Help help! I downloaded it but I can't open it up what should I do?
i've also a problem. everytime i launch the game a window comes up saying that at descr_sm_factions line 38 column 1 a horde_min_unit not is supported. Either wichever release i play it keeps coming back. Ireally don't know what to do.
Sorry for bothering you but don't look at the former post. It's solved already. I have 2 accounts on my computer. Mine works but not he other one.
no problem. Hope you have fun with the mod.
Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!
I know that this must be asked several times but... why does the amazon total war series doesn't have any prebattle sounds? I've seen some on another amazon total war mod (3.0 i think) so i thought it would work also for this one. But i can't place it since theres no sound folder in these releases.
Sound has been turned off, you need to check your audio setting to make sure the sound is restored. Otherwise, it is the same as AmazonTW 3.0c
Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!
Hey,Parth can you check again download link? I used your link to gamefront but it couldn't download.Thank you
Download link seems to be working, are you downloading 6.0D or 6.0E ?
Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!
yea 6.0e . But when i click download,it announce 403 forbidden
already tested download twice past 20 hours, and both times works without a hitch.
Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!
6.0E??? Thought there was only 6.0D.
Thank you for ur trying to help,Parth. I 've downloaded other mods by both gamefront and strategyinformer.The result is gamefront not working. I think this web deny my country IP
Oh didn't know 6.0e was already out, maybe a little hint that you updated the 1st post would have been a good idea *smiles*.
Thanks for the fixes, I'll check the new E version ASAP.
EDIT
On a sidenote since I'm just curious why does the
"barb slinger briton", have a "stat_charge_dist 270" or the
"warband huntsman gaul" have a "stat_charge_dist 400"
Many other units have similar high values.
What is the idea behind this since I never saw such a high value in that stats up to now... 6.0d
Last edited by Mark Centurion; January 25, 2012 at 03:34 AM.
It was a Darth mod fix with our own configuraton. Basically, most AI units are "out of focused" because their charging distance is so short, they are not attacking because the oppnent's units are just "too far" away. With the darth mod idea, you will find the AI more agressive, but still not as orchestrated of an attacker as I would like them to be.
Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!
Okay make sense, thanks for the clearance and good point.