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Thread: Campaign Script Customisation Project for SS6.4

  1. #21

    Default Re: Campaign Script Customisation Project for SS6.4

    Quote Originally Posted by Caesar Clivus View Post
    BftB2 does change the SS campaign scripts so I actually doubt this is compatible.
    If you didn't change the order of the scripts, the comments between the sections or add any new scripts inbetween instead at the end - then all is fine.

  2. #22
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Campaign Script Customisation Project for SS6.4

    Quote Originally Posted by bɑne View Post
    If you didn't change the order of the scripts, the comments between the sections or add any new scripts inbetween instead at the end - then all is fine.
    I added in stuff for Sweden for all the different parts so I doubt it'll work if it uses the submod launcher to choose bits of the script to add or leave out.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #23

    Default Re: Campaign Script Customisation Project for SS6.4

    Well what it does is look for a starting point, say
    ;================= BULGARIAN UPRISING ===================
    and then searches for
    ;================== TIMURIDS INVASION ===================
    and replaces everything inbetween (with nothing). So if you changed something between those two points the script won't care, and unless you added a new point (say ;================= KALMAR UNION ===================) inbetween there won't be anything removed that shouldn't be.

  4. #24
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Campaign Script Customisation Project for SS6.4

    I took a look and I think it should be compatible (should being operative word)

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #25

    Default Re: Campaign Script Customisation Project for SS6.4

    Quote Originally Posted by Caesar Clivus View Post
    I took a look and I think it should be compatible (should being operative word)




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  6. #26

    Default Re: Campaign Script Customisation Project for SS6.4

    I'll give it a try!
    Will this remove the Mongols from the late campaign??

  7. #27

    Default Re: Campaign Script Customisation Project for SS6.4

    It won't remove any faction already on the map. You can freely select what factions you don't want to see emerge.

  8. #28

    Default Re: Campaign Script Customisation Project for SS6.4

    Hi! I try it and i get an error that the campaign.script.txt does not contain the G5 BAI stuff,operation aborted.
    Probably it's not compatible with ReallyBad AI right?

  9. #29

    Default Re: Campaign Script Customisation Project for SS6.4

    Quote Originally Posted by ChrisG View Post
    Hi! I try it and i get an error that the campaign.script.txt does not contain the G5 BAI stuff,operation aborted.
    Means the options "Disable Timurid Emergence" and Disable Campaign Script" won't work
    Probably it's not compatible with ReallyBad AI right?
    Not fully but it shouldn't break anything. I'll have a look how ReallyBad AI changed the comments.

  10. #30

    Default Re: Campaign Script Customisation Project for SS6.4

    Hello Bane! I uninstall the ReallyBad AI , run the setup and i didn't get any errors.
    (Just to let you know).

  11. #31

    Default Re: Campaign Script Customisation Project for SS6.4

    remarkable work~!! this will be very much helpful!!

    just abit sad that this isn't compatible with BftB2.. I just installed it -_-;;

  12. #32
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Campaign Script Customisation Project for SS6.4

    It should be compatible with BftB

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #33

    Default Re: Campaign Script Customisation Project for SS6.4

    Quote Originally Posted by bluemagician View Post
    remarkable work~!! this will be very much helpful!!

    just abit sad that this isn't compatible with BftB2.. I just installed it -_-;;
    Only a few options might give errors, and those are easily fixed if you tell me which and what the error is. Screenshots would be alright

  14. #34

    Default Re: Campaign Script Customisation Project for SS6.4

    Excellent work bane

    Quote Originally Posted by Caesar Clivus View Post
    It should be compatible with BftB
    And glad its compatible with BotB 6.4 .

  15. #35
    Lonck's Avatar Centenarius
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    Default Re: Campaign Script Customisation Project for SS6.4


  16. #36

    Default Re: Campaign Script Customisation Project for SS6.4

    Nice error, love those. Please try the new version and report if it resolves the issue.

  17. #37
    Lonck's Avatar Centenarius
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    Default Re: Campaign Script Customisation Project for SS6.4

    I only played one turn and games seem to be running fine.

  18. #38

    Default Re: Campaign Script Customisation Project for SS6.4

    So the error below didn't appear anymore?
    Spoiler Alert, click show to read: 
    Very good +Rep

  19. #39

    Default Re: Campaign Script Customisation Project for SS6.4

    Does this work with SS 6.3?

  20. #40

    Default Re: Campaign Script Customisation Project for SS6.4

    Afaik the commands used are not implemented in 6.3.

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