@PSIHOPAT Hmmm, the new pack fixed your CTD, but the only problem now is the silver horse texture? I could probably fix that, but I need to know if everyone else is experiencing the same problem. For all I know, it could have something to do with your installation of CoW.
Originally Posted by
Vaz
What right do people have to continually criticise work, and complain, when they can't be bothered to put in the leg work to help Beren and other modders like him, to produce the best mod they can? There are a few who just leech others work with little thanks, and it's disappointing, to say the least.
It's quite all right, Vaz. PSIHOPAT has been very helpful these past few days, and I'm thankful for that. If he has a problem then I am willing to help him fix it
As to Beren, lovely work! I'm reinstalling 1.02 this weekend, so should be able to get back to you on that there - I'll go into the Custom battle and test.
Thank you, I'd appreciate that.
Just a question - are these units also placed in the EDB for the Campaign? Cheers!
EBD = export_descr_buildings.txt, correct?
If so, then there is no need. Each faction uses the same model, but they only use one texture file. I merely tweaked the texture paths in battle_models.modeldb to make each faction use separate textures.
Originally Posted by
White Dwarf
Is there a possibility to re-overwrite certain files with the old ones, so that I can use your Elves reskin but keep the colourful shields for High Elven Spearmen?
You wish to keep the original shield textures? Or my reskinned ones?
Originally Posted by
Timorfeys
~Beren~ hi!
We have an idea to use yours new chaos skins as armor upgrade for our next official patch.
How you looking on it?
I'd be honored, Timorfeys.
Regarding the progress with the Tzeentch reskin, I changed my mind of a mixed color pattern for the armor. I tried it in-game, and it was... kind of awkward looking. So, I decided on a full recolor. I used textures from the Tzeentch chosen to save time, and replaced Khorne-ish symbols on their shields with Tzeentch's. Oh, and I also made the skulls transparent so you can see the details better: