That sounds like a good idea, it would be more accurate, if possible.
That sounds like a good idea, it would be more accurate, if possible.
Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
Proud Patron of the Charming Balikedes, an Insightful and Tactful Warrior.
Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo
"The wise are instructed by reason, average minds by
experience, the stupid by necessity and the brute by instinct"
- Marcus Tullius Cicero
What about removing one of the existing rebel factions (Egyptian Rebels, Greek Rebels, etc...) and make the Maraun Empire. If I remember correctly, it was a major Eastern power in the times of the Successor states and Republican Rome.
I believe that the Romans pretty much nicked aquaducts from the Etruscans. To be fair to the Romans though, they were good at organising large scale projects, both civilian and military.
On the Question of factions, I would agree that the Mauryans would be a good addition, perhaps in place of the Ptolemaic rebels. Chandragupta Maurya took a large chunk of Alexander's Indian Empire. They would make the Eastern situation more challenging for all the other factions and the Ptolomies would be able to challenge the Seleucids more effectively in the West.
Aquaeducts originated in the near east (possibly Egypt or India had the first ones?), and came to Italy via the Assyrians and Greeks. The Romans made them more mainstream and so they get credit for the invention. Just like a lot of other things.
Problem is because roman adopted everything from other factions. Military combat from Iberians, metallurgy from Gauls and philosophy from Greeks.
Ceterum censeo, Carthaginem esse delendam!
to slightly get back on topic - Dime is it possible to add more buildings, anciliaries and such that affect the conversion from one culture to another? right now in my seleucid campaign cities like apamea and Carax are caught in a strange circle - the % of eastern civilized stays the same and the people are rioting which prevents expanding the cities to be able to build the further colonies and so on...
other thing - can you expand the AOR of thracian peltasts? maybe they should even be trainable in Nicomedia too.
and at the end - how can the non greek factions train hoplites? i don't seem to find them in the auxiliary barracs in the hellenic regions.
how about....Putting a wonders (if you can) where we know exist at the time. E.G. Stonehenge <=this is true! it been around for over 5000 years! if not then give the east a new facton BUT still have the same units as Partha? Or... I got it! put yourself in the game! (at last...seeing yourslef put the roman dogs down)
I'M BAAAAACCCCCKKKKKKK!
He could input his name into the generals list. Now that would be a funny easter egg.
Famous battle:
Victor: Dimebagho of Sparta
Loser: <Insert Greek name>
I'm done lol.
Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
Proud Patron of the Charming Balikedes, an Insightful and Tactful Warrior.
Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo
"The wise are instructed by reason, average minds by
experience, the stupid by necessity and the brute by instinct"
- Marcus Tullius Cicero
Maybe i could be in that new facton as KING RITCHUS!
I'M BAAAAACCCCCKKKKKKK!
Patron of Suppanut, relentless work, check it out.
XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War
HardSun on XBoxLive - Destiny and other stuff
Dime and Zarax: I have a very wierd error with my version, the thing is, whenever I Alt+F4, or just Quit XGM, it CTD's and displays an error message.
Any idea what might cause this? Because it's silly and annoying...
About foot generals:
I found that removing the Spartan Royal Guard from the campaign and just adding Spartan generals (for spartans) works quite well, you can still recruit a Royal Guard unit (18 turns), but you now have generals with 40+ spartans protecting them (if unit size is on large). I plan to lower it to 32 (large) though...; but the fun thing is that they gather troops over time and are a lot more fun to play! (but they can still get easily slaughtered by 3 levy phalangites - pikes rule!)
About phalanxes:
I have had even further thoughts on pikemen and I think their attack should be lowered to:
- Levy: 5
- Medium: 6
- Heavy: 7
- Elite: 8
And, to compensate, add AP to their pike attack. This would simulate the pikemen more accurately, because the Sarissas were VERY sharp (pierced roman shields according to historians), but didn't quite deliver the 'punch'.
The shorter the pikes are, the more powerful the attack, so medium length starts where pike left off:
- Levy: 8
- Medium: 10
- Heavy: 12
- Elite: 14
I'm not really sure they should get AP, though I figure they could get a +2 instead of +1 for every next level (debateable..).
And the short_pikes:
- Levy: 8
- Medium: 11
- Heavy: 13
- Elite: 15 (if there will be any short_pike elites, then they will be most probably the Spartans...)
Now the more difficult question.... what do you guys think?
"If you want epic, try using logic with your girlfriend."
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make a new mod that takes place in 500-400 B.C. with Persian - Greco wars
Making "300" Feel-Mod for R:TW 1.5!
PM me if you want to help make it!
Zerthamel you should check the Hegemonia City States mod in the bi mods sectorq if this period interests you.
Or you can check this: http://www.twcenter.net/forums/showthread.php?t=94201
Foot generals are a good idea. Espically replacing the body guards with the Spartan royal guard. It's more historically accurate. Spartans were an elite officer corps in that era anyway, they lacked the numbers to really form a unit of any kind, aside from body guard duties.
The pike ideas sound good too.
The Spartans at full force could send about 8.000 fully equipped Spartiates at any know time in the 400 BC years
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Well, we're talking more like 280BC or so...
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#