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Thread: Stability

  1. #1

    Default Stability

    Revised Stability System

    Stability ranges from +5 to -5. It is to be updated yearly in the stability thread. Every year you start off with a base rate carried over from the previous week and make your calculations based on what transpired in the previous week.

    E.g. You receive a blessing from the High Septon you do not add +1 to stability until the following Friday rather than on the same day. Similarly for losses for example, even if you raise 5,000 sellswords on say Monday and on Tuesday you dismiss them, on Friday you will still record a stability hit. The hiring of the mercs was what changed your base stability dismissing them merely resets it. The positive will be reflected the following week when the absence of mercs mean the rate is different to the new base. Therefore you only update once per week, to make things easier for everybody.

    Stability Level

    +5: Your vassals love your and do not require a levy roll to be raised.
    +4: Levies require 2-20 rolls to appear and vassal Lords (if you possess any) to answer your call.
    +3: Levies require 4-20 rolls to appear and vassal Lords (if you possess any) to answer your call.
    +2: Levies require 6-20 rolls to appear and vassal Lords (if you possess any) to answer your call
    +1: Levies require 8-20 rolls to appear and vassal Lords (if you possess any) to answer your call.
    0: Levies require 10-20 rolls to appear.
    -1: Levies require 12-20 rolls to appear. Income -10%. If you call your banners, -10% on the number of troops that show up. Same for vassals.
    -2: Levies require 14-20 rolls to appear. Income -20%. If you call your banners, -20% on the number of troops that show up. Same for vassals.
    -3: Levies require 16-20 rolls to appear Income -30%. If you call your banners, -30% on the number of troops that show up. Same for vassals.
    -4: Levies require 18-20 rolls to appear Income -40%. If you call your banners, -40% on the number of troops that show up. Same for vassals.
    -5: Your vassals refuse to answer your call to arms. For your own levies, only 50% of the troops show up. Income -50% for the year in which you hit -5 Stability. Roll a peasant revolt of d10*(10*province base tax in thousands) peasant revolters. Split is 70% Light Infantry, 30% Archers. (For example, a 70,000 income province would be d10*(10*70) peasant revolters, or d10*700).


    Negative Stability Modifiers

    Deduct stability for the following reasons. If it is not already stated, assume that the deduction is 1:
    • Having your levy raised for 2 consecutive weeks or more. For every week that the levy is still raised after the second week, continue to deduct 1 stability.
    • Having Sellswords under your employ. (1 point will be deducted every week until the sellswords are dismissed. 1 point per sellsword company.)
    • For every 4,000 professional soldiers that you employ, lose one stability. (So, having between 0- 4,000 is -1 stability, 4,001 -8,000 is -2 stability, 8,001 - 12,000)
    • Marrying outside your faith. (One time deduction in the year that the wedding occurred.): -2 stability
    • Changing your faith - Lose 5 stability.
    • Being denounced by your Lord Paramount, King or High Septon (or equiv if one exists): -2 Stability
    • Losing your Home Keep: -3 to stability
    • Sabotage by hiring a spy:
      • 1-5 Spy is captured.
      • 6-14 the Spy fails to spread dissent but is not detected.
      • Deduct 1 stability for a roll of 15+
      • Deduct 2 stability for a natural 20. Only a natural 20.


    Positive Stability Modifiers

    Gain stability for the following reasons. If it is not already stated, assume that the gain is 1 stability:
    • Having specific religious buildings. See building the Bull's Ware Thread for more details.
    • The Marriage of Your House Leader or House Heir. (This applies only to specific characters): +2 Stability
    • Being blessed by the High Septon
    • Sending your levys home. (You only get a stability bonus for the following week after this event occurs.)
    • Dismissing sellswords from your service.
    • Resource Bonus: +1 Stability for Fruits yearly (Only one fruit bonus at a time), +2 Stability for Perfumes yearly (only 1 perfume bonus at a time), Fruit and perfume are stackable however for a total of +3


    Also, moderators reserve the right to add additional stability modifiers based on RP events.

