Page 29 of 59 FirstFirst ... 419202122232425262728293031323334353637383954 ... LastLast
Results 561 to 580 of 1165

Thread: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

  1. #561

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    I know that the error must be in the files for the model and textures because absolutely everything else is working perfectly... all of my descriptions and stats all work fine... I have been getting the same error message every time I try to fight a battle on the battlemap with them... I am sorry for all the post, I just really want to fight a battle with these guys and I really want to get this figured out so I can set up another unit... THANKS!

    These pics show how everything else is working... I don't understand why this is happening because I followed the instruction at the beginning of this thread to the letter...


  2. #562
    Sebulba's Avatar Miles
    Join Date
    May 2007
    Location
    Poland/Zgierz
    Posts
    323

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Please don't change anything in tga files because its works fine. Just drop CAS files into folder models_unit and tga's into models_unit/textures.
    Type this into:

    export_descr_unit.txt

    type Black Pretorian
    dictionary Black_Pretorian ; Black Pretorian
    category infantry
    class heavy
    voice_type Heavy_1
    soldier Black_Pretorian, 40, 0, 1.3
    officer roman_centurion
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 16, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 810, 320, 90, 130, 810
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate

    descr_model_battle.txt

    type Black_Pretorian
    skeleton fs_javelinman, fs_slow_swordsman
    indiv_range 40
    texture romans_julii, data/models_unit/textures/Black_Pretorian.tga
    texture romans_brutii, data/models_unit/textures/Black_Pretorian.tga
    texture romans_scipii, data/models_unit/textures/Black_Pretorian.tga
    texture romans_senate, data/models_unit/textures/Black_Pretorian.tga
    model_flexi_m data/models_unit/Black_Pretorian.CAS, 15
    model_flexi_m data/models_unit/Black_Pretorian.CAS, 30
    model_flexi_m data/models_unit/Black_Pretorian.CAS, 40
    model_flexi data/models_unit/Black_Pretorian.CAS, max
    model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_praetorian_cohort_ii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f
    If you generate sprites for each faction replace it in this entry if not let this sprites.

    export_descr_unit_enums.txt

    Black_Pretorian
    Black_Pretorian_descr
    Black_Pretorian_descr_short

    export_units.txt


    {Black_Pretorian} Black Pretorian

    {Black_Pretorian_descr}
    Elite etc.....
    {Black_Pretorian_descr_short}
    cohort of Black Praetoerians


    export_descr_buildings.txt

    recruit "Black_Pretorian" 0 requires factions { roman, } and marian_reforms



  3. #563

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    I'm sorry, I'm busy. In this week I will add replies.

    Ja jako husarz z pocz. XVIII wieku - promocja dla European Wars (I as Polish Winged Hussar):



    Last edited by KLAssurbanipal; December 14, 2011 at 08:53 AM.

  4. #564

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    can someone help me??

    what skeleton(s) should i use for Hannibal Barkas

    or could you just post all the files, like what they should say?
    Last edited by poopinforpeace; July 30, 2008 at 05:01 PM. Reason: revising my question.

  5. #565

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Quote Originally Posted by Sebulba View Post
    Please don't change anything in tga files because its works fine. Just drop CAS files into folder models_unit and tga's into models_unit/textures.
    Type this into:

    export_descr_unit.txt

    type Black Pretorian
    dictionary Black_Pretorian ; Black Pretorian
    category infantry
    class heavy
    voice_type Heavy_1
    soldier Black_Pretorian, 40, 0, 1.3
    officer roman_centurion
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 16, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 810, 320, 90, 130, 810
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate

    descr_model_battle.txt

    type Black_Pretorian
    skeleton fs_javelinman, fs_slow_swordsman
    indiv_range 40
    texture romans_julii, data/models_unit/textures/Black_Pretorian.tga
    texture romans_brutii, data/models_unit/textures/Black_Pretorian.tga
    texture romans_scipii, data/models_unit/textures/Black_Pretorian.tga
    texture romans_senate, data/models_unit/textures/Black_Pretorian.tga
    model_flexi_m data/models_unit/Black_Pretorian.CAS, 15
    model_flexi_m data/models_unit/Black_Pretorian.CAS, 30
    model_flexi_m data/models_unit/Black_Pretorian.CAS, 40
    model_flexi data/models_unit/Black_Pretorian.CAS, max
    model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_praetorian_cohort_ii_sprite.spr
    model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_praetorian_cohort_ii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f
    If you generate sprites for each faction replace it in this entry if not let this sprites.

    export_descr_unit_enums.txt

    Black_Pretorian
    Black_Pretorian_descr
    Black_Pretorian_descr_short

    export_units.txt


    {Black_Pretorian} Black Pretorian

    {Black_Pretorian_descr}
    Elite etc.....
    {Black_Pretorian_descr_short}
    cohort of Black Praetoerians


    export_descr_buildings.txt

    recruit "Black_Pretorian" 0 requires factions { roman, } and marian_reforms
    DUDE THAT WORKED THANK YOU SO MUCH!!!!!!!!!!!!!!!!!!
    I guess I did the sprites wrong because right when I changed it from the one I created to the ones that already existed it worked perfectly THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  6. #566

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Quote Originally Posted by King Louise Assurbanipal View Post
    I'm sorry, I'm busy. In this week I will add replies.

