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Thread: Screenshots and AARs

  1. #1

    Default Screenshots and AARs

    Post your screenshoots and AAR in this section ^^
    we are interested on your experience in the mod and this can also help others to evaluate the mod before downloading ^^

    Rome:Total War:Res Bellicae Proud team leader

  2. #2
    mgabor27's Avatar Tiro
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    Default Re: Screenshots and AARs

    Listen to the modder and post many-many pictures! Unfortunately I coluldn't try to play this so waited mod yet and I think just 2 weeks after I have enough time to play with it. But It would be nice to see many pictures about the mod (especially about the persian-greek wars for me)!

  3. #3

    Default Re: Screenshots and AARs



    Rome:Total War:Res Bellicae Proud team leader

  4. #4

    Default Re: Screenshots and AARs

    ): My computer can't even play it without lagg even on the lowest settings possible

  5. #5

    Default Re: Screenshots and AARs

    russik try this

    we have a Low res Guide too

    Hope it helps ^^
    i'm not happy to see fans with lag

    1) go to data\terrain and replace "aerial_map" with the "aerial_map_low" folder and the "battlefield" folder with "low res battlefield" folder
    just rename the folders and backup the originals

    2)go to data/descr_climates.txt
    make a backup.open it.delete everything in and replace it all with this code

    Spoiler Alert, click show to read: 


    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;
    ; heat range 1-4 modded (zero would mean no armour effects to fatigue at all)
    ;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    climates
    {
    temperate_grassland_fertile
    sandy_desert
    rocky_desert
    swamp
    temperate_grassland_infertile
    temperate_forest_deep
    temperate_forest_open
    test_climate
    highland
    alpine
    sub_arctic
    semi_arid
    }

    climate temperate_grassland_fertile
    {
    colour 237 20 91
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1



    battle_vegetation
    dense_forest medi_dense_forest
    dense_scrub medi_dense_scrub

    battle_winter_vegetation
    dense_forest medi_dense_forest
    dense_scrub medi_dense_scrub
    env_map data/battlefield/envmaps/grass.dds
    }

    climate sandy_desert
    {
    colour 102 45 145
    heat 4

    strategy summer sparse_tree palm_b.CAS 1


    battle_vegetation
    dense_forest dense_pine
    dense_scrub medi_dense_scrub

    battle_winter_vegetation
    dense_forest winter_dense_pine
    dense_scrub medi_dense_scrub
    env_map data/battlefield/envmaps/grass.dds
    }

    climate rocky_desert
    {
    colour 146 39 143
    heat 3

    strategy summer sparse_tree palm_b.CAS 1


    battle_vegetation
    dense_forest rocky_desert_rock
    dense_scrub rocky_desert_scrub

    battle_winter_vegetation
    dense_forest rocky_desert_rock
    dense_scrub rocky_desert_scrub
    env_map data/battlefield/envmaps/grass.dds
    }

    climate swamp
    {
    colour 255 242 0
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1


    battle_vegetation
    dense_forest grass_infert_dense_forest
    dense_scrub grass_infert_dense_scrub

    battle_winter_vegetation
    dense_forest grass_infert_dense_forest_win
    dense_scrub grass_infert_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }

    climate temperate_grassland_infertile
    {
    colour 237 28 36
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1


    battle_vegetation
    dense_forest grass_infert_dense_forest
    dense_scrub grass_infert_dense_scrub

    battle_winter_vegetation
    dense_forest grass_infert_dense_forest_win
    dense_scrub grass_infert_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }

    climate temperate_forest_open
    {
    colour 242 101 34
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1


    battle_vegetation
    dense_forest forest_open_dense_forest
    dense_scrub forest_open_dense_scrub

    battle_winter_vegetation
    dense_forest forest_open_dense_forest_win
    dense_scrub forest_open_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }

    climate temperate_forest_deep
    {
    colour 247 148 29
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1


    battle_vegetation
    dense_forest forest_deep_dense_forest
    dense_scrub forest_deep_dense_scrub

    battle_winter_vegetation
    dense_forest forest_deep_dense_forest_win
    dense_scrub forest_deep_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }

    climate test_climate
    {
    colour 236 0 140
    heat 1

    strategy summer sparse_tree deciduous_A.CAS 1


    battle_vegetation
    dense_forest medi_dense_forest
    dense_scrub medi_dense_scrub

    battle_winter_vegetation
    dense_forest medi_dense_forest
    dense_scrub medi_dense_scrub
    env_map data/battlefield/envmaps/grass.dds
    }

    climate highland
    {
    colour 141 198 63
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1


    battle_vegetation
    dense_forest highland_dense_forest
    dense_scrub highland_dense_scrub

    battle_winter_vegetation
    dense_forest highland_dense_forest_win
    dense_scrub highland_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }

    climate alpine
    {
    colour 57 181 74
    heat 1
    winter

    strategy summer sparse_tree deciduous_A.CAS 1


    strategy winter sparse_tree deciduous_A_winter.CAS 1


    battle_vegetation
    dense_forest alpine_dense_forest
    dense_scrub alpine_dense_scrub