    Please list all the modifiers that will affect your stability. It is much easier for the mods to check your stability that way.

    Please try to keep at least three years worth of stability in your post. This way the mods can check the consistency of the change in your stability level.

    Everybody starts at 0 Stability and we count it starting with the year 196 AL. So if you have built any buildings that increase your stability last year (195 AL) then you get to add 1 stability to your level for 196 AL. This also applies for any other events like getting your heir married etc.
    Last edited by Honors Bastion; December 15, 2013 at 09:33 AM. Reason: Updated

  2. #2

    Default Re: Stability

    House Hightower Stability

    196 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0
    • None


    Positive Stability Modifiers: 3
    • Heir Married: (Rolland Hightower married to Kyra Lefford)
    • Tier 2 Religious Building: 1 (lasts one year)
    • Fruit: +1 Stability (non-stacking)


    Final Stability Level: 0 - 0 + 3 = 3

    197 AL

    Starting Stability: 3

    Negative Stability Modifiers: -1
    • Professional Soldiers (1-4,000): -1


    Positive Stability Modifiers: 2
    • Tier 2 Religious Building: 1 (lasts one year)
    • Fruit: +1 Stability (non-stacking)


    Final Stability Level: 3 - 1 + 2 = 3 (max)

    198 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -1
    • Levies being raised for 2 Consecutive Weeks: -1


    Positive Stability Modifiers: 3
    • Tier 2 and Tier 3 Religious Building: +2
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 3 - 2 + 5 = 3 (max)

    199 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -1


    Positive Stability Modifiers: 5
    • Tier 2 and Tier 3 Religious Building: +2
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 3 - 1 + 5 = 3 (max)

    200 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -1


    Positive Stability Modifiers: 5
    • Tier 2 and Tier 3 Religious Building: +2
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 3 - 1 + 5 = 3 (max)

    201 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -1
    • Keeping Levies Raised for two years or more: -1


    Positive Stability Modifiers: 5
    • Tier 2 and Tier 3 Religious Building: +2
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 3 - 2 + 5 = 3 (max)

    201 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -1
    • Keeping Levies Raised for two years or more: -1


    Positive Stability Modifiers: 5
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 3 - 2 + 6 = 5 (max)

    202 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -1
    • Keeping Levies Raised for two years or more: -1


    Positive Stability Modifiers: 5
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 3 - 2 + 6 = 5 (max)

    203 AL

    Starting Stability: 3

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -3
    • Keeping Levies Raised for two years or more: -1


    Positive Stability Modifiers: 5
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 5 - 4 + 6 = 5 (max)

    204 AL

    Starting Stability: 5

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -3
    • Keeping Levies Raised for two years or more: -1


    Positive Stability Modifiers: 5
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 5 - 4 + 6 = 5 (max)

    205 AL

    Starting Stability: 5

    Negative Stability Modifiers: -2
    • Professional Soldiers (12,000 men): -3


    Positive Stability Modifiers: 6
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 5 - 3 + 6 = 5 (max)

    206 AL

    Starting Stability: 5

    Negative Stability Modifiers: -2
    • Professional Soldiers (12,000 men): -3


    Positive Stability Modifiers: 6
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 5 - 3 + 6 = 5 (max)

    207 AL

    Starting Stability: 5

    Negative Stability Modifiers: -4
    • Professional Soldiers (16,000 men): -4


    Positive Stability Modifiers: 6
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 5 - 4 + 6 = 5 (max)

    208 AL

    Starting Stability: 5

    Negative Stability Modifiers: -4
    • Professional Soldiers (16,000 men): -4


    Positive Stability Modifiers: 6
    • Tier 1, Tier 2 and Tier 3 Religious Buildings: +3
    • Fruit: +1 Stability
    • Perfume: +2 Stability


    Final Stability Level: 5 - 4 + 6 = 5 (max)



