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Thread: Histwar: Les Grognards thread

  1. #1
    Darsh's Avatar Maréchal de l'Empire
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    Default Histwar: Les Grognards thread

    Histwar: Les Grognards




    Preview


    When you think of Napoleonic battles, you think about huge armies, complex formations, and maneuvering. Also, infantry lining up firing their muskets, cavalry charges/counter charges and artillery use on a scale never seen before come to mind.
    Many of us are still charmed by commanders of the era, who rode on campaigns alongside their men and led them to battle from the front lines, whose military cunning and intellect reshaped Europe and ended empires.

    Histwar: Les Grognards (HW: LG) by Jean-Michel Mathé, aspires to put you in the saddle of these commanders, giving you control over huge armies and letting you re-write history. Will the French under your command relive their glory at Austerlitz? Or will the coalition prevail and put an end to their ambitions? It is completely up to you.

    HW: LG is unique in what it offers; huge, varied armies on vast battlefields and realistic fighting in a Napoleonic atmosphere like no other. It is impressive to watch all these men walk into battle in formation to the sound of the drums, hear the trumpets of cavalry charges and counter charges while artillery roars in the background.

    The experience can be as simple to as complicated as you want it to be with Histwar’s many options. From full visibility with relatively no delay in order transmission, to limited visibility and realistic delay times, the game has everything to welcome the novice and challenge the Grognard.

    The battle starts with you defining the rules of the engagement:

    1/ Time and weather conditions:
    Which season and what weather conditions do you want to fight in? What does it matter? Well it matters when the sun comes out, how much daylight you have (the battle can last as long as your men can see). Will you have fog to limit visibility or snow to slow you down? Rain to render your muskets useless except for their bayonets? Or maybe you’d rather limit the weather effect by fighting in dry conditions.

    2/Your Order of battle (OOB):
    The game will ship with ten historical battles and their historical OOBs. But for more customized games you can make your own OOB. The OOB editor has such wealth of information that it alone warrants buying the game by any Napoleonic buff. You first have to pick the year of your army, as the percentages of Guard, cavalry and artillery in your army varied historically by the year. This feature will prevent spamming as you cannot abuse a type of units to a historically unrealistic degree. Every historical unit is there to pick for your army (with its custom uniform) with all Marshals, generals, Division and brigade commanders faithfully represented with attributes that would influence to a certain degree how units under their command react.
    The customization is so in depth that you can pick how many battalions/squadrons you want for each regiment and for an extra price you may assign it artillery pieces to make it more deadly.
    If you do not have time for this tedious but addicting micromanagement of the composition of your army, no problem; just let the software pick a random but balanced OOB for you according to the year and the size that you specified.
    Another amazing feature in the OOB is that you can assign a delay for certain corps or individual units before they join the battlefield. This way, you can simulate reinforcements arriving.

    3/ The map:
    Histwar will also have a fully functional and comprehensive map editor that can make maps from 24 square kilometers to a whooping 675 square kilometers with villages, towns, castles, redoubts and other features that can bestow defensive advantages to their occupants. No time to make maps? Let the software make a random map for you for whatever size you specify. You will be surprised how good those random maps are.

    4/ The doctrine editor:
    This feature, which I have never seen before in any game, is a crucial part of your army making, and overall plan. It specifies what reactions your junior commanders (colonels) will have in specific situations. For example, do you want to allow heavy cavalry to chase down fleeing enemy units? Sure, that might guarantee a destruction of said unit or its capture, but what if while chasing the enemy it encounters stiffer resistance and is itself routed or captured. Do you want to take that risk or do you play it safe?
    If a detached unit meets a stronger opponent, do you want it to engage at all cost, engage only if attacked or try to disengage? These and many other parameters will be available for you to customize to your war waging taste.

    After these parameters are set you deploy your army in its allowed deployment zone. If your OOB needs to be amended at that time to reshuffle the corps in a way that would be more adapted to the map, you can detach units from a corps and reassign them to another. You can also at that time give the orders that will be carried out as soon as the battle starts. You can give chain orders, telling a corps to march to a certain area then change formation and deploy on a certain line immediately after it has arrived to the area or after a certain delay. You can also link up corps together so they would coordinate their advance.

    The best feature is the ease with which you actually specify deployment lines and destinations. Just click and drag and it will inform you how wide your line can be with the amount of men at your disposal. This can be done in any viewing mode but the easiest I found was to do it on the 2D map. This way, you can view all your orders and make sure that all units will align in the way you want them to, that there are no gaps in your line etc…
    When giving orders, you have at your disposal all the formations of the era, from echelons, to different types of columns to mixed formations (No worries, the manual will explain to you how all these formations were used in the fighting of the era).

