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Thread: Skins Workshop

  1. #21
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW

    @~Beren~

    Nice done with chaos men.

    But...about accents.....the idea for giving mongolian accent to chaos is excellent,but after replacing the file,they continue to speak with frankish accent...

  2. #22
    randir14's Avatar Ordinarius
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    Default Re: Skins for CoW

    Quote Originally Posted by PSIHOPAT View Post
    But...about accents.....the idea for giving mongolian accent to chaos is excellent,but after replacing the file,they continue to speak with frankish accent...
    Yeah I just noticed this as well.

  3. #23
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    Quote Originally Posted by randir14 View Post
    Wow nice Khorne reskin, and good job changing the faction accents. Could you also give Dwarfs the Scottish accent?
    I thought I did

    Quote Originally Posted by PSIHOPAT View Post
    @~Beren~

    Nice done with chaos men.

    But...about accents.....the idea for giving mongolian accent to chaos is excellent,but after replacing the file,they continue to speak with frankish accent...
    Quote Originally Posted by randir14
    Yeah I just noticed this as well.
    Hmm, try removing event.dat and event.idx from your sounds folder. Don't delete them, just move them somewhere that is not in your sounds folder.

    The next time you run the mod, it should rebuild the files.
    Tell me if it works.
    Last edited by ~Beren~; January 06, 2010 at 07:45 PM.

  4. #24

    Default Re: Skins for CoW

    you are gonna give mutations to the marauders of tzeentch??

    btw awsome khorne skins, the blood god probably is happy lol

  5. #25
    randir14's Avatar Ordinarius
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    Default Re: Skins for CoW

    Quote Originally Posted by ~Beren~ View Post
    I thought I did





    Hmm, try removing event.dat and event.idx from your sounds folder. Don't delete them, just move them somewhere that is not in your sounds folder.

    The next time you run the mod, it should rebuild the files.
    Tell me if it works.
    Yep it works now after removing those files.

  6. #26
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    Quote Originally Posted by Karion View Post
    you are gonna give mutations to the marauders of tzeentch??

    btw awsome khorne skins, the blood god probably is happy lol
    As much as I want to make each of them unique, I'm afraid I'm only limited to skinning.
    I could probably add some small tentacle-like protrusions on their bodies... as textures, of course.

    However, I'm not sure how it'll turn out.


    Quote Originally Posted by randir14 View Post
    Yep it works now after removing those files.
    Ah, that's good to know.
    I'll include the new instructions.
    Last edited by ~Beren~; January 06, 2010 at 08:19 PM.

  7. #27

    Default Re: Skins for CoW

    is ok, it hink is better if just paint his armor of a dark blue more easy to do for you

  8. #28
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW

    Quote Originally Posted by ~Beren~ View Post
    As much as I want to make each of them unique, I'm afraid I'm only limited to skinning.
    I could probably add some small tentacle-like protrusions from their bodies... as textures, of course.
    My suggestion is to make their legs and hands deformed...unnatural..in some parts...one hand to be bigger than other...

    If you chose to give them tentacle,put them in strange places...few small in the back...one from the part of the face where is no mutation...something like that...

    You can eventually alter one of their eyes...placing one small tentacle there,with the eye at the terminal of the tentacle...or maybe more...

    something very weird and shocking...
    Last edited by PSIHOPAT; January 06, 2010 at 08:23 PM.

  9. #29

    Default Re: Skins for CoW

    he is only gonna reskin, deform the arms and legs mean remodel the marauders

  10. #30
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW

    Not marauders

    They are humans

    Chosen warriors are "Blessed"

  11. #31
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    Quote Originally Posted by PSIHOPAT View Post
    Not marauders

    They are humans

    Chosen warriors are "Blessed"
    Tzeentch Marauders don't have any mutations?

    I saw a lot of concept art that depicts them with claws for hands. Then again... they are from Warhammer Online, and I'm not sure just how fluffy that game is. I did like the pale-ish blue-tinted skin they have. It would certainly make them unique from the other marauders.

  12. #32

    Default Re: Skins for CoW

    war online had great concepts but the lore of the game is not exactly the same of fantasy, basically the SoC never happend and only the marauder have mutations (in the left arm only) while the chosens no

    about the skin of the marauder i cant say a exactly color, more of the marauders minis i find arent themed with tzeentch

  13. #33
    KainofNosgoth's Avatar Civis
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    Default Re: Skins for CoW

    Anyway to make the Silvania Blood Dragons look more vampiric or intimidating in the face?
    My Sig was created by Blackomur89(God Rest His Soul)

  14. #34
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW

    Quote Originally Posted by KainofNosgoth View Post
    Anyway to make the Silvania Blood Dragons look more vampiric or intimidating in the face?
    Once I get permission and I finish reskinning the chaos factions, I'll see what I can do.

  15. #35
    KainofNosgoth's Avatar Civis
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    Default Re: Skins for CoW

    How exactly do you edit the skins... I haven't done any mod work before and alittle curious?
    My Sig was created by Blackomur89(God Rest His Soul)

  16. #36
    randir14's Avatar Ordinarius
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    Default Re: Skins for CoW

    You need the .texture to .dds converter, you then edit the .dds file in photoshop and when you're done convert it back to .texture

  17. #37
    KainofNosgoth's Avatar Civis
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    Default Re: Skins for CoW

    Quote Originally Posted by randir14 View Post
    You need the .texture to .dds converter, you then edit the .dds file in photoshop and when you're done convert it back to .texture
    Thanks!
    My Sig was created by Blackomur89(God Rest His Soul)

  18. #38
    KainofNosgoth's Avatar Civis
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    Default Re: Skins for CoW

    Quote Originally Posted by ~Beren~ View Post
    Tzeentch Marauders don't have any mutations?

    I saw a lot of concept art that depicts them with claws for hands. Then again... they are from Warhammer Online, and I'm not sure just how fluffy that game is. I did like the pale-ish blue-tinted skin they have. It would certainly make them unique from the other marauders.
    It would be nice if every Chaos faction's marauders had different looks to them to represent their god... Nurgle could have the beginning signs of decay and rot on their bodies!

    Sorry about the double post... didn't realize I did it till after!
    My Sig was created by Blackomur89(God Rest His Soul)

  19. #39

    Default Re: Skins for CoW

    This is amazing - I was about 2/3rds the way through Dedicated Marauders myself, and these have just blown mine out of the water... +Rep.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
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  20. #40
    Werebear's Avatar For Mother Russia
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    Default Re: Skins for CoW

    Good work!

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