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Thread: new units/Sub mod

  1. #1
    Lord Senne's Avatar Foederatus
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    Default new units/Sub mod

    Planning to add to this great mod.. To start with up date the unit, it has. with in the history of the time of the mod.

    adding
    rocket's
    more gun's (navel)
    mounted rifle
    lances
    re-texture unit

    the future plan's
    English playable
    French !!! playable

    One new unit national color guard unit as general body guard' group with the staff officer, No more heavy horse, generals should be planning not fighting, so unit's will need to guard color's. I don't know how AI will work with this change.

    If any have some thing they would like to be add please tell' I try to add it in

    At the present work

    build up some custom unit for the India company mix textured, the same for the India patriots\

    As my skill set better will move to custom model new unit and up grade other

    plus build new unit to open up more field of battle, and more faction

    like to see east India open up Ottoman and Arabian, way out there Mexico, as all had much history over look, the east Indian company open eyes to much of the colonel little tiff, they had or should of had

    good next mod would be Second Afghan War

    tool have for the tool kit
    site
    3d max 2007 -2012
    MilkShape 3D 1.8.4 http://www.twcenter.net/forums/showthread.php?t=313542 work great just watch out with the bones, can move part from NW too
    Adobe Photoshop CS3 http://www.twcenter.net/forums/showt...sup2:thumbsup2http://www.twcenter.net/forums/downl...o=file&id=1672
    Paint Shop Pro 7
    Microsoft Office
    note pad +++
    Paint Shop Pro 7
    Python 2.7
    XML Notepad 2007
    Deep Exploration
    have mobo not in stalled

    nice site may help some one
    http://www.cgtextures.com/textures.php?t=browse&q=237

    need to get
    Ultimate Unwrap 3d

    test shot of the HM 79 highlander
    [IMG]file:///C:/Users/travis/AppData/Local/Temp/moz-screenshot.png[/IMG]
    Attachment 176899
    Last edited by Lord Senne; August 18, 2011 at 09:47 PM. Reason: update

  2. #2
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    Quote Originally Posted by Lord Senne View Post
    Planning to add to this great mod.. To start with up date the unit, it has. with in the history of the time of the mod.

    adding
    rocket's
    more gun's (navel)
    mounted rifle
    lances
    re-texture unit

    the future plan's
    English playable
    French !!! playable

    One new unit national color guard unit as general body guard' group with the staff officer, No more heavy horse, generals should be planning not fighting, so unit's will need to guard color's. I don't know how AI will work with this change.

    If any have some thing they would like to be add please tell' I try to add it in

  3. #3

    Default Re: new units/Sub mod

    hey lord i can make french and england playable in campaing

  4. #4
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    344 think that would give the mod very nice twist. the french I was think about putting small french foreign legion base in Mexico or Baghdad as that close to there area that they would have been or If reign can be made on the east indies map, made use one of the Islands. My thinking is they would small faction that could be a naval invasion force is a what if , not historical
    Right now skinning unit, to have a good base of unit,

    This would make it hard to get India in the time frame. plus it wounld put the U.S and Mexico. as future playble fractions. Lot of work, think it would be some I like to see in the future.
    Last edited by Lord Senne; August 16, 2011 at 10:31 PM.

  5. #5
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    great break through got modeling down with NTW to ETW. Now any unit can be made. Maping the texture bit of a pain, Put them in the game fun fun.
    I don't know if It public or not. right just 344 seem to like to have it. If peaple like to see the work tell me I try to push it out soon

  6. #6

    Default Re: new units/Sub mod

    Thanks for your effort Lord Senne.
    More Units are allways welcome here.

    As we are now very busy and as next stage bringing ACW to release 3.0 we will rater stay with BEIC for now and improve it. If you have the first units ready i´m very interesting to testing them.

    If you plan to do more in this case, we can speak later if interested about getting into our team here.

    cheers, shokh

  7. #7
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    Sir shokh,

    Thank you for your words, I have made much progress, been batting part together. now working on some animations, give bit little eye candy. Plan a new way of buying units in squad size or company size. same as guns 1 gun, half battery, or full battery, or company size.

    As you know this take a little time. As I am still learning, But full time modder if the wife has nothing for to do.

    American Civil not my cup of tea wisling Dixie
    Last edited by Lord Senne; August 25, 2011 at 08:57 AM.

  8. #8
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    well got most of The Khartum and Zulu Mod troops and equipment move over, use the horses from acw mod now work on setting up the guns.
    The Enfeild was the musket of the time.

    Still need to ask if khartum mod mind I use there models and part. ACW also
    Last edited by Lord Senne; August 29, 2011 at 04:22 AM.

  9. #9

    Default Re: new units/Sub mod

    Feel free to use our ACW models for your BEIC submod mate.

  10. #10
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    shokh

    thank you good sir

  11. #11
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    11thHussar

    17th_lancers

    screen shot
    Last edited by Lord Senne; September 04, 2011 at 10:48 AM. Reason: shot

  12. #12

    Default Re: new units/Sub mod

    Nice one, When you release your first version i will stick your thread here mate.

  13. #13
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    Thank you good sir' I going crazy with getting the mikeshape comment. But I very easy now. The world is open now. as you see from screen shot still need to normal and gloss. icons so on many more native unit are need, will give great splash of color in battle.
    Last edited by Lord Senne; September 05, 2011 at 06:34 AM. Reason: up date

  14. #14

    Default Re: new units/Sub mod

    Quote Originally Posted by Lord Senne View Post
    Thank you good sir' I going crazy with getting the mikeshape comment. But I very easy now. The world is open now. as you see from screen shot still need to normal and gloss. icons so on many more native unit are need, will give great splash of color in battle.
    your unit is very nice, it make me think to lord cardigan's charge at Balaclava, you should release a crimea war mod!

  15. #15
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    sir, lot of the same unit was in Crimea war, like to a mod of that time I was watching the movie same time I did the unit. lol

    this unit about done. work some on lancer unit , guides-cavalry Indian next.
    Last edited by Lord Senne; September 06, 2011 at 07:03 AM. Reason: update

  16. #16
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    resizing head gear look right now. now stuck for what next unit to be made please. any have a picture of nice dragoon or some thing. UK Crimea war unit would work too.
    parade dress. I want nice detail unit.

    Trooper must look smart all time. The bravery is epic in this way, no more no less of what is what. if not they my think we are the savage in ways.
    Last edited by Lord Senne; September 12, 2011 at 12:25 AM.

  17. #17
    The_Nord's Avatar Biarchus
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    Default Re: new units/Sub mod

    Did these ever make it into the mod?

  18. #18

    Default Re: new units/Sub mod

    im wondering this also

  19. #19

    Default Re: new units/Sub mod

    hi man love the mod, just wondering if anyone has used the scots piper models for NTW cause its been shouted from the hills for long enough

  20. #20
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    lost my H D, I have recover all the work . now try to polish some get what i have out. I really did not want to re start over.
    I have look at getting the piper work.
    Last edited by Lord Senne; May 16, 2013 at 04:32 PM.

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