    Make sure to allow enough room for your corps to maneuver, units do not pile up on top of each other like they have no volume or do not take up space. You do not want two corps to run into each other, mixing their units, as this will slow them down and disorganize them as one corps would have to wait while the other clears the way.

    The initial positioning of your troops is very important as major changes later will cost you a lot of time. You have to be sure all corps are within close distance of whatever support they might need. Asking a corps all the way in the north to go to the aid of a corps all the way to the south will cost you a lot of time. Time, being a luxury that these threatened men might not have.
    Now that your army is deployed and preliminary orders are given, the battle starts. Hundreds of thousands of men (tens of thousands of models) maneuver to position. Hopefully, you will scout and try to estimate your enemy’s strength and organization in different sectors of the map comparing it to your strength in these sectors and use that information to adjust/tweak or completely alter your initial plan.
    Walk without scouting in the range of batteries of 12 lbs and be prepared to write plenty of letters to the families of your dead men.
    Have one of your infantry corps without cavalry support be surprised by an enemy cavalry corps, and watch in awe as your men are fixed in place in multiple square formations. Consider yourself lucky if the enemy has no horse artillery, but if he does those squares will only delay the slaughter as horse artillery deploys and pummels them.
    Reserves are crucial; if the enemy breaks your line and you have no reserves to halt his advance you can lose your lines of operation which is a major blow to the moral of your army, not considering the fact that you now have enemies in your rear.
    “La garde recule, sauve qui peut” (the guard is routing, save yourselves), screamed the French line as Napoleon’s finest routed at Waterloo. This could happen to you in Histwar too, as guard units routing through your men will also deliver a big blow to their fighting spirit.

    Many parameters go into determining the outcome of individual combats, including but not limited to: size of the opposing units, their types, their moral, their previous victories or losses against other units in battle, supported or isolated.
    You will enjoy watching these unfold in 3D; marching columns that turn into lines or columns of divisions or companies, musket duels, charges, counter charges, regimental artillery with canister fire are a sight to see. Villages, towns, castles and redoubts will provide their occupants with defensive advantages. Dislodging the enemy from these fortified structures will require planning and superior numbers which makes these points vital to certain defensive lines.

    Finally the battle will end when one side has been destroyed or the sun has set. In the latter case victory will be determined by your losses (killed/routed/prisoners), the moral of your army, the lines of operation under your control and the total terrain under your troops’ control.

    Beyond the actual game, HW: LG is a must have for those who like to play online campaigns. Its varied seasons and weather conditions can accommodate any scenario. Its map and OOB editors will provide countless hours of fun. It is even possible to start a battle with the remaining OOB from the previous fight, which makes it easy to fight a series of battles with the same men.

    HW: LG will be released this summer for purchase from Battlefront®. The game will be available for download first, and then a boxed version will be shipped to you. Another thing to look forward to is its manual containing a wealth of information about armies of the era and their organization.

    See you on the field.

    Von_Clausewitz
    http://www.napoleonic.commandersatwa...php?f=26&t=149

    The official site:
    http://www.histwar.com/

    Last news:

    download the manual here: http://www.histwar.com/downloads.html?relPath=manuels

    download the demo here: http://www.histwar.com/news/histwar-...available.html

    HISTWAR IS OUT: http://www.histwar.com/

    Histwar: Les Grognards: 9/10
    http://www.net4war.com/pc4war/numeros/pc4war41.htm
    Last edited by Darsh; February 12, 2010 at 04:51 PM.

    Légion étrangère : « Honneur et Fidélité »

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Histwar: Les Grognards thread

    i'll buy this game, but not NTW
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  3. #3

    Default Re: Histwar: Les Grognards thread

    if this game wants to be a competitor it should really advertise more...since its rather sad for me to ONLY know of this game though TWC


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  4. #4
    Hilarion's Avatar Vicarius
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    Default Re: Histwar: Les Grognards thread

    There is another thread about it, but it's buried.

  5. #5
    Lord of Lost Socks's Avatar Primicerius
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    Default Re: Histwar: Les Grognards thread

    Wasn't it meant to be released in October after it was delayed in september? :/

    “The human eye is a wonderful device. With a little effort, it can fail to see even the most glaring injustice.”

  6. #6

    Default Re: Histwar: Les Grognards thread

    This game can't compete with NTW, its a different market, and different type of game, though I'm sure like NTW it won't actually be complete at the time of release as several nations will be missing, also they'll be no campaign structure. I'll be buying it anyway.

