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Thread: The Civil War - Priviews and infos.....(Last updated 28/01/2011)

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    Default The Civil War - Priviews and infos.....(Last updated 28/01/2011)



    PREVIEW: v. 4.0






    After a small brake working with Blue & Grey team for version 2.1, here I am again continuing the development of ACW 4.0 version, which now should be called TCW 4.0. The knowledge and the experience so far about making custom starting positions, got me to a point where I can make changes using more game scripting than manual and hybrid changes in startpos. In this way I am able to make more changes while the files remain stable enough.





    In 4.0 beta release 3 campaigns for CSA are included. The first one is the classic starting position. The second is a non historical starting position for a mission campaign, following an old idea of Primergy. In this scenario CSA owns only Virginia and Carolina. The rest south regions belongs to Lower South Confederation (LSC), a new faction which is protectorate of CSA, while Texas is occupied by Mexico. In the first turns of campaign a mission is generated for CSA and if it is a success LSC will join CSA and campaign will return in historical trails. It is a very challenging campaign and that is the reason I have not released beta yet, since I am trying to find a good balance. The third one will be 1 or 2 campaign for Warpath map (it is to be decided).





    For stability reasons these campaigns are for playing as CSA. A deferent file set will be delivered soon with US campaigns. Also only campaign mode will be available while for skirmish and custom battles you have to install the excellent The Blue and The Grey mod.





    As in released CS campaigns 3 US campaigns will be available: 2 classic for Grand and Warpath campaigns and one mission campaign. Mission campaign will be some how different than the one of CSA. There will be some factions-states present as well which will join in some point either Union or Confederate. It is planned to be introduced:



    Northern States of America (NSA) which will include all the northern border states from Maine to Illinois.

    *



    Maryland

    *



    Kentucky

    *



    Missouri

    *



    Texas

    *



    Tennessee

    *



    Georgia

    *



    N & S Carolinas

    *



    Florida

    *



    Louisiana

    In campaign there will be also present Fort Sumter garrisoned by Major Robert Anderson and his men in the hostile territory of seceded N & S Carolina State:



    Features:

    * New starting position coded in a new way.

    * Scripting mission campaign.

    * New mod launcher, even more powerful and friendly for the player.


    * Civil War Chronicles.

    * New menu video and loading screens based on real photos from Civil War.

    * Starting date March 1860.

    * 12 turns/year.

    * All dates have been changed accordingly for all factions, characters, and units.

    * Historical government members and portraits.

    * Eight historical starting US generals plus one admiral


    * Six historical starting CSA generals.

    * CSA and US have the same number of major cities, total 3 for each faction.

    * Added generic portraits for European generals, gentlemen, ministers and rakes.

    * Models for most common European units have been changed. For the moment the icons are the same but as you will see in battlefield the models are different.

    * New AI for campaign and battle. I've made a new AI which is already tested for some time now in SD2 mod whit great results. It is a combination of the best elements of existing AI modifications that can be found in TWC forums, plus some changes of mine especially for TCW campaigns.

    * All factions are enforced so TCW campaign will be no more a walk on the park. On the contrary campaign will be very challenging even in standard level of difficulty.





    Screen shots:

    CSA and LSC flags:

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    CSA Government:


    Spoiler Alert, click show to read: 


    Richmond, Charleston, New Orleans and Detroit:
    Spoiler Alert, click show to read: 

    CSA starting generals:

    Spoiler Alert, click show to read: 

    European models:

    Line Infantry

    Spoiler Alert, click show to read: 

    Colonial Infantry|:
    Spoiler Alert, click show to read: 


    Infantry and Cavalry Guards

    Spoiler Alert, click show to read: 


    Regiment of Horse and Carabineers


    Spoiler Alert, click show to read: 


    Special Thanks to the team of The Blue and The Grey mod.