    King Daemon Blackfyre's Stability

    204 AL

    Starting Stability: 0

    Negative Stability Modifiers: -1
    • Professional Soldiers (1-4,000): -2
    • Keeping Levies Raised for two years or more: 0
    • Hired a Merc Company: -1


    Positive Stability Modifiers: 5
    • Tier 1, Tier 2 Religious Buildings: +2
    • Perfume: +2 Stability


    Final Stability Level: 0 - 3 + 4 = 1

    205 AL

    Starting Stability: 0

    Negative Stability Modifiers: -5
    • Professional Soldiers (1-4,000): -2
    • Hired Merc Company: -1
    • -2 Stability Penalty for Stokeworth Removal (lasts 3 years


    Positive Stability Modifiers: 5
    • Tier 1, Tier 2 Religious Buildings: +3
    • Perfume: +2 Stability


    Final Stability Level: 1 - 5 + 5 = 1

    206 AL

    Starting Stability: 0

    Negative Stability Modifiers: -5
    • Professional Soldiers (1-4,000): -2
    • Hired Merc Company: -1
    • -2 Stability Penalty for Stokeworth Removal (lasts 3 years


    Positive Stability Modifiers: 6
    • Tier 1, Tier 2 Religious Buildings: +3
    • Perfume: +2 Stability
    • +1 Stability for disbanding levy.


    Final Stability Level: 1 - 5 + 6 = 2

    207 AL

    Starting Stability: 0

    Negative Stability Modifiers: -5
    • Professional Soldiers (1-4,000): -2
    • Hired Merc Company: -1
    • -2 Stability Penalty for Stokeworth Removal (lasts 3 years


    Positive Stability Modifiers: 7
    • Tier 1, Tier 2 Religious Buildings: +3
    • Perfume: +2 Stability
    • +2 stability for heir getting married (Prince Aegon and Gwyneth Baratheon)


    Final Stability Level: 2 - 5 + 7 = 4

    208 AL

    Starting Stability: 0

    Negative Stability Modifiers: -2
    • Professional Soldiers (1-4,000): -2


    Positive Stability Modifiers: 6
    • Tier 1, Tier 2 Religious Buildings: +3
    • Perfume: +2 Stability
    • Dismissed Merc Company: +1 (lasts one year)


    Final Stability Level: 4 - 2 + 6 = 5 (max)

    Last edited by Honors Bastion; January 17, 2014 at 07:36 AM. Reason: Updated

  3. #3
    Poach's Avatar Civitate
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    May 2008
    Location
    Scotland
    Posts
    26,766

    Default Re: Stability

    House Lefford of Goldentooth


    196AL

    Starting value: 0

    +1 Fruits
    +1 Tier I Religious Building

    Total this year: +2


    197AL


    Starting value: 2

    -1 professional troops (2,400 in total)
    +1 Fruits
    +1 Tier II Religious Building

    Total this year: 2 -1 + 2 = 3 Stability



    198AL


    Starting value: 3

    -1 professional troops (3,000 in total)
    +1 Fruits
    +2 Tier II and Tier III Religious buildings

    Summing: 3-1+3=5

    Total this year: 3 Stability


    199AL


    Starting value: 3

    -1 professional troops (3,000 in total)
    +1 Fruits
    +2 Tier II and Tier III Religious buildings

    Summing: 3-1+3=5

    Total this year: 3 Stability


    200AL


    Starting value: 3

    -2 professional troops (7,800 in total)
    +1 Fruits
    +1 Perfumes
    +2 Tier II and Tier III Religious buildings

    Summing: 3-2+4=5

    Total this year: 3 Stability


    201AL


    Starting value: 3

    -2 professional troops (7,800 in total)
    -1 Levies raised for 2 weeks
    +1 Fruits
    +1 Perfumes
    +2 Tier II and Tier III Religious buildings

    Summing: 3-3+4=4

    Total this year: 3 Stability


    202AL


    Starting value: 3

    -3 professional troops (12,000 in total)
    +1 Levies sent home
    +1 Fruits
    +2 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 3-3+7=7

