Archaon's Loyal Allies
Inspired by the overwhelming response to my files made for TA:TW a M2TW mod - I have made this mod for all RTW, RTW-BI, and RTW-ALEX. !!!
The thread for the TA:TW version of this mod can be found here. (where it all began!).
This will work with Vanilla AND ANY OTHER MOD - so long as you do not have to over-write any of the files.
PM me if you have a question or suggestion.
Do you want two factions that are Allied to honor the Alliance?
To make the AI not send a vessel to a port and blockade, ruining the alliance!
To stop the AI roaming armies turn on their allies' undefended region instead of reinforce it like a ally would!
To send an Emissary (Diplomat) to tell their ally they want to break the alliance?
Then this is the perfect mod!
This file will disable any army or navy units attempting to attack an ally Army, Settlement, Navy, or Port.
Yes that is right - the AI will not break alliances by simply following their silly coded invasions!
If you ever wanted to invade an Ally's settlement or attack their armies, you will first need to send in a diplomat and tell them you no longer want the alliance.
For the AI and player alike, there are many other ways the Alliance can break. For instance, an allied factions diplomat receives a terrible proposal, they inform you an alliance is no longer necessary! happens all the time!
Other ways the alliance can break, is if two factions are allied, but one goes to war with a faction the other ally is allied to, then the original 2 factions will break their alliance.
Then the cold war tactics could also break to alliance, (AS IT SHOULD), Assassins, spies, either of these fail a mission, it is highly possible your ally will find out an not be too pleased.
Here is an example of how this looks in game;
Installation;
Download the attached files
*descr_cursor_actions.txt
*cursor_action_tooltips.txt
- Copy descr_cursor_actions.txt to your "Activision\Rome - Total War\Data" directory.
- Copy cursor_action_tooltips.txt to your "Activision\Rome - Total War\Data\text" directory.
Load the game!
It is savegame compatible.
Licensing:
Open - free for anyone to use (with Credit given).
This is directed at anyone who wishes to use my modified files.