    Older Version 3.x:

    Spoiler Alert, click show to read: 


    This mod is based on the excellent work of the American Civil War The Blue and The Grey team's work. I've modded a starting positions for the American Civil War The Blue and The Grey mod can be played on a campaign map. In new updated version the full pack of ACW: B&G 2.0 is included.

    The American Civil War The Blue and The Grey team:

    Spoiler Alert, click show to read: 
    Lead:
    harshman_chris

    Research:
    BarnesBL0278

    Modeling:
    Aradiel

    Skinning and Textures:
    Hinkel

    Mapping:
    Aradiel








    Beta Campaign release for upcoming version 4:

    A new version is prepared but since there where several problems in the past I'll release some beta version for testing. You will notice some more things that need changing but for now 2 things are important: a)stability b)absence of save game bug. The rest can be done after testing.

    Your help is important!!

    Installation

    A. Common files

    The following files are common for all versions and mast be installed in any case so download common.7z and extract it in your game's data folder. After that install the campaign you like to test.

    Download Link: http://www.filefront.com/16917381/common.7z

    B. Choose campaign

    After common files choose and install one of the following campaigns:

    B1. ACW based on Early Grand campaign (starting date 1700)

    B2. ACW based on Late Grand campaign (starting date 1783)

    B2. ACW based on Warpath campaign. Since the map here is small both American nations have starting armies. Search among non playable flags to find CS or US to choose in faction selection menu. Army upkeep is reduced drastically after 1st turn so do not pay much attention to this in the beginning. As always start a new Grand Campaign and not a Warpath one.

    Extract the campaign you've chosen and place the files in your game's data folder.

    None of the pack files needs activation!

    Spoiler Alert, click show to read: 
    Update v. 3.1

    * Completely new version based on latest vanilla files.
    * Based on the latest version of B & G v. 2.0 mod.
    * Saving bug has been fixed.
    * American factions have now fewer regions reducing the expansion penalty and also make a more chalenging game.
    * Based on the latest version of B & G v. 2.0 mod.

    Update v. 3.0


    Special credits for this release to DaNova and Hinkel.

    * New unit models and skins by DaNova and Hinkel
    * New loading screens by Hinkel
    * Changes in upkeep cost and formations for more balanced campaign and battles
    * Changes in diplomatic relations of CS with Spain (trade) and Britain (alliance)
    * Other minor changes

    Known bug: There is a trade connection (green dotted line) between 2 ports of CS instead of the connections between CS and Spain/Britain. This a cosmetic issue and do not affect the game.

    Update v. 2.1

    * Units stats rebalanced for more challenging battles. Recruitment and upkeep costs are raised for US and CS units for more balanced campaign game.
    * Fixes ability of building churches for Confederate Union.
    * Includes previous fix related to fleets recruitment.

    Installation:

    Download ACW_Camp_31.7z and extract it in your ETW/data folder. No files will be overwritten. In this version mod packs are "mod" type so the need activation in order to play ACW (except loc pack). So activate them with Mod Manager. If you do not use Mod Manager edit you user.empire_script file (C:\Users\User Name\AppData\Roaming\The Creative Assembly\Empire\scripts), adding the following lines:

    Code:
    mod "ACW_camp_graphics.pack";
    mod "ACW_camp_mod.pack";
    mod "ACW_camp_models.pack";
    Download Link see beta version above

    Download Link see beta version above


    Optional but a must for excellent atmosphere: smoke, sound and music mods

    Download ACW_Smoke_Sound.7z and extract it in your ETW/data folder. Activate mods with Mod Manager or edit the user.empire_script (C:\Users\User Name\AppData\Roaming\The Creative Assembly\Empire\scripts) the lines:

    Code:
    mod "AmericanCivilWar-Smoke.pack";
    mod "AmericanCivilWar-SoundsMusic.pack";
    Download Link (mediafire)

    Download Link (filefront)

    WARNING: You cannot have installed these mod the same time with American Civil War the Blue and the Gray mod, or you'll get a CTD.
    Last edited by husserlTW; February 26, 2011 at 07:00 PM.




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