    Total this year: 5 Stability


    203AL


    Starting value: 5

    -3 professional troops (9,900 in total)
    +1 Fruits
    +1 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 5-3+5=5

    Total this year: 5 Stability


    204AL


    Starting value: 5

    -4 professional troops (14,700 in total)
    +1 Fruits
    +2 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 5-4+6=7

    Total this year: 5 Stability


    205AL


    Starting value: 5

    -4 professional troops (14,700 in total)
    +1 Fruits
    +2 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 5-4+6=7

    Total this year: 5 Stability


    206AL


    Starting value: 5

    -5 professional troops (16,100 in total)
    +1 Fruits
    +2 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 5-5+6=6

    Total this year: 5 Stability


    207AL


    Starting value: 5

    -6 professional troops (21,500 in total)
    +1 Fruits
    +2 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 5-6+6=5

    Total this year: 5 Stability


    208AL


    Starting value: 5

    -6 professional troops (21,500 in total)
    +1 Fruits
    +2 Perfumes
    +3 Tier I, Tier II and Tier III Religious buildings

    Summing: 5-6+6=6

    Total this year: 5 Stability



    * * * * * * * * * * * * * * *

    House Lefford of Lannisport


    200AL


    Starting Value: 0



    201AL


    Starting Value: 0

    +1 Tier I Sept (one off bonus)

    Total this year: +1



    202AL


    Starting Value: 1

    +2 Tier I and Tier II Sept
    -1 Professional soldiers (2,700 in total)

    Total this year: 1-1+2 = 2 Stability



    203AL


    Starting Value: 2

    +2 Tier I and Tier II Sept
    -1 Professional soldiers (3,300 in total)

    Total this year: 2-1+2 = 3 Stability



    204AL


    Starting Value: 3

    +2 Tier I and Tier II Sept
    -2 Professional soldiers (6,600 in total)

    Total this year: 3-2+2 = 3 Stability



    205AL


    Starting Value: 3

    +3 Tier I, Tier II and Tier III Sept
    -3 Professional soldiers (8,400 in total)

    Total this year: 3-2+2 = 3 Stability



    206AL


    Starting Value: 3

    +3 Tier I, Tier II and Tier III Sept
    -3 Professional soldiers (8,400 in total)

    Total this year: 3-3+3 = 3 Stability



    207AL


    Starting Value: 3

    +3 Tier I, Tier II and Tier III Sept
    -3 Professional soldiers (8,400 in total)

    Total this year: 3-3+3 = 3 Stability



    208AL


    Starting Value: 3

    +3 Tier I, Tier II and Tier III Sept
    -3 Professional soldiers (8,400 in total)

    Total this year: 3-2+2 = 3 Stability



    * * * * * * * * * * * * * * *

    House Glover of Deepwood Motte


    206AL


    Starting value: 0

    +2 Perfumes
    +1 Tier I Sept
    -1 Professional Soldiers (3,000)

    Total this year: 0+3-1 = +2


    207AL


    Starting value: 2

    +2 Perfumes
    +1 Tier I Sept
    -1 Professional Soldiers (3,000)

    Total this year: 2+3-1 = +4


    206AL


    Starting value: 4

    +2 Perfumes
    +1 Tier I Sept
    -2 Professional Soldiers (6,000)

    Total this year: 4+3-2 = +5

    Last edited by Poach; January 18, 2014 at 10:20 AM.