  7. #7
    Hilarion's Avatar Vicarius
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    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Lord of Lost Socks View Post
    Wasn't it meant to be released in October after it was delayed in september? :/
    Yes; but better delayed than rushed and glitched like ETW was, no?

  8. #8

    Default Re: Histwar: Les Grognards thread

    Oh lord, not again....

    Histwar actually looks pretty cool, but I'll believe it's coming out when I see someone holding an actual copy of it in their hand. This game has had almost as long a development cycle as the cancelled Duke Nuke 'Em title (or at least it feels that way; maybe it's just me).
    "Evil is easy, and has infinite forms." - Pascal

  9. #9

    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Lord Faucon View Post
    Yes; but better delayed than rushed and glitched like ETW was, no?
    they should enjoy their independence while it lasts
    beyond being a independent game developer, only VERY successful companies like Blizzard can constantly delay games


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  10. #10
    Darsh's Avatar Maréchal de l'Empire
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    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by killerchinchilla View Post
    This game can't compete with NTW, its a different market, and different type of game, though I'm sure like NTW it won't actually be complete at the time of release as several nations will be missing, also they'll be no campaign structure. I'll be buying it anyway.
    It's true and wrong, true because LG hasn't a campaign mode and is less "eye candy' than NTW but wrong because most of players who are interested in the Napoleonic area want to play big armies in large battlefield with a deep strategy system.

    About the campaign, LG will propose a mini-campaign system on 4/5 days.
    It's a serie of battles on a gigantic map where the fights will stop at nightfall and the weather could have an impact on the result of the campaign, by example in winter the nights will be longer and the campaign will be shorter.

    Légion étrangère : « Honneur et Fidélité »

  11. #11

    Default Re: Histwar: Les Grognards thread

    On the bottom of the page, JMM, the lone designer, states it is being finalized by BattleFront, the publisher

    http://www.histwar.com/forum/index.p...ic,2815.0.html

  12. #12
    Hilarion's Avatar Vicarius
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    Default Re: Histwar: Les Grognards thread

    News from today! (Translated/edited from French):

    Believe me I understand ... as for info, I'm still working ... there are important things to deal with but we'll talk when it [the release date] is clear!

    I can only ask you to be patient ... and as for pessimistic talk, there won't be another year [until release] ... but somehow nobody believes what I say ...

    JMM
    http://www.histwar.com/forum/index.p...c,3078.45.html

    Darsh or any other native French speakers, please correct me if you think I mistranslated something.
    Last edited by Hilarion; October 30, 2009 at 05:27 PM.

  13. #13
    Darsh's Avatar Maréchal de l'Empire
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    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Lord Faucon View Post
    News from today! (Translated/edited from French):

    http://www.histwar.com/forum/index.p...c,3078.45.html

    Darsh or any other native French speakers, please correct me if you think I mistranslated something.
    Nothing wrong, the game should be released before the end of the year.

    Légion étrangère : « Honneur et Fidélité »

  14. #14
    Ahlerich's Avatar Praeses
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    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Darsh View Post
    http://www.napoleonic.commandersatwa...php?f=26&t=149

    I can't wait, the game will ready soon and NTW will have a serious challenger.
    pong and mine sweeper are serious challange for ntw

  15. #15

    Default Re: Histwar: Les Grognards thread

    How big are the battled going to be in this?
    falnk with cavlary. stay a way from muder hoels.

  16. #16
    Hilarion's Avatar Vicarius
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    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Dodge View Post
    How big are the battled going to be in this?
    Up to 50,000 soldiers per battle.
    Last edited by Hilarion; October 31, 2009 at 11:03 AM.

  17. #17

    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Lord Faucon View Post
    Up to 50,000 soldiers per battle.
    I hear one model represents 10 men, but there are going to be 500,000 soldier battles. I just hope stability is not an issue here.

  18. #18
    Hilarion's Avatar Vicarius
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    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by stupiddk View Post
    I hear one model represents 10 men, but there are going to be 500,000 soldier battles. I just hope stability is not an issue here.
    Ah yes, I meant 50,000 models.

  19. #19

    Default Re: Histwar: Les Grognards thread

    Quote Originally Posted by Lord Faucon View Post
    Ah yes, I meant 50,000 models.
    That's still impressive for even a very basic 3D engine.
    falnk with cavlary. stay a way from muder hoels.

  20. #20

    Default Re: Histwar: Les Grognards thread

    It looks better than Shogun TW and has more units than Shogun TW could of ever hoped for.

    And to Faucon above, your right. 50,000 models for a total of 500,000 troops.

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