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Thread: Guide to the ETW map

  1. #21
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Guide to the ETW map

    Maybe you could open them if you convert them to ms3d files in KnightErrant's converter and then open them in Milkshape 3D?
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  2. #22

    Default Re: Guide to the ETW map

    I was checking the db tables and 4 seem relevant to the campaign map.

    campaign_map_playable_areas: whether a region is a trade theatre or playable region, and what maps the display uses.

    campaign_map_settlements: names of settlements

    campaign_map_slots: location of resources

    campaign_map_towns_and_ports: names of towns and ports, and types of towns
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #23

    Default Re: Guide to the ETW map

    I apologise if I sound ignorant about what is happening here, but when I think of splines I think of this:

    I assume that's what we're dealing with. I'm wondering if there's a way to open them in 3ds Max. Unfortunately, I don't have either ETW or Max installed at the moment but I would be willing to take a look when I have more time later this week (unless someone else with Max can). Out of interest what is the file extension for these files?

    Also a possible point for future reference, you can export splines that you have made in adobe illustrator to autoCAD.
    Last edited by toxicpiano; May 11, 2010 at 07:14 AM.

  4. #24
    Hazbones's Avatar Senator
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    Default Re: Guide to the ETW map

    Quote Originally Posted by toxicpiano View Post
    I apologise if I sound ignorant about what is happening here, but when I think of splines I think of this:

    I assume that's what we're dealing with. I'm wondering if there's a way to open them in 3ds Max. Unfortunately, I don't have either ETW or Max installed at the moment but I would be willing to take a look when I have more time later this week (unless someone else with Max can). Out of interest what is the file extension for these files?

    Also a possible point for future reference, you can export splines that you have made in adobe illustrator to autoCAD.
    Yes, rigid_spline files are what we are talking about but I don't have a program that will open them right now. I could try to dig up my milkshape copy but I don't feel like messing with it right now. Adobe or Autocad can do the same thing if I had them. If you can take a look at the rigid_spline files for the regions and post what they look like and if you can see any coordinates for them that would be helpful.

  5. #25

    Default Re: Guide to the ETW map

    Where are the spline files located?

  6. #26
    Hazbones's Avatar Senator
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    Default Re: Guide to the ETW map

    I do not have ETW only NTW. If you have NTW installed the rigid_spline files are in the rigidmodels.pack in the main NTW data folder. Open it with PFM and look for the campaign_borders file. In it there are lots of region border files. I hope someone can post a pic of what those spline files look like and please report if you can spot any coordinates associated with the spline.

  7. #27

    Default Re: Guide to the ETW map

    Quote Originally Posted by Hazbones View Post
    I saw those connectivity entries as well but I was zipping through them and cannot recall what info they show? Do you know what they are displaying?

    Does anyone have a 3D program that will open the spline files? Really any of them can open a spline I just don't have one... I really want to see what those splines look like and if they give coordinates.
    They are related with CAI_WORLD_REGION_HLCIS. Connections with neighbors? This little horse carriage that is carrying around goods and stuff?

    Quote Originally Posted by uanime5 View Post
    I was checking the db tables and 4 seem relevant to the campaign map.
    campaign_map_playable_areas: whether a region is a trade theatre or playable region, and what maps the display uses.
    campaign_map_settlements: names of settlements
    campaign_map_slots: location of resources
    campaign_map_towns_and_ports: names of towns and ports, and types of towns
    I think the most important is empires_regions_junct_tables, but PFM cannot open it. I'll try to make it accessible.




  8. #28

    Default Re: Guide to the ETW map

    Quote Originally Posted by Hazbones View Post
    I do not have ETW only NTW. If you have NTW installed the rigid_spline files are in the rigidmodels.pack in the main NTW data folder. Open it with PFM and look for the campaign_borders file. In it there are lots of region border files. I hope someone can post a pic of what those spline files look like and please report if you can spot any coordinates associated with the spline.
    Oh, I see. I reinstalled Empire instead of Napoleon. Has anyone found spline files in ETW?

  9. #29
    Hazbones's Avatar Senator
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    Default Re: Guide to the ETW map

    Without ETW installed I cannot give a precise location but look in the data/campaign folders and see if you can find splines there maybe in sub folders?

  10. #30
    Hazbones's Avatar Senator
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    Default Re: Guide to the ETW map

    Quote Originally Posted by husserlTW View Post
    I think the most important is empires_regions_junct_tables, but PFM cannot open it. I'll try to make it accessible.
    OOoooo! Let us know how that works out. Opening new tables is like opening Christmas gifts. You never know what you'll get and there is a 50/50 chance it will be either something good or disappointing.

  11. #31

    Default Re: Guide to the ETW map

    ETW may not use rigid_spline files because it only has one campaign, while NTW has 3 campaigns set in different areas (Italy, Egypt, and Europe).

    The NTW rigid_spline files are in the 'napoleon total war\data\campaign_maps\[campaign name]\display\Borders' ([campaign name] represents one of the folders in the 'campaign_maps' folder). There is no equivalent folder in ETW but the main.pack/campaign/coastline has several rigid.mesh files that show what the coastline should look like.

