I'm going to test it with LOTR-TW for AlexanderTW.
Like other mods, the broken alliances are one of the mayor problems in our mod. It would be great if your modification can fix it. I'll tell here the results.
Anyway, thank you for your work on this important weakeness of all TW games.
EDIT: Well, it was faster to test than I expected. Regretably, I can confirm it does not work. The human can't attack his allies, but the AI keeps betraying you.
It is annoying if it does only work for MTW2... I hope you find a way to make it compatible with RTW/ATW/BI mods.
I also tryied with this change (just in case), but neither it worked:
I'll try to test now with vanilla AlexTW.selected army
{
over allied
{
default Na