    battle_winter_vegetation
    dense_forest alpine_dense_forest_win
    dense_scrub alpine_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }

    climate sub_arctic
    {
    colour 0 166 81
    heat 1
    winter

    strategy summer sparse_tree conifer_a.cas 1


    strategy winter sparse_tree conifer_a_winter.cas 1


    battle_vegetation
    dense_forest sub_arctic_dense_forest
    dense_scrub sub_arctic_dense_scrub

    battle_winter_vegetation
    dense_forest sub_arctic_dense_forest_win
    dense_scrub sub_arctic_dense_scrub_win
    env_map data/battlefield/envmaps/grass.dds
    }


    climate semi_arid
    {
    colour 0 114 188
    heat 2

    strategy summer sparse_tree deciduous_A.CAS 1


    battle_vegetation
    dense_forest semi_arid_dense_forest
    dense_scrub semi_arid_dense_scrub

    battle_winter_vegetation
    dense_forest semi_arid_dense_forest
    dense_scrub semi_arid_dense_scrub
    env_map data/battlefield/envmaps/grass.dds
    }


    Rome:Total War:Res Bellicae Proud team leader

  6. #6

    Default Re: Screenshots and AARs

    Now my turn to post some screens.. XD



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    RES BELLICAE Proud Team Member

    Sound&Video Editing, Skinner, Tester&Debugger, Public Relations, Web Designer, BETA Tester

  7. #7

    Default Re: Screenshots and AARs

    Roman Legionis XXI Rapax battle the Scythian Tribes.






















  8. #8

    Default Re: Screenshots and AARs

    great screens ^^
    Rome:Total War:Res Bellicae Proud team leader

  9. #9

    Default Re: Screenshots and AARs

    Hey. i'm quite sure that in the battle you have taken the antesignani instead of the european auxilia infantry.. XD

    That's very antistoric XD
    RES BELLICAE Proud Team Member

    Sound&Video Editing, Skinner, Tester&Debugger, Public Relations, Web Designer, BETA Tester

  10. #10

    Default Re: Screenshots and AARs

    And.. with all that legionaries and praetorian cavalries.. how much for that units? XD
    RES BELLICAE Proud Team Member

    Sound&Video Editing, Skinner, Tester&Debugger, Public Relations, Web Designer, BETA Tester

  11. #11
    messiah's Avatar Semisalis
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    Default Re: Screenshots and AARs

    More Greeks and Successor-States, please. Always a fun to watch them, even if I can't play this mod.


  12. #12

    Default Re: Screenshots and AARs

    why?
    Rome:Total War:Res Bellicae Proud team leader

  13. #13
    messiah's Avatar Semisalis
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    Default Re: Screenshots and AARs

    First of all, I don't have enough hard-drive space to download AND install this mod, even if I delete everything I can (I mean games, pictures, some obscure files etc). Second, I probably have the worst computer in the forums. It's very old and I can't upgrade it because I would need a new motherboard to put in more RAM or a new graphics card, because my motherboard is of some old type and new RAMs and GC can't be put into it.


  14. #14

    Default Re: Screenshots and AARs

    Lol

    Messiah if you want i sell you my actual Asus notebook.. it's quite good to run RB.. but is a bit damaged.. XD
    RES BELLICAE Proud Team Member

    Sound&Video Editing, Skinner, Tester&Debugger, Public Relations, Web Designer, BETA Tester

  15. #15

    Default Re: Screenshots and AARs

    Quote Originally Posted by messiah View Post
    First of all, I don't have enough hard-drive space to download AND install this mod, even if I delete everything I can (I mean games, pictures, some obscure files etc). Second, I probably have the worst computer in the forums. It's very old and I can't upgrade it because I would need a new motherboard to put in more RAM or a new graphics card, because my motherboard is of some old type and new RAMs and GC can't be put into it.
    I feel for you... But maybe you could try to buy an Computer Optimizer like I did, and it works!

    Your computer will be faster and have lots of free unused space.

  16. #16

    Default Re: Screenshots and AARs

    you should simply buy another XD
    Rome:Total War:Res Bellicae Proud team leader

  17. #17

    Default Re: Screenshots and AARs

    Explain please how is happen Roman reform!!!
    And i think it is need a special tread calling "how is take place refom in the mod" or something like that!!!
    Last edited by zmv; July 23, 2010 at 08:00 AM.

  18. #18

    Default Re: Screenshots and AARs

    It would be great if you could make a guide.

  19. #19

    Default Re: Screenshots and AARs

    the reforms will happen on historical dates so you simply have to play ^^
    some others like gladius hispaniense or cataphracts for seleucids happen when you get iberian capital(respectivelly parthian capital) or fight that faction for a period
    barbarian will get an armour reform if they fight civilised people for a while

    anyway we will soon write down a guide ^^
    Rome:Total War:Res Bellicae Proud team leader

  20. #20
    messiah's Avatar Semisalis
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    Default Re: Screenshots and AARs

    Quote Originally Posted by Gaio Giulio Patrizio View Post
    you should simply buy another XD
    I would have done that about 5 years ago if I or my family had the money.

    But enough for going off-topic. SCREENSHOTS OF MEGAS ALEXANDROS!


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