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Thread: Daemon Prince Minimod for COWv1.31

  1. #841
    Grymloq's Avatar Domesticus
    Join Date
    Oct 2010
    Location
    Venice, Italy
    Posts
    2,172

    Default Re: Daemon Prince Minimod for COWv1.31


  2. #842

    Default Re: Daemon Prince Minimod for COWv1.31

    OMFG, that is just soooo coool.

  3. #843

    Default Re: Daemon Prince Minimod for COWv1.31

    Thank you friends!

  4. #844

    Default Re: Daemon Prince Minimod for COWv1.31

    Giant Spider!

  5. #845
    Grymloq's Avatar Domesticus
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    Oct 2010
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    2,172

    Default Re: Daemon Prince Minimod for COWv1.31

    It could work better but that's an important progress
    Is it possible also from these great ones to make the small spiders to be ridden by goblins?

  6. #846

    Default Re: Daemon Prince Minimod for COWv1.31

    Is it possible also from these great ones to make the small spiders to be ridden by goblins?
    Yes! wE HAVE IT!

  7. #847
    Grymloq's Avatar Domesticus
    Join Date
    Oct 2010
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    2,172

    Default Re: Daemon Prince Minimod for COWv1.31

    wonderful!!!

  8. #848

    Default Re: Daemon Prince Minimod for COWv1.31

    Hello for everyone!
    I need for hotsit submod 3d modellers and animators!!

  9. #849

    Default Re: Daemon Prince Minimod for COWv1.31

    Does this work for 1.41

  10. #850

    Default Re: Daemon Prince Minimod for COWv1.31

    Where is download link?

  11. #851
    Reiksfart's Avatar Senator
    Join Date
    Apr 2010
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    Southern Philippines
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    1,093

    Default Re: Daemon Prince Minimod for COWv1.31

    Most if not all of this submod is included in the official release. The parts which are not playable you can add in yourself. Some might just need an EDU entry while others could also need a battlemod.db entry and/or a descr_mount entry.

    Hardly worth the effort though, most of what is not working in game isn't for a reason. They need animations. Greater Daemons especially don't look good using an existing animation.

  12. #852

    Default Re: Daemon Prince Minimod for COWv1.31

    Quote Originally Posted by Reiksfart View Post
    Most if not all of this submod is included in the official release. The parts which are not playable you can add in yourself. Some might just need an EDU entry while others could also need a battlemod.db entry and/or a descr_mount entry.

    Hardly worth the effort though, most of what is not working in game isn't for a reason. They need animations. Greater Daemons especially don't look good using an existing animation.
    Thank you for clearing that up. Can I ask you if there are other sub modes now included in the mod? 1.4.4?

  13. #853
    Lazy's Avatar Biarchus
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    Default Re: Daemon Prince Minimod for COWv1.31

    but... where is the download link?
    i understand the post above that: there is none!
    i have edit files by myself.... if thats true... whats the purpose of this thread?!

  14. #854

    Default Re: Daemon Prince Minimod for COWv1.31

    I can not find the download link, I wanted to try to import the great unclean ones in 1.5.1 ... can anyone help me?

  15. #855
    T&D's Avatar Vicarius
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    2,843

    Default Re: Daemon Prince Minimod for COWv1.31

    Just pm to Mesn or Lord Necromancer.

  16. #856

    Default Re: Daemon Prince Minimod for COWv1.31

    I found everything I was looking in another thread (Reiksfart's Stinkers submod), and after downloading the material I tried to manually add the nurglegiant in 1.5.1. I think I did everything right by changing all the files you need to edit when you create a new unit but unfortunately I have a crash when starting the game: (

    in the remote hope that someone is able and willing to help me attach the error log:
    it seems that I did not list the entry for the file in nurglegiant model_battle but I did it! and I also put it in your descr_mount!
    looking in the forums I read that maybe it's a problem of the number of serialization but I tried to increase it to 1,2,3,4,5 and I just get a black screen and then a crash

    02:09:52.120 [system.rpt] [always] CPU: SSE2
    02:09:52.121 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    02:09:52.125 [system.io] [always] mounted pack packs/data_0.pack
    02:09:52.126 [system.io] [always] mounted pack packs/data_1.pack
    02:09:52.126 [system.io] [always] mounted pack packs/data_2.pack
    02:09:52.127 [system.io] [always] mounted pack packs/data_3.pack
    02:09:52.128 [system.io] [always] mounted pack packs/data_4.pack
    02:09:52.128 [system.io] [always] mounted pack packs/localized.pack
    02:09:52.129 [system.io] [always] mounted pack mods/call_of_warhammer/packs/data.pack
    02:09:52.129 [system.io] [always] mounted pack mods/call_of_warhammer/packs/localized.pack
    02:09:52.342 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/menu_english.txt.strings.bin is missing
    02:09:52.422 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/expanded.txt.strings.bin is missing
    02:09:52.533 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/diplomacy.txt.strings.bin is missing
    02:09:52.658 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/diplomacy_speech.txt.strings.bin is missing
    02:09:52.836 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/missions.txt.strings.bin is missing
    02:09:52.896 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/shortcut.txt.strings.bin is missing
    02:09:54.649 [data.missing] [warning] missing/invalid cursor for ANISELECT
    02:09:54.652 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    02:09:54.655 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    02:09:54.666 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    02:09:54.666 [data.missing] [warning] missing/invalid cursor for DRAGGING
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    02:09:54.668 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    02:09:54.669 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    02:09:54.669 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    02:09:54.669 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    02:09:54.669 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    02:09:54.669 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    02:09:54.935 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/religions.txt.strings.bin is missing
    02:09:54.941 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/climates.txt.strings.bin is missing
    02:09:55.379 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/descr_mount.txt, at line 1218, column 1
    Could not find battle model for mount 'nurglegiant'.
    02:09:55.561 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/event_titles.txt.strings.bin is missing
    02:09:55.575 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/event_strings.txt.strings.bin is missing
    02:09:56.288 [system.io] [warning] open: mods/Call_of_Warhammer/data/text/export_units.txt.strings.bin is missing
    02:09:57.536 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_unit.txt, at line 12984, column 2
    Could not find mount battle model for unit type 'nurglegiant'.


