Galloper
Really looking forward to see new sounds for the empire. Good luck with the work.
Galloper
Really looking forward to see new sounds for the empire. Good luck with the work.
Very small update with chaos voices pleeease
Galloper - I created the "New Music" mod for COW and Red Dwarf suggested that I incorporate your voices into my mod. Right now I modify both events files in the sounds folder and apparently you do the same so there is no way to have my mod with yours.
Can you help me combine our mods? I think I would need your original files for the voices and some direction about which text files to modify. I have never tried to modify voices before.
Any help is appreciated!
Galloper, if you release a new version can you make it compatible with the new patch 1.41?
Last edited by randir14; January 07, 2011 at 08:10 PM.
This is compatible with the music mods out there if you do this, just delete events.dat & events.idx to be compatible with Gallopers english voice mod credit Ostrogoth
"When In doubt? Belive the person with the bloodier weapon!"
"When you need to shoot. Shoot, don't talk!" Tuco
New version is out, check the first post.
Hmm,i tried new version for 1.41 but my Khorneguys still speak french
Iam using german medieval btw
Thanks for the new update, everything works perfectly for me.
JoPs are you sure you followed the installation instructions correctly, remember to delete events.dat and events.idx
Oh right,reading helps
I'm glad it works for you. Thanks for the help Randir
chdwhite
You can easily unpack sounds from my mod using xidx utility. Than delete packs and exe will generate them.Galloper - I created the "New Music" mod for COW and Red Dwarf suggested that I incorporate your voices into my mod. Right now I modify both events files in the sounds folder and apparently you do the same so there is no way to have my mod with yours.
Can you help me combine our mods? I think I would need your original files for the voices and some direction about which text files to modify. I have never tried to modify voices before.
Any help is appreciated!
Btw for the current and next versions of the mod I'll use only sfx.dat and voice.dat without events file so if you change in your mod only music my files don't mess with yours.
Skarsnik
Try new version, if it doesn't work for you write here, but please be more specific about what units doesn't respond correctly.
c.ryo
I'll begin with empire after chaos, medievel vanilla sounds more or less fits the empire.
Santascoming
Pre battle speeches and messages for the custscenes currently disabled in cow and this sounds in my opinion is less important that voices for strategic and battle map.
Peltast, for some reason I can't download Dark Omen music and speech. I press button for dowlnload and get file which have 0 kb memory
Can someone reupload it to other link?
Last edited by Galloper; January 08, 2011 at 04:14 PM.
Galloper,
Is there any chance u could implement the sylvania voices after chaos is finished... Please?!
BTW,
Here are sounds, voices, music and speech from Dark Omen and SOTHR:
http://www.filefront.com/15537759/Warhammer-Sounds.7z/
http://www.filefront.com/15546547/Dark%20Omen%20Converted%20Music%20and%20Speech%20English.7z
http://www.filefront.com/15546547/Dark%20Omen%20Converted%20Music%20and%20Speech%20English.7z
Last edited by KainofNosgoth; January 08, 2011 at 07:33 PM.
My Sig was created by Blackomur89(God Rest His Soul)
I agree. The non-human factions should be done first as most of the Empire factions have matching voices (except Hochland which has a Middle Eastern Accent)
EDIT: There seems to be two sound errors, one major and one small:
1) The sound that plays when you press a button is gone (it is a small error, but my OCD can't stand it)
2) The Orcs are mute, thus rendering this mod useless
Also, would you mind changing Hochland's accent to german or something like that? It's kind of funny to hear them saying "Praise ALLAH!" or "Our general has balls made of clay!" or even "Our general was bolder than a rooster and has thrown his life away..."
Last edited by The Holy Pilgrim; January 08, 2011 at 06:56 PM.
and remember : "Stay Frosty"
"With Hate, all things are possible." Malus Darkblade
That's weird, I don't have any of those problems. I have the U.S. version of Medieval 2 and Kingdoms but I don't know if that makes a difference. Also I had v1 of the mod installed before v2 for 1.41 came out. I overwrote the old files with the new, maybe v2 is missing some files that were in v1?
Last edited by randir14; January 08, 2011 at 07:29 PM.
"When In doubt? Belive the person with the bloodier weapon!"
"When you need to shoot. Shoot, don't talk!" Tuco