Nice work on this! The mod looks very cool, I'll be sure to try it out once exams are over and all that
Nice work on this! The mod looks very cool, I'll be sure to try it out once exams are over and all that
Proudly under the patronage of General Brewster of the Imperial House of Hader
Proud patron of 4zumi, Akar, CommodusIV ,Swaeft and Peaman
Well the update wouldn't be until I return to the development of the mod because I started my university exams recently, I'll be finishing the last week of june, so:
What is ready for the next update?
- Modernized aztecs after adopt the christianism changing their units, strat models (not all), buildings and allow it to build one level more of the wall to their cities.
- The north native factions can be a horde if they're are expelled from their homeland.
- Portugueses will spawn on the campaign on a horde invasion
- Traduction errors
What isn't ready for the next update?
-Modernize all the other mesoamerican factions with their own activation script, units, etc...
What I need to test to know if can I add it to the mod?
-Activation of Marian Reforms to can use it as a change of era to the American Revolutions and the consequent posibility of add Gran Colombia, USA or Mexico doing the campaign much more longer and interesting
Regards.
Will there be more units for native americans tribes? Just asking!
Will it be possible in future updates to get gunpowder units as the aztecs without accepting chrstianity?
Nice mod, have been enjoying it greatly. One recomendation, however. Can you remove or "trick" the distance from capital multiplier for European factions? Seems odd like for instance, playing as the English, having rampant squaler issues in the Carribean. The game really breaks down about 100 turns in because of unrest in long held territories that have grown in size.
Also, musketeers are absolutely underpowered. Would recruit mercenary archers way before ever building expensive and inadequate musketeers with how mod is currently operating.
Have played several campaigns now. Love it even with the issues above.
About the Musketeers, they have been improved since vanilla but are still not great.
I suggest removing the fire_by_rank.
Your point about the English is well taken, it is impossible to be perfectly accurate in 1521 while having other Europeans playable. I think starting in the Bahams with a couple of villages is probably the best idea. Even in 1600 the other Europeans should not have colonies.
Last edited by Steward Denethor II; May 26, 2020 at 11:27 PM.
[CITA = Juanjo1420; 15902120] Por supuesto, lo que tengo en mente es hacer dos campañas personalizadas más, una para Norteamérica (actualmente estoy en ella) y otra para Sudamérica.
¡Saludos! [/ QUOTE]
si agrega los incas, podría ponerlos en los tiempos de la revelación inca de Manco, ya que en ese momento los incas tenían caballería (caballos tomados de los españoles) y arcabuceros
I'm back after my university exams so'll retake the work on the mod
Only the new which I added via modernization as I said
Yes! But, not in my next update, I'll take care of that on a newer version.
I take note of all your issues and I'm gonna work on it to improve that problems that you mentioned, thank you very much!
I take note of your suggestion, I'm gonna try it
As I said in previous posts, I was looking for a funnier campaign with more europeans and natives to fight along the continent so I put several european generals and conquerors and put it on a much closer date that in reality anyway your suggestion about a Bahamas colonie was good but in my next update as I gonna show below I put the europeans right when they have their first colonie.
I take note of your suggestion and I will see it when I start work on Southamerica, thanks
Tomo nota de la sugerencia, lo veré cuando empiece a trabajar con el mapa de Sudamerica, gracias
Added features
New map
Only remains to add the resources and add the script names for the new settlements
Spoiler Alert, click show to read:
Algonquin units (Reworked)
Spoiler Alert, click show to read:
looks really good so far! I have some opinions and to give you some suggestions:I doon't know if you have 199 settlements already but if you don' then you should put more settlements in Canada, western U.S. North Eastern U.S., northern Mexico, and expanding the islands to put more settlementsIf you can do that then you will be able to put more factionsAll factions should have more variety of units so that the gameplay would be better.The idea is great and I hope for future updates.
Amazing work man!
Member of the Beyond Skyrim Project
I'm not sure how I didn't see this mod sooner, since I'm part of the C&E team (unit modeling/roster development), but nice work so far! I do have some suggestions regarding unit rosters though.
Spain:
England:Spoiler Alert, click show to read:
France:Spoiler Alert, click show to read:
Dutch:Spoiler Alert, click show to read:
Aztecs:Spoiler Alert, click show to read:
Tlaxcalans:Spoiler Alert, click show to read:
Tarascans:Spoiler Alert, click show to read:
Maya:Spoiler Alert, click show to read:
Chichimeca:Spoiler Alert, click show to read:
I'd be happy to share any work I did on C&E with you. It's mostly European units (you can see the Portuguese here), though I did make a few Aztec and Maya units for another mod, mostly by reskinning vanilla models.Spoiler Alert, click show to read:
Last edited by Metal.Pigeon; July 14, 2020 at 02:10 PM.
i believe each native faction should have jaguar warriors, coyote priests, and add some ships and some ports. Some mounted units would be nice as well.
Nice going dude! Keep at it
Proudly under the patronage of General Brewster of the Imperial House of Hader
Proud patron of 4zumi, Akar, CommodusIV ,Swaeft and Peaman
Hi to everyone!
I'm sorry for the time that I didn't update the mod, I was doing personal life stuff, but I'm doing some progress recently, I just finished the Iroquois and Algonquin roster which you can see in the next battle:
As you can see, It's snowing but the battlefield aren't snowy, I figured out that Americas has blocked the winter on battlefield, I was only able to activate the Snow and Blizzard condition posibility in some custom battles and the campaign, but, still can't give you a snowy battlefield, I'll be trying and thinking about it, for now will stay like you see.
Nice! Keep up your great work! ))
where is download link?
Proudly under the patronage of General Brewster of the Imperial House of Hader
Proud patron of 4zumi, Akar, CommodusIV ,Swaeft and Peaman
great mod,looking forward to next update,would also be nice if it was mod foldered and didnt overwrite vanilla americas
For many time I looking for a true Americas experience, and now I'm think I found...
Fall of the Republic & Rise of the Empire: https://www.twcenter.net/forums/show...FRRE-mod-links
hey there cant you make the mod mod foldered?it is extremely strange to see a non mod foldered mod for med 2