Very nice work indeed! Have you coverd the shadow warriors as well in your high elf makeover?
Very nice work indeed! Have you coverd the shadow warriors as well in your high elf makeover?
~Beren~
And where here "reskin"? You simply have painted them?
And what for it? If you are able to make units - better then have made something new. Then there would be an advantage.
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I had a look at the chaos units, and they now all seems (marauders + chaos knights at least from your screenshot) to get the Khorne reddish colour. Is it only for Khorne faction or will let say Slaanesh get the same reddish hue ?
Otherwise it is good looking.
yep keep it up!
Nice job, when you reskin the Nurgle units maybe you can give them rotten and festering skin like in these pictures
http://mythicmktg.fileburst.com/war/...apothecary.jpg
http://mythicmktg.fileburst.com/war/...gle_Zealot.jpg
I have a suggestion.
Not to recolour Khorne chaos warriors and knights entirely (marauders is ok) that they differed from champions more strongly.
For other gods it will work cause theirs champs differ more strongly.
YES NICE JOB ON THE ACCENTS!!! hehe can u make orks english and dwarfs scottish then its all good Pretty plz
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Greate work Beren! Thanks to you Chaos vs Chaos battles won't be so confusing any more.
Great work Beren!, i especially think the Elfs, and Kiflev needs a little color tweaks, .....from what i see on the ss the elfs are ok now, in vanilla they was too"neon blue".
Some Kiflev units are "overcolored", dont now how to explain, i mean the colors are too bright..will be graet if u can change this too.
For my taste...Kislev look wonderful
Edit :
I have problems with chaos mongolian accent.
It is weird...
i replaced the folder "descr_sounds_accents.txt" and i deleted from sounds "events.dat" and "events.idx"...but is weird...
If i play with one chaos faction,he remain without voices, but other chaos factions have mongolian accent.
Any chaos faction chosen by me remain without voices...but other have mongolian voices accent.
Any help/idea ?
Last edited by PSIHOPAT; January 07, 2010 at 08:01 AM.
I've made their cloaks slightly darker, so they don't really stand out amongst the Elven units anymore.
A couple of more tweaks to the other units, and I'll be able to release the pack later today.
Well, it was easy to reskin the Khorne followers since I have a lot of resources already available within the mod. It was a matter of swapping textures from the Khorne chosen units to make my work easier. That's why I was able to finish the pack within a day.
But I assure you, in the next skinpack (Nurgle) I'll be adding some of my own textures
No, the skinpack will only affect Khorne's units. The other factions should remain untouched... until I make reskins for them, I mean
Don't you worry, randir.
Indeed I have used those and many other pics as reference for Nurgle.
Expect a preview later today. I want to know what you guys will think of it.
Well, they already differ through the helmets and equipment they're using.
What do you suggest I change about them?
Hmmm, I could have sworn I made Dwarves have a Scottish accent
Is anyone else experiencing this?
Which faction were you playing?
I'll have to test it out myself to see what the problem is.
And by chosen units without voices, do you mean they don't make any sound when they taunt or give out orders?
EDIT: Here's a preview of a WIP Nurgle chaos warrior unit:
Spoiler Alert, click show to read:
Any improvements I should do...?
Last edited by ~Beren~; January 07, 2010 at 03:17 PM.
~Beren~
Men...problem with chaos is with voices for their general for srat. map
Any chaos faction chosen by me for play,have problem=>generals,agents,don't speak
Other chaos factions speak when i click on they.
That is very odd.
So any chaos faction you play as has no voice but the AI chaos factions do?
I'll give it a look.
EDIT: I think I know why you can't hear the voices on the strat map. It's not an error, but a limitation with M2TW sound files.
I'm pretty sure that CA didn't intend for the Mongols to be playable as a faction for the campaign, which is why they didn't include voices for the player. I'll have to find a way to add the necessary sound files so you can hear your army acknowledge you.
For now, it's just something you'll have to deal with, I'm afraid. At least, they have voices (taunts, commands) on the battle map.
Last edited by ~Beren~; January 07, 2010 at 03:42 PM.
Might just be me but I like not hearing my generals/agents talking crap everytime I click them on the strat map . Excellent work so far.
@Leesin
I like exactly what you don't like in this point.
~Beren~
Yea man...you guessed the problem..
About your photo from post #52
Leaving helmets and shields black...is that intended or not ?
i ask that because Khorne are completely red painted at armors...
My suggestion is...if you choose this stile green/black => make their shields and helmets green , and chest,legs&arms, black...but models like chains and other metallic things,to have silver appearance,for best visual aspect...and even chain mail and yellow models to be metallic/silver...well maybe a bit rust in some parts can be good...but not entirely...and skulls to be colored with the color of skeletons..not yellow...
Also...don't forget about models when the unit is upgraded
Last edited by PSIHOPAT; January 07, 2010 at 04:40 PM.
make the weapons of the warriors a bit dirty with blood and oxide, the warrior itself is very nurgle now maybe in the helmet you can make a hole were we can see a rotten eye or rotten meat from the face
Don't worry about the helmets and shields. I have yet to finish adding textures to those which is why it's still a WIP
They will be fully colored like the warriors of Khorne.
I made the trimmings of the armor silver, although it's hard to see from the pics.Originally Posted by PSIHOPAT
And the upgraded models for the chaos warriors use the same texture file.
That's a good idea.Originally Posted by Karion
I'll implement that into my skins.
~Beren~
Also maybe you will want to chose another color for Screamers of Tzeentch and another color for mounts of demoness.