    02:09:57.537 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Call_of_Warhammer/data/export_descr_unit.txt.


    02:09:57.598 [game.script.trigger] [info]
    Event triggers information:
    02:09:57.598 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
    02:09:57.598 [game.script.trigger] [info] 000 triggers tested by event ExecutesASpyOnAMission
    02:09:57.598 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
    02:09:57.598 [game.script.trigger] [info] 000 triggers tested by event FactionTurnStart
    02:09:57.598 [game.script.trigger] [info] 000 triggers tested by event PopeElected
    02:09:57.598 [game.script.trigger] [info] 000 triggers tested by event InterFactionMarriage
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event LesserGeneralOfferedForAdoption
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event FatherDiesNatural
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedDiplomacy
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event SufferAssassinationAttempt
    02:09:57.599 [game.script.trigger] [info] 000 triggers tested by event SufferDenouncementAttempt
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event SettlementUpgraded
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event FactionAllianceDeclared
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event TileSeen
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event CityRebels
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionHeir
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
    02:09:57.600 [game.script.trigger] [info] 000 triggers tested by event ExecutesAnAssassinOnAMission
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event GiveMoney
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event PriestBecomesHeretic
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event BriberyMission
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event DiplomacyMission
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowRaces
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event PreBattle
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedBribery
    02:09:57.601 [game.script.trigger] [info] 000 triggers tested by event SpyMission
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event GuildUpgraded
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralRouted
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event GuildDestroyed
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event Birth
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event SabotageMission
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingDestroyed
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
    02:09:57.602 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event GeneralJoinCrusade
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event GovernorUnitTrained
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event CharacterMarriesPrincess
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnStart
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event AssassinCaughtAttackingPope
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event OfferedForAdoption
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
    02:09:57.603 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event Insurrection
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event CharacterAttacksCrusadingGeneral
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingCompleted
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedAssassination
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
    02:09:57.604 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionHeir
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event SackSettlement
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event EscPressed
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event InquisitorAppointed
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSabotage
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event GeneralAbandonCrusade
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsGeneral
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event OccupySettlement
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event GeneralDevastatesTile
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    02:09:57.605 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event Forgiveness
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnStart
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event UpdateAttitude
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event OfferedForMarriage
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEnd
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event FactionExcommunicated
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event GeneralArrivesCrusadeTargetRegion
    02:09:57.606 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionSuccess
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsResidence
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRiots
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event DenouncementMission
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event CardinalPromoted
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionFailed
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event BuildingDestroyed
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    02:09:57.607 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event UnitTrained
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event BattleDeploymentPhaseCommenced
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event CharacterBecomesAFather
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    02:09:57.608 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event LeaderDestroyedFaction
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionLeader
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event FactionWarDeclared
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event GovernorAgentCreated
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event AcceptBribe
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    02:09:57.609 [game.script.trigger] [info] 000 triggers tested by event BuildingCompleted
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event ExterminatePopulation
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event FactionTradeAgreementMade
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event FactionBreakAlliance
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event Idle
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event CharacterComesOfAge
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    02:09:57.610 [game.script.trigger] [info] 000 triggers tested by event PostBattle
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event ArmyTakesCrusadeTarget
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event PreBattleWithdrawal
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSpyingMission
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event NewAdmiralCreated
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event CharacterMarries
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    02:09:57.611 [game.script.trigger] [info] 000 triggers tested by event VotedForPope
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event CardinalRemoved
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event AssassinationMission
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptor
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event CharacterDamagedByDisaster
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event GiveSettlement
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRebels
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event Disaster
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event RefuseBribe
    02:09:57.612 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event CharacterNearHeretic
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event GeneralTakesCrusadeTarget
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event AgentCreated
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event Transgression
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
    02:09:57.613 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event Demeanour
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    02:09:57.614 [game.script.trigger] [info] 000 triggers tested by event EventCounter

  17. #857

    Default Re: Daemon Prince Minimod for COWv1.31

    resolved

  18. #858
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Location
    Republica de Venezuela
    Posts
    6,704

    Default Re: Daemon Prince Minimod for COWv1.31

    So... is this mod still up or something?
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  19. #859
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,443

    Default Re: Daemon Prince Minimod for COWv1.31

    i would like to ask if anyone can post an edu entry for giant unit.

    BETTER PIKES
    https://www.twcenter.net/forums/show...2#post16143112

    THE PIKE WARS HAVE BEGUN!

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