  4. #4
    Wheatley's Avatar Primicerius
    Join Date
    Jul 2012
    Location
    Kingdom of Sweden
    Posts
    3,219

    Default Re: Stability

    Tyrell Stability
    Year 196 A.L

    Pos:
    Fruits +1

    Neg:


    Stability = +1


    Year 197 A.L

    Pos:
    Fruits +1

    Neg:
    Mercenaries -1

    Stability = +1


    Year 198 A.L

    Pos:
    Fruits +1
    Disbanded Levies +1

    Neg:
    Levies -1
    Coup -1

    Stability = +1


    Year 199 A.L

    Pos:
    Fruits +1

    Neg:

    Stability = +2


    Year 200 A.L

    Pos:
    Fruits +1

    Neg:

    Stability = +3


    Year 201 A.L

    Pos:
    Fruits +1
    Sept +1

    Neg:
    Mercs -1

    Stability = +4


    Year 202 A.L

    Pos:
    Fruits +1
    Sept Annual +2

    Neg:
    Mercs -1

    Stability = +5


    Year 203 A.L

    Pos:
    Fruits +1
    Sept Annual +2

    Neg:
    Mercs -2
    Levies raised -1

    Stability = +5


    Year 204 A.L

    Pos:
    Fruits +1
    Sept Annual +2

    Neg:
    Mercs -4

    Stability = +4


    Year 205 A.L

    Pos:
    Fruits +1
    Sept Annual +2
    Perfumes +2

    Neg:
    Mercs -4

    Stability = +5


    Year 206 A.L

    Pos:
    Fruits +1
    Sept Annual +2
    Perfumes +2

    Neg:
    Mercs -4

    Stability = +5


    Year 207 A.L

    Pos:
    Fruits +1
    Sept Annual +2
    Perfumes +2

    Neg:
    Mercs -5

    Stability = +5


    Year 208 A.L

    Pos:
    Fruits +1
    Sept Annual +2
    Perfumes +2

    Neg:
    Mercs -5

    Stability = +5




    ==============
    ----------------------
    ==============


    Frey Stability


    204 AL

    Pos:

    Neg:

    Stability: 0


    205 AL

    Pos:

    Neg:

    Stability: 0


    206 AL

    Pos:

    Neg:

    Stability: 0


    207 AL

    Pos:

    Neg:

    Stability: 0


    208 AL

    Pos:

    Neg:

    Stability: 0


    Last edited by Wheatley; January 19, 2014 at 08:55 AM.

  5. #5
    Jokern's Avatar Mowbray of Nottingham
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    May 2011
    Location
    14th Century England
    Posts
    6,900

    Default Re: Stability

    House Caron

    207 AL
    Starting Stability: 0

    Positive: Modifiers:
    +1 (fruits)
    +2 (perfumes)

    Negative Modifiers: -1 (professional soldiers)

    Final Stability: +2


    208 AL
    Starting Stability: +2

    Positive: Modifiers:
    +1 (fruits)
    +1 (religious building)

    Negative Modifiers: -1 (professional soldiers)

    Final Stability: +3

    Last edited by Jokern; January 17, 2014 at 10:39 AM.

  6. #6

    Default Re: Stability

    House Tully Stability

    196 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0
    • None


    Positive Stability Modifiers: 2

    • Heir Married: (Edric Tully married to Danelle Lothstone)
    • Tier 1 Religious Building: 1 (lasts one year)


    Final Stability Level: 0 - 0 + 2 = 2


    197 AL

    Starting Stability: 2

    Negative Stability Modifiers: -1

    • Sellswords


    Positive Stability Modifiers: 0

    • None


    Final Stability Level: 2 - 1 + 0 = 1


    198 AL

    Starting Stability: 1

    Negative Stability Modifiers: -2

    • Sellswords
    • Levies being raised for 2 weeks


    Positive Stability Modifiers: +2

    • Dismissing Sellswords
    • Levies being sent home


    Final Stability Level: 1 - 2 + 2 = 1


    199 AL

    Starting Stability: 1

    Negative Stability Modifiers: -0

    • /


    Positive Stability Modifiers: +0

    • /


    Final Stability Level: 1 - 0 + 0 = 1



    200 AL

    Starting Stability: 1

    Negative Stability Modifiers: 0

    • /


    Positive Stability Modifiers: +1

    • Tier 2 religious building


    Final Stability Level: 1 - 0 + 1 = 2


    201 AL

    Starting Stability: 2

    Negative Stability Modifiers: 0

    • /


    