    Quote Originally Posted by husserlTW View Post
    I think the most important is empires_regions_junct_tables, but PFM cannot open it. I'll try to make it accessible.
    Another interesting one is 'regions_table' which lists all the regions, their continent, and a RBG colour. The RBG colour matches the colours used on the lookup.tga files in the campaign_maps folder. This file also lists 21 unplayable regions, which don't have an RBG colour even though they have a RBG colour on the lookup.tga files.

    amazonas
    arabia
    central_africa
    china
    congo_impassable
    east_africa
    greenland
    hausa
    himalayas
    hindukush
    indochina
    ivory_coast
    kalahari
    northwest_territorys
    rift_valley
    sahara
    siberia
    south_africa
    turkoman
    unexplorable
    western_plain
    Last edited by uanime5; May 12, 2010 at 12:09 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  12. #32

    Default Re: Guide to the ETW map

    has anyone found the files for the 'table' and 'drawn map' edges?

  13. #33
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guide to the ETW map

    Great work!
    My chances that there will be a day when we would be able to change the map, or at least add regions have increased. +rep.
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  14. #34

    Default Re: Guide to the ETW map

    Tried editing the europe_lookup.tga to see if it affected the boundaries. It didn't.

    Though I did learn that you have to save this file in the 'indexed color' mode, rather than 'RBG color' or ETW will crash. Not sure what the difference is.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  15. #35

    Default Re: Guide to the ETW map

    Quote Originally Posted by uanime5 View Post
    Tried editing the europe_lookup.tga to see if it affected the boundaries. It didn't.

    Though I did learn that you have to save this file in the 'indexed color' mode, rather than 'RBG color' or ETW will crash. Not sure what the difference is.
    I edited the visible_area.dds so it was completely white instead of a white blob, replaced the old file in the main.pack and there was no effect either.

  16. #36

    Default Re: Guide to the ETW map

    I found a program that lets me view the rigid mesh files. Here is what the 'land.rigid_mesh' looks like:

    Spoiler Alert, click show to read: 


    Here is what's in the coastline_group19.rigid_mesh.



    I can't open the cs2 version of the coastline files, so I know what's in coastline_group19.rigid_mesh but not the coastline_group19.cs2.rigid_mesh file.


    I've also looked at many of the 'outline/connectivity' entries to try to find a pattern. Here are the entries for malta, corsica, sardinia, and naples. The first number is the first entry, the hyphenated numbers in brackets are the second and third entry (I believe they represent distance).

    As some regions have several 'outlines' I have put each one on a separate line. Since some 'outline' entries contain multiple 'connectivity' entries I separated them with a comma and listed them in the order they're listed.

    malta
    3145728 (0-8)

    corsica
    3145728 (0-36)

    sardinia
    3145728 (0-12), 3801090 (13-16)
    3801090 (0-7), 3145728 (8-15)
    3145728 (0-27), 3801088 (28-31), 3145728 (32-38), 3801089 (39-46)

    naples
    3145728 (0-80), 3145731 (81-85)
    3145728 (0-51), 4194304 (52-88), 4128768 (89-93), 3866626 (94-103), 4128768 (104-107), 3145728 (108-165), 3145731 (166-171)
    3866627 (0-33)
    3866625 (0-9), 4128769 (10-13)
    3866625 (0-33)

    I'm not sure what these numbers represent but as all 4 use 3145728 it's unlikely that they're a type of coordinate as they only border they share is with the sea. I don't know why some numbers are repeated.

    To further determine whether these numbers are coordinates I compared them to the 'outline/connectivity' entries for england, ireland, and scotland.

    england
    1376256 (0-75), 6029312 (76-127), 6029314 (128-145), 6029312 (146-146), 6815744 (147-149), 2359334 (150-159), 6815744 (160-217), 7471104 (218-232), 6684672 (233-294)
    2359338 (0-20)
    2359334 (0-43)
    2359341 (0-10)
    6684672 (0-15)
    6029312 (0-10)

    scotland
    6815744 (0-67), 7471106 (68-73), 2031619 (74-78), 7471106 (79-89), 1376256 (90-187), 6684673 (188-252), 6684674 (253-255), 6684672 (256-275), 5963776 (276-290)
    1376256 (0-73)
    6815744 (0-33), 1376256 (34-56), 7471104 (57-67), 2031619 (68-70), 7471104 (71-76)
    6684673 (0-10)
    6815744 (0-40)

    ireland
    6684672 (0-61), 6684674 (62-65), 6684673 (66-83), 1376256 (84-218)
    2031618 (0-9)

    While all three use several numbers the range of these numbers (1376256-7471106) makes it unlikely they're coordinates. However they seem to be telling ETW to do something.
    Last edited by uanime5; May 14, 2010 at 11:17 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  17. #37
    Robertclive's Avatar Primicerius
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    Default Re: Guide to the ETW map

    Go Uanime woot woot

  18. #38
    Hazbones's Avatar Senator
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    Default Re: Guide to the ETW map

    So does this mean that we really only got what is represented in the mesh to play with? Hopefully it doesn't rule out a world map.

  19. #39

    Default Re: Guide to the ETW map

    Quote Originally Posted by Hazbones View Post
    So does this mean that we really only got what is represented in the mesh to play with? Hopefully it doesn't rule out a world map.
    If we can edit the mesh files we should be able to change ETW. As there are already several regions not represented in the mesh it's purpose may be to hide things from the player.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  20. #40
    Last edited by Rizz; May 15, 2010 at 12:03 PM.

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