    Ja jako husarz z pocz. XVIII wieku - promocja dla European Wars (I as Polish Winged Hussar):




    W pełnej zbroji gotyckiej, koniec XV wieku (I as gothic Knight):

    Great

  7. #567
    Indefinitely Banned
    Join Date
    Oct 2006
    Location
    Seleukia
    Posts
    1,372

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Sebulba, You're good scripter.
    Are You interested to make automatic installer to Darth Mod?
    use 3 skinpacks: ''Hoplites 2.0'', ''Impreial Romans 2.0'' and ''Hannibal's Army 1.0''.
    Here is thread:

    http://www.twcenter.net/forums/showthread.php?t=109211

    P.S. It will be funny if You add Skinpack ''Vampires Army from Dracula's Castle''.
    They are four vampires units from 17th century:
    http://www.twcenter.net/forums/downl...o=file&id=1594

  8. #568

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models


  9. #569

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!

    First faction to play: Sweden! Against: Russia!!!!!

  10. #570

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Quote Originally Posted by King Louise Assurbanipal View Post
    He looks like someone I know....:hmmm:

  11. #571

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models



    Hi!
    We promised you EW beta version so we must give it to you.
    I'm proud to announce that the first official and closed European Wars BETA was released today.
    It is 0.1 version for beta-testers. Only our team could play EW earlier.

    These following factions ale playable:

    -Polish–Lithuanian Commonwealth
    -Sweden
    -Russia
    -Prussia
    -Spain
    -Austria


    There are two types of units: from the beginnig of XVIII century and Seven Years' War.
    You can play only custom battle in beta version. We haven't finished historical battles yet.

    I'm announcing next European Wars version on the end of August.
    New version will include intro-movie and 4 new factions: France, Great Britain, Danemark and Norway, Portugal.



    DOWNLOAD LINK:
    http://www.europeanwars.fora.pl/beta...-link,466.html


    INSTALLATION GUIDE:
    -install Rome Total War ver. 1.5
    -download EW from link
    -unpack (WinRar or Winzip) and install to: C:\...\Rome Total War
    -run mod using shortcut: EW- Total War




    CREDITS:

    EW team:

    King Louise Assurbanipal
    (EW founder, team director, modeller and skinner)

    Dzikunia alias Rydwan
    (scripter, Units Cards)

    Sebulba
    (scripter)

    MG42
    (2d graphics: menu, mod's interface)

    SALVO
    (units descripions)

    pg_93
    (descriptions)


    Special Thanks:

    Lordz Team
    (Their NTW2 as a base for EW)

    OiM Team
    (some units models and animations)

    LordzFc
    (help in modding )

    Mathias von Liechtenstein
    (help in modding )

    CthulhuPL
    (help in modding )

    Antiochus
    (help in modding )

    Ludvik
    (consultations)

    Others who helped:

    Gen.JamesWolfe
    Herr_Lindstrom
    Hung Van
    Bloodthorne
    Duque de lafõe
    Ikusa IX
    Redcoat69
    Halie Satanus
    Obi Wan Asterix
    General A. Skywalker
    cenkiss
    cegorach
    firekiller
    D.Sebastian
    Warluster
    Palpatine

    Beta-testers:
    Boromir, Hypaspist, Maciek 17l, fifi millennium, Vasyshq, AnP, Warluster, Gaius Marcus, Alexandre le Grrrand, Castaneda, Mistermasyl, Bagman, Ziemniak16, marsal, mosin, simpson22, Anders, salaminomaxos79, Herr_Lindstrom, jazz_a_red@hotmail.com, traxx91, hullamann, msedacca, Bornstein, saxappeal0416, Txapelo, Kanzler_Andreas, Ibrahim, Ravenous Wulf, TheOldGuard, nuBolt, nelle, Kospys, Hung Van, Crusader, Vasyszek, Jones, Fedenka, Sebulba, Achilles, Marszałek Poniatowski, IndoPruss, Bacobeno


    Thank you, it's all i wanted to say. Have fun with testing EW!

  12. #572
    Indefinitely Banned
    Join Date
    Jun 2008
    Location
    classified
    Posts
    629

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    WOW thats good news hate that rumor that you guys lost all your files

  13. #573

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Great news... Though im not availible to register on your site (foreign languege i cant understand) but i'll wait until you get it on other download ways.

  14. #574
    Hopit's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    FINLAND!!!
    Posts
    5,355

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    KLA can you do sometime some macedonian and seleucid skins? I realy think that you are best skinner i have saw. (and i have finaly got your skins work(yes i am a noob))
    ( and i hate recular macedonian and seleucid skins)
    ps. i know you have all ready made those but i think they are to... blue
    Last edited by Hopit; August 12, 2008 at 09:49 AM.

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  15. #575

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    http://www.twcenter.net/forums/downl...o=file&id=1864

    All of his units in one (thats right one!) pack, called KLA' s Skins - Gold Edition. You'll find various of Hellenic skins there.
    Seleucids, Macedonians and Greek skins (more than that, but i just give you the one you were insterested in).

    Hope you'll find your units there!

  16. #576

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    SIGNATURES:




































  17. #577
    Hopit's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    FINLAND!!!
    Posts
    5,355

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Last one is cool

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  18. #578

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Quote Originally Posted by King Louise Assurbanipal View Post
    SIGNATURES



    This one is getting right into my sig!

  19. #579

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Me and KLA will be making more units with text that is already done for easier installation no telling how many we will make in all just. i just wanted to let you all know.

  20. #580

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    i've "wasted" all day watching this thread page by page. King Louise Assurbanipal is probably the greatest hard-worker on TWC Forum.
    i hope to have such talent in modeling in future.
    keep on doing your great work!
    +RAPE
    click?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •