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Thread: AAR (After Action Report)

  1. #61
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    another one
    Spoiler Alert, click show to read: 

  2. #62
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Quote Originally Posted by PunitorMaximus View Post
    snipers and flamethrowers. you think theyre not useful?
    im gonna play a battle now, without trenches and ill show you the statistics then, ok?
    Pics or it didnt happen, though.

  3. #63
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    More AAR. This time my favorites... Algeria Map, Greece vs Turkey.

    Asia Minor, Beachhead 1919 sometime.
    Spoiler Alert, click show to read: 




    "I have no street, no square anymore"
    "To take a walk, during the first of May"




    "The false promises, the big ones, the lies"
    "You've told me since you first suckled milk"




    "But now that snakes are awake"
    "You are dressed in your ancients tunics"




    "And you don't ever cry, mother Greece"
    "That your own children you are selling for slaves"




    "The false promises, the big ones, the lies"
    "You've told me since you first suckled milk"




    "But when i spoke to my damn fate"
    "You were dressed in your ancient jewels"




    "And to the bazaars of the world, you gypsy monkey"
    "You bought me, Greece, mother of sorrows"




    "The false promises, the big ones, the lies"
    "You've told me since you first suckled milk"




    "But now that war is flaming up again"
    "You are dressed in your ancient beauty"




    "And to the world's arena, mother Greece"
    "The same lies, you always gonna tell"






    Song and footage of the era.
    Last edited by PunitorMaximus; May 29, 2012 at 10:01 AM.

  4. #64
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    moustache!

  5. #65
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Quote Originally Posted by PunitorMaximus View Post
    moustache!
    wat?

  6. #66
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    the guy in the video had a moustache. you once told me that it has a long tradition in the greek army.

  7. #67
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Everyone had a moustache at that time... what... listen the goddamn song.

  8. #68
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    i did. and understand moustache

  9. #69
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Quote Originally Posted by PunitorMaximus View Post
    i did. and understand moustache
    Damn europeans and their decadent courts.....

  10. #70
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    time for developer AAR
    this should prove the effectiveness of firethrowers and snipers
    Spoiler Alert, click show to read: 

    the entrenched germans are awaiting the advancing french assault troops. while beeing under heavy shelling.

    a nice view at the pounded german trenches

    because their howitzer were destroyed and their infantry gets completely messed up by the french artillery, they decide to send their snipers to take out the french gun team.

    mission accomplished! the blue-red guys were the operators of the gun battery. but there´s another battery in the hinterland. the snipers are overrun by the advancing infantry, so the hinterland-artillery keeps firing.

    the frenchmen are coming closer.....

    finally they´re in range, so the entrenched german troops start firing at them. as you can see they kneel while reloading, but fire when standing. this is because of Greek Firethrowers new trench doctrine, which he added instead of the light infantry behaviour. now, gentlemen, its on you to take care that your units are standing in the trenches and not firing at them

    the firethrowers hid in their trenches till the enemy is close enough. then they start burning the advancing frenchmen down.

    although in the centre the first wave was burned and shot down successfully, the frenchmen managed to reach the tenches. now a murderous trench close combat begins. the weapons are knife, bajonet and the rifle-butt.

    yet the germans are replacing every fallen soldier by a new one from the hinterland.

    classic trench combat


    at least the trenches are overrun and the germans have to retreat.

    german reserve troops make a last stand in the nearby forest.

    but the french troops are already coming!

    although they defended themselves bravely......

    .....they finally have to retreat.

    a lossy but glorious victory for the french fighting forces!

    french forces: 3884.......losses: 3078.........kills: 1302
    german forces: 2940......losses: 2360 ........kills: 2500
    the big difference between losses and kills is because of artillery shrapnell is NOT counted as kill. plus the frenchmen kept firing at the trenches while their own troops were fighting.
    but shelling of own troops happened very often in ww1, especially in verdun.
    Last edited by PunitorMaximus; June 21, 2012 at 02:40 PM.

  11. #71
    delmat's Avatar Tiro
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    Default Re: AAR (After Action Report)

    niiiceeee now I really can't wait to play the next version

  12. #72
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Sooo in fact.... pretty much nobody survived in this clash, right?

  13. #73
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    exactly. if there would have been one or two german supply troops they would have won easily.
    but i concentrated too much on screening and didn't fire at the french howitzer immediately, so mine were destroyed.....you know the story.
    the high french casualties came from the fact that i had trenches, snipers and flamethrowers. although i forgot to order 2 of my 3 firethrower squads to fire....

  14. #74
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Ya know.... we need an AI to deal with that. Some sort of BAI to handle these units properly.

  15. #75
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    i know....you know someone who could do this?

  16. #76
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Quote Originally Posted by PunitorMaximus View Post
    i know....you know someone who could do this?
    Well there is Darth for starters. Of coursing counting on other modders on this universe is pretty much a recipe for failure, but you just gotta try.

  17. #77
    Goutlard's Avatar Janissary
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    Default Re: AAR (After Action Report)

    Battle :
    VH ; smallest size
    Evil Greeks vs Evil Ottomans
    My side : Ottomans.

    I place my army in a D shape, conscripts on first line and high quality units protecting the general.
    We both do not use any artillery and so the Greeks get closer.
    Both sides fire for like 1 min (150 meters far, I use a 8% deviation in projectile stats) and both get around 30% casualities but I decide to charge keeping my MGs unprotected.

    Ennemy horsemen appear from nowhere and charge them (Dafuk, they can hide in long grass ?) they get crushed but my elite units just massacre them.
    The two side's conscripts are fleeing so we both send our elite men. I am pretty surprised to see that Evil elite greeks have Sniper-like muskets twice more accurate than mine but as I am behind trenches, I don't take more casualities than the bad men. They charge and loose ~60% of their men in seconds, then fire and as my elite men are already wounded by cavalry, some of them start routing. Only our two generals are left and we both charge with bayonets, out of ammo, and, in the second when my general starts fleeing one of my elite troops get back to the battle, charges in melee and wins.

    Victory : Ottoman Empire, in average 92% casualities on both sidess and costly victory because of the unoticed cavalry charge and the lucky return of my men.
    Wind from the East's Awards :

  18. #78
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    lol horsemen should not be able to hide in long grass
    good AAR
    the evzones(greek guard) should have no muskets too....but they were kinda special force so their high accuracy is legit.
    Last edited by PunitorMaximus; June 24, 2012 at 04:40 AM.

  19. #79
    ComnenusTheOne's Avatar Primicerius
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    Default Re: AAR (After Action Report)

    Damn i am good. Not quite an AAR for i am too bored to write about, but i got some good shots from my latest battle, Reds vs Whites. Enjoy.

    Spoiler Alert, click show to read: 






























  20. #80
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: AAR (After Action Report)

    nice! while we are in it: making the whites as own faction is impossible in campaign. we can only add the reds as rebels in certain very unsatisfied regions.
    i´ll disable the old units by the classical white army units in later period.

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