R2TW (actually, the whole TW franchise) has been too conquest oriented, here’s the explanation:
I’ve started my Pontus campaign a week ago and now my nation can rival the historical Pontus Kingdom with control over the entire Asia Minor as well as the Caucasus and Black Sea coast. It’s no doubt that my nation is indeed a mighty regional power but yet I’m frustrated by the fact that, even if I just want to ‘win’ by cultural or economic victory, I still have to make my nation another Roman Empire and to conquer numerous provinces just to get trade or to spread culture (and there’s a land control target for cultural and economic victory as well), let alone military victory that you have to basically take over the whole Europe with hundreds of units to achieve.
Why must I be an empire to ‘win’? Can’t I just expand a bit, and then focus on internal economy construction and diplomacy rather than mindless conquest and expansion?
Some may ask: ‘why bothering yourself with the so-called “victory condition”, just play in the way you like.’ I hope so, but the fact is that R2TW is too much an empire building game than a nation building game. You don’t really have much to do except for war. The social and economic system is so simple that you lack any control over your country economy except for building a trade port or temple. The complex social condition (religion, race, social class, education level, political belief .etc) IRL is simplified into a ’Public Order’ value that you as well have not too much options to manage except for garrison or building temples.
Therefore, if you don’t try to attack everyone and get a battle or two every turn, but instead try to focusing on managing your countries first, you will have nothing to do other than clicking on a few buttons to build stuff and end the turn forever. Yes you may research all the techs and upgrade your cities to the max, but you will have nothing to do during the long ass researching time, plus the maximum buildings slot for cities is limited, so your Great Rome is no different to another 6-slots tiny barbarian city.
I don’t really like this empire-dominant campaign system, it eliminates the possibility to play (and maintain as) for fun as small-medium nations. When I heard of the Greek city states pack, I was thinking about places like Singapore, a small, independent nation with a small but elite military for self-defence, which seek to dominate the economy and culture of the region through peaceful manner like trading, diplomacy and religion mission. But no, instead you still spam armys and conquer everyone you see (sooner or later) as an Empire like Rome.
Not only does the overly simplified economic, political and social system forced you to expand, but the diplomacy suck also. Every countries deal with you based solely on how strong you are and ignoring other important factors. No one will give you a damn if you ask for trade agreement as the small Athena and they will just suck Rome’s dick when you try to form a Defensive league between all small Hellenistic countries to defend against Rome’s invasion. There’s as well no advance diplomatic options like triple alliance, secret alliance and inter-countries marriage (succession of realms) etc that enable player to use diplomacy to their bigger advantage.
I’m not asking for a system as complex as that of Paradox’s Victoria 2 or EU4, but CA please, in the next TW game, at least give players more options to strength their nations other than endless war. Sometime we will like to spend time thinking about a way to resolve the trade dispute with our neighbour or internal racial conflict that conquering the others. As well as enabling more play style as different countries for us to experience. When I play as Iceni, I just want to repel invader from Britain and defend our culture, and to build a wealthy yet peaceful medium size trading nation as Pontus. Don’t make everyone just Roman in different colours, thank you.