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Thread: Skins Workshop

  1. #101

    Default Re: Skins for CoW: Jan. 9 - Nurgle Pack Released!

    Nice work!

  2. #102
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Updated the High Elves.

    I gave them better shield textures thanks to Timorfeys. Don't mind the low-res trees. Cinematic Editor tends to lower my settings.
    Spoiler Alert, click show to read: 




    It's not perfect, but I tried to make the textures fit as much as I could.
    And I know I said that I would take a break, but I'm addicted now
    Last edited by ~Beren~; January 09, 2010 at 10:52 PM.

  3. #103

    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    That is the tweaking that was needed!
    Beren perhaps not an addiction but the sign of artistic creative impulses...we dont mind this at all!
    Look forward to seeing more new shields supplied by timorfeys incorporated into your skin pack.

  4. #104

    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Hi Beren!
    I must say that your Nurgle reskin looks awsome! I especially like the look of Chaos knights armoured horses. But I have little problem, the maruders horses are invisible. Any idea what could cause this? I put all the files to respected folders as instructed.
    And a little request, could you make it so that Nurgle mounted Chosen use your aurmored horse model, becouse now there horses are clean and shiny and that doesn't fit Nurgle very much.

    Chears!

  5. #105
    Zikko's Avatar Tiro
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Really nice recolouring, here's some pics to inspire Tzeentch recolour.
    http://mythicmktg.fileburst.com/medi...rofzeentch.jpg
    http://img.war-europe.com/syndic_img...Marauder_s.jpg
    http://mythicmktg.fileburst.com/medi...Marauder02.jpg
    and if you have time/intrest, you could try how tzeentch warriors would look if you used a bit lighter blue.

  6. #106
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Some things ... some of them can be used just as models or redone or parts from them













    Spoiler Alert, click show to read: 
    Last edited by PSIHOPAT; January 10, 2010 at 08:55 AM.

  7. #107
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Quote Originally Posted by MIK TG View Post
    Hi Beren!
    I must say that your Nurgle reskin looks awsome! I especially like the look of Chaos knights armoured horses. But I have little problem, the maruders horses are invisible. Any idea what could cause this? I put all the files to respected folders as instructed.
    And a little request, could you make it so that Nurgle mounted Chosen use your aurmored horse model, becouse now there horses are clean and shiny and that doesn't fit Nurgle very much.

    Chears!
    Wait, I'm confused.

    The horses that marauders use are invisible...but are too clean?
    Can you explain a bit more on this? Are they always invisible or only at certain distances?

    Speaking of the cleanliness of their horses, I could make so that all of the horses have a black texture as seen here:
    Spoiler Alert, click show to read: 


    Quote Originally Posted by Zikko View Post
    Really nice recolouring, here's some pics to inspire Tzeentch recolour.
    http://mythicmktg.fileburst.com/medi...rofzeentch.jpg
    http://img.war-europe.com/syndic_img...Marauder_s.jpg
    http://mythicmktg.fileburst.com/medi...Marauder02.jpg
    and if you have time/intrest, you could try how tzeentch warriors would look if you used a bit lighter blue.
    I plan on using those pics as references, actually.

    @PSIHOPAT

    I can see a good number of those I could use. But it seems that most of them are Empire-related. Is there something about the Empire factions you want me to reskin?

  8. #108
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    nothing special

    It was just some material for you.

    you can use some of them for banners or models...if you like something

    If not now...they will remain here and will be more easy for you when you will search material for work

    At last...even combination of colors you can get as inspiration.
    Last edited by PSIHOPAT; January 10, 2010 at 11:22 AM.

  9. #109
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Quote Originally Posted by PSIHOPAT View Post
    nothing special

    It was just some material for you.

    you can use some of them for banners or models...if you like something

    If not now...they will remain here and will be more easy for you when you will search material for work

    At last...even combination of colors you can get as inspiration.

    Indeed I could.

    I appreciate all of the help you've offered so far

  10. #110

    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Wait, I'm confused.

    The horses that marauders use are invisible...but are too clean?
    Can you explain a bit more on this? Are they always invisible or only at certain distances?
    No! You misunderstood me. I will try to make it clearer.

    1. Nurgle maruder horses are invisible at any distance.
    2. Your Nurgle chaos knights horses are greate.
    3. Nurgle mounted chosen horses are clean and shiny (their armour) thus I think it would be good to replace them (the horses) with your chaos knight armoured horses model. Forget about this point, I took another look at Nurgle Chosen horses and I think they are Ok, all they could use is some dirt.

