a few turns the Arabians doesn’t have any money left. Lots of other factions like Scotland are besieging rebel settlements without taking into account that they have too less units. A fix could be: putting around 2-5 units in an rebel settlement.
Mali has a bit of a problem due to the geographical position, but I have seen Hedjaz in Africa taking the two southern regions. Might have to change the labels (eg comfortable mao, fortified henry) somewhat.
I am thinking of updating the AI with the latest version (3.4) from Xeryx, it looks promising. That is, I will do it after I have sorted out the recruiting in the EDB. Migth put an AoR system in while I am at it.
Last edited by Gigantus; August 19, 2009 at 12:58 PM. Reason: Indicating correction of error
Want a list of Mercs that need unit_info cards?
Bedouin Camel Riders
Bedouin Cavalry
Alan Light Infantry
Armenian Archers
Armenian Cavalry
Edit by gig: Missing info cards inserted, available next patch
Last edited by Gigantus; August 19, 2009 at 11:14 PM. Reason: Indicating correction
Patch 3.3 has been published.
Details:
- proper faction units
- all cities have walls
- no more peasant units
- new loading bar
- Xeryx Battle and Campaign AI
- removed Mecca as crusade target
- more loading screens
- more unit info
- small text corrections
Hi,
installed 3.3 yesterday and started a game as Hedjaz. I noticed that Town Militia and Archer Militia are invisible on the battlefield.
Anyways, I have finished the new Heraldry mod (incl. BBB v4) for RPM. There were some problems with the Traits file. Also the Georgians are actually Saxons in the faction-file, which caused some problems I'll upload when I get home.
Last edited by billydilly; August 25, 2009 at 03:02 AM.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
Looking forward to the BBB version for RegMod. I will build it into the next patch together with the fix for those units.
Edit: Units where allocated in descr_strat. Hedjaz had no ownership or skins. Changed to Ahbadath Militiaa.
Now that's good news.
Shouldn't the mod be moved to the 'Kingdoms: Hosted Modifications'?
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W