Modding Tools & Resources
This Catalogue houses the greatest tutorials, guides, modding tools etc. ever made for the Total War modding community. If you are a modder or want to become one, go no further. You'll find guides for the expert and novice alike.
Modding Tools
- Another Settlement Plan Editor
- BrandonM's descr_strat Editor
- Caligula and Hadrian, Unit and Building Editors
- Creating a World - Bare Geomod
- Creating a World - Gig's Map Collection
- Creating a World - High Resolution Screenshots
- Creating a World - Map Templates with Worldwind
- Creating a World - Name Converter for data\text files
- Creating a World - The Geomod Manual by gig
- Creating a World - Stone Forts on the Battle Map
- Creating a World – Working with the Demis Online mapper
- export_descr_buildings.txt Modification Tool (Excel Spreadsheet)
- Fileparser for XPAK
- Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5
- Mod Switcher Program
- Money Script Generator
- PAK Extractor
- Photoshop DDS plugin
- Rome 2/Attila: RMV2 Converter
- Script Validator
- Settlement Plan Editor
- Shogun 2 Converter for Esf,Db,Loc and Unit_Variant files
- Shogun2: User Script & Preferences Editor
- Taro's bag o' tricks (tutorial + some resources)
- TGA-HGT Converter for BI 1.4 and RTW 1.3
- TiME Map Editor
- Tool - NTW Data Checker
- XIDX Animation/IDX editor
- Zhanguo TW Settlement Plan Editor
- Empires : The Lordz Map Tools
- Empires : Pack File Manager 1.12
- Empires : Mod Manager 1.5
- Empires : Sample Mod Pack for those who want a starting point to mess about.
- DBEditor 1.8
- M2TW : Geomod tool for mapping
- M2TW: IWTE - World Editing Tool
- W.A.L.I
General Modding/Miscellaneous and Mod specific guides
- How to create realistic tunic folds for units via 3dsmax
- Adding Textures to 3DSMAX
- General Guide to Mod Development Management
- Gmax Converter
- Gold Text Effect
- Stop Trying to Take on the World
- Tutorial on Saving DMB Slots (Roma Surrectum)
Tutorials & Walkthroughs
- 3DSMax and Tool Tutorials
- A coat of Arms
- Animation Tutorial
- Basic Guide to the UVW Modifier(s)
- Basics of GIMP
- Cinematic Editor
- Converting RTW models to M2TW models
- Decoding Tables for PFM
- How to Make a Panorama
- Modelling Tutorial
- Modelling Tutorials (Videos)
- Photoshop Skinning Tutorials
- Rendering in 3DS Max
- Unpacking Files Step-By-Step
- Making Breastplate Armour
- Making Scalemail Armour
- World Collision Entry alterations
- Battle Editor for TATW (Tutorials, Help, Development)
- Using 3rd party skins with TROM
- How to remove split mesh seams
- How to use the Assembly kit
- Getting Started - Modding for Newbies
- How to Create A New Faction (from existing faction) Using the Assembly Kit and PFM
Total War: Warhammer
Total War: Attila
Rome 2: Total War
- Adding new textured items without replacing the original texture
- Creating a custom unit in Total War: Rome 2 (video tutorial)
- Comprehensive Overview of the Building System
- Dbsql db interface
- Historical Events Modding
- How to add completely new Armies to the Campaign Map
- How to Become a Modding God - Messing With Time, The World Is Not Enough
- How to bring an external model into Rome II part 1: Set-up and helmet
- How to bring an external skeleton into Rome 2
- How to change starting units in startpos esf
- How to Change Region Ownership and Add/Remove Armies using the Assembly Kit
- How to change faction emblems (Photoshop CSS)
- How to export an external model into Rome 2
- How to make a custom unit with PFM
- How to save your DDS files in correct format
- How to transfer variant mesh definitions from Assembly Kit to PFM
- Magnar's Modding Video Tutorials
- Modifying Music: Making the most of Wwise
- Modding guide for novices
- Rome 2 Basic Mods, Mod Compilations and Save Game Editing
- Sebidee's Complete Guide to Unit Creation
- VariantMeshDefinitions Files
- Variant Editor-Beginners Guide to the Assembly Kit
- Want 40 units fighting under one General? Here is how!
- Warscape Modding Primer
Shogun 2: Total War
- Editing the new startpos.esf files
- Create_Force Demystified - Add units to AI at game start!
- On motion capture for the common man--especially for walking.
- Quick scripted modifications
- Unit editing with Hexeditor
- Using Taws Tools On Windows
- Adding new clans to Shogun 2
- How to create a custom unit in Pack File Manager
- Advanced Hex-editing: Creating a custom unit
- The S2 Script-o-Rama
- How to add a new faction and modify existing ones
- How to create an area of recruitment
- How to use the Official Modding Tools
Napoleon: Total War
Aesthetics
Map/Starting Conditions
Coding
- Creating Your Own Unit
- Changing, Adding and Removing Unit Parts
- Changing and Adding a Units Names
- Warscape Formations Guide
Scripting
Units & Buildings (Skinning etc.)
- How to add an Empire Total War unit into Napoleon Total War
- How to mod a new unit with PFM
- How to add a unit to another faction
- Getting Your Custom Weapons In-Game
- Larger Unit Sizes/Bigger Battles
- Use a part of a unit from another faction
Miscellaneous
- Adding Your Own Music and Sound Effects
- Creating Your Own Unit Card
- How to make your own historic events
- Getting Started & Making a Simple Mod
- How to Create a Mod
- Tips and Tricks in modding ETW and NTW
- How to create a custom unit card (icon and info pics)
Empire Total War
Aesthetics
Map/Starting Conditions
- Adding Faction Victory Conditions
- How to change region ownerships + enable emergent factions to be played
- How to: Change Fort model on Campaign - and Battlemap
- Guide for adding a new building to the campaign map
Coding
- Renaming your Characters and editing the Family Tree
- How to add a new faction by replacing an existing one
Scripting
Units & Buildings (Skinning etc.)
- How to Make Realistic Textures
- ETW : How to Convert a Minor City to a Major One
- How to add another faction's unit to your faction
- How to Activate an Emerged Port or Town
- How to create your own unit
- How to delete/change some "unwanted" details/models on a unit
- How to create a screen name for your unit
- How to create a custom unit - a complete guide
- How to add textures to custom units without affecting the others
- How to edit the AOR (Area of Recruitment) of units
- ~ Ketzer's Guide On Mass Recruitment ~
- How to add building slots to cities
- Modelling &DB. Milkshape and UU3D. How wangrin and I use them
- Naval modding
Miscellaneous
- How to create Mods (Needs fixing, pictures are broken)
- How to remove the fog of war bug from minor factions
- ~ Ketzer's Guide On Getting Rid Of Projectile Clairvoyance ~
- About STARTPOS.ESF file
- How to Enable Unique Regiment Names
Medieval II Total War & Kingdoms
Aesthetics
Map/Starting Conditions
- How to Edit Settlements
- How to Make a Smooth Coast
- How to add a new climate zone
- How to create an emerging faction with Barons Alliance script
- Campaign Mapping With Gimp
- Creating a World – Working with the Worldwind mapper
- Creating a World – Character portraits, creation and use
- Creating a World – Adding detailed Regions
- Creating a World – Basic mapping from scratch
- Creating a World - Height Map with 3Dem
- Creating Land Mass
- Expanding The Campaign Map
- Navigateable Rivers
Coding
- Advanced Family Tree
- Bwian's guide to changing a factions name
- Bwian's Guide to the Infinite Possibilities of Animations
- Creating a World – Adding a new Faction
- Creating a World - Functional Grape Shot
- Killing characters multiple ways
- Creating a World - Replacing Strat Models
- How-To: Add other faction units for new factions
- Implementing Marian Reforms in M2TW
- Setting Heirs to your preference
- Adding New Faction from Nothing – Step by Step
- A Guide to the Export_Descr_Buildings.txt File
- Mines
- How to: The Ancillary guide
- Single Model Units in Campaign
Scripting Units and Buildings (Skinning etc.)
- Making unit cards for M2TW using Milkshape and Photoshop
- A Guide to settlement_mechanics.xml
- Be a Modder: Doctoring of Medieval 2 units
- Creating a world - Editable Settlement Faction Symbols
- Creating a World - Reduced City Textures
- Unit Editing & Retexturing (skinning)
- Learn-by-Example Modelling 01: Medieval Dagger
- Learn-by-Example Modelling 02: Composite UV-Mapping
- Learn-by-Example Modelling 03: Human Body
- Learn-by-Example Modelling 04: Multi-layered Normal Maps
Miscellaneous
- alpaca's odds and ends
- A Guide for Guilds
- Creating a World - Mod Install for Steam
- Creating a World - Named Forts
- Creating a World - Registry Entries for the Launcher
- Creating a World - Starting Steam Mods the easy Way
- Creating a World - Unpacking the Game
- IWTE - Custom settlements - Step by Step for creating. Most impportant things you must know.
- Family trees compendium of knowledge
- How To Add In Your Own Music To M2TW
- How to unpack something specific from the .pack files
- How to have multiple installations of a mod (with different submods):
- IWTE - World Editing Tutorial
- Editing World Terrain Files (IWTE)
- [Guide] Saving Campaign Battle Replays - It's possible
- How to make a normal texture file
- How to change the voice accent of a factions characters
- Unique Names (and avoiding labels)
- Creating and adding new 2d building art with GIMP (for beginners)
- [Tutorial] How to install mods and submods in Linux (Ubuntu)
Total War Eras - Rome, Shogun, Medieval I & Expansions
Aesthetics
- 3d max bone weighting tutorial
- Adding Custom Music
- Complete modeling tutorial
- Creating Better Grass
- faction icons/banners/strat map how to
- How to add Easy Folds
- How to Create New Skins in GIMP
- How to Edit Faction Symbols and Banners
- How to Edit Unit Cards
- How to mix skins and models
- Make your own unit cards
- Making Unit Cards With Gimp
- Making Unit Cards With 3DSMAX
- Night Battles for RTW 1.5
- Quetz's Skinning Tips and Tricks
- Weapons in 3dsmax
Map/Starting Conditions
- Campaign Map from a small part
- Easy tips for mapping
- How I Make My Maps
- How to Add a Province + Change Settlement Names
- How to Change the Ownership of a Province
- How to Change the Starting Diplomatic Stance of Factions
- How to Edit a Resource
- How to Make an Entirely New Campaign Map
- How to Make Gloss Files
- How-To: Satellit/Map to Great map_ground_types/Map
- Making a new campaign map
- Muizer's guide to battlemap modification
- Putting features on the Campaign map (custom tiles)
- Creating new vegetation for battlemaps
- Placing Palms on the Battlemap
- Custom Settlement Plan Sets
- How to; make a map_heights
Coding
- How to Make Character Traits
- How To Be Able To Choose The Heir When The Leader Dies
- A Bunch of How - To's and Other Stuff
- Adding battlemap buildings to BI
- Adding new units for beginners
- Getting Rid of Boiling Oil (at last!)
- Give City Rebels Different Names
- The Complete EDB Guide
- The Complete Guide to Plugins
- The complete traits/ancillaries guide
- How to add Building Descriptions by Faction
- How to Change Faction Names
- How To...Create Culture Specific Battering Rams
- How to edit/add quotes
- How To – Edit a trade resource
- How to Edit Unit Names
- How to - Make all armies/agents move futher per turn
- How to make province specific units/buildings using hidden resources
- How To...Modify Siege Tower Aspects
- How to negate and replace the Wonder Effects
- Modding Rome.LNT
- Nine World Wonders Tutorial
- The Complete EDU Guide
- Adding unique sounds to an Onager
- Editing Character Names
- A Beginner's Guide to the EDU
Scripting
- A Beginner's Guide to Scripting & Scripting "How To"s
- A complete guide to the Senate
- An Intermediate Guide to Scripting
- How-to: Add a background script to your mod
- How-to: Block user controls while advice is displayed
- How-to: Let the player make a yes/no choice in a script
- How-to: Setup your mod to have more than 2 turns per year
- How-to: Spawn an army
- How-to: Use the play_sound_event command
- How-to: Use the ui_indicator command
Units and Buildings (Skinning etc.)
- An intermediate guide to skinning
- Porting M2TW units to Rome/BI
- Head Swapping Tutorial (3D units)
- How to Add Officers to Mounted Units
- How to; allow officers to keep weapons on precursor units
- How to Add/Edit Buildings
- How to Make Province Specific Units
- How to Model New 3D Units
- Krn3ll Guide to add brand new buildings to RTW 1.5
- Multiple Bodyguard Units
- Photoshop Skinning Tutorials
- Quick and Easy Equipment Merging Tutorial
- Rendering in 3DS Max
- Unique Building Descriptions for All Factions
- Porting M2TW Units to RTW
Miscellaneous
- Changing Unit Speeds for Ships/Assassins/Diplomats/Spies
- Deleting Alpha Channel Parts in 3dsMax Renders (Needs fixing, broken pictures)
- Guide to Command Line Switches
- How to Create a New Culture (BI v1.3/1.5)
- How to Edit City BattleMap Layouts
- How to Make a Useful RTW Shortcut
- How to Universally Change Strategic Unit Speeds
- List of Common Modding Errors
- List of Hardcoded Limits
- Porting Alexander Historical Battle to RTW
- http://www.twcenter.net/forums/showt...orical-BattlesMaking Historical Battles