    Chears!
    Last edited by MIK TG; January 10, 2010 at 03:15 PM.

  11. #111
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW 1.01: Jan. 9 - Nurgle Pack Released!

    Quote Originally Posted by MIK TG View Post
    No! You misunderstood me. I will try to make it clearer.

    1. Nurgle maruder horses are invisible at any distance.
    2. Your Nurgle chaos knights horses are greate.
    3. Nurgle mounted chosen horses are clean and shiny (their armour) thus I think it would be good to replace them (the horses) with your chaos knight armoured horses model.

    Chears!
    1. Hmm, that's odd. I just launched CoW and they work just fine.

    Is anyone else experiencing this problem? I want to know if it's something wrong with the battle_models.modeldb file.

    3. I see what you mean.

    I have yet to skin any chosen unit since I'm focusing on the regular warriors. It won't be a simple copy-and-paste work since the texture placement is different, but I'll see what I can do.

    My reskins are now 1.02 compatible. Check the first page.
    Last edited by ~Beren~; January 10, 2010 at 06:16 PM.

  12. #112
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Skins for CoW: Now 1.02 compatible!

    For anyone who has downloaded the Nurgle Skins:

    Go to your "C:\Program Files\SEGA\Medieval II Total War\mods\teutonic\data\unit_models\_units\warhammer\Chaos\mount\Light_horse\textures" folder and rename "Nurgle__Light_horse_Chaos.texture" to "Nurgle_Light_horse_Chaos.texture". This will fix an error in the Nurgle Marauder Horseman's skin.

  13. #113
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW: Now 1.02 compatible!

    Quote Originally Posted by The Holy Pilgrim View Post
    For anyone who has downloaded the Nurgle Skins:

    Go to your "C:\Program Files\SEGA\Medieval II Total War\mods\teutonic\data\unit_models\_units\warhammer\Chaos\mount\Light_horse\textures" folder and rename "Nurgle__Light_horse_Chaos.texture" to "Nurgle_Light_horse_Chaos.texture". This will fix an error in the Nurgle Marauder Horseman's skin.
    Thank you for discovering the cause of that problem, Pilgrim.
    It's weird that my light horse file is spelled correctly. I never would have figured the cause myself.

    In any case, I'll upload the correct file to fix the problem.

  14. #114
    PSIHOPAT's Avatar Senator
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    Default Re: Skins for CoW: Now 1.02 compatible!

    ~Beren~

    First > thx for your words
    Second > i suggest you to give a little touch to artillery and to paint them with "national" factions colors.

    For dwarfs,i suggest to color their bombard with silver color,little blue,and little gold...and for organ gun,something similar can be made...
    Eventually...one small faction symbol can be painted on each cannon/mortar,from the Empire.

    For chaos cannon,maybe you will find some interesting combination of colors.

    And don't forget catapults...

  15. #115

    Default Re: Skins for CoW: Now 1.02 compatible!

    Go to your "C:\Program Files\SEGA\Medieval II Total War\mods\teutonic\data\unit_models\_units\warhammer\Chaos\mount\Light_horse\textures" folder and rename "Nurgle__Light_horse_Chaos.texture" to "Nurgle_Light_horse_Chaos.texture". This will fix an error in the Nurgle Marauder Horseman's skin.
    Thanks Holy Pilgrim! Now the horses are back.
    But the horses have red armour parts (like that of Khorne). Is this intended?

  16. #116
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW: Now 1.02 compatible!

    Quote Originally Posted by MIK TG View Post
    Thanks Holy Pilgrim! Now the horses are back.
    But the horses have red armour parts (like that of Khorne). Is this intended?
    Try downloading the light horse fix in the Nurgle section.

  17. #117
    randir14's Avatar Ordinarius
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    Default Re: Skins for CoW: Now 1.02 compatible!

    Has anyone else been unable to download the accent mod for the last couple days?

  18. #118
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Skins for CoW: Now 1.02 compatible!

    Here's the accent files (not compatible with 1.02)

    Just make sure you delete your events.dat and events.idx after installing this mod

  19. #119
    ~Beren~'s Avatar Primicerius
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    Default Re: Skins for CoW: Now 1.02 compatible!

    Ah, shoot...

    I've reached the bandwidth limit with Photobucket and they're now forcing me to upgrade if I ever want to show my images again.
    I'll have to move everything to another provider.

    Which is going to be a pain...

  20. #120
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Skins for CoW: Now 1.02 compatible!

    Use imageshack. They let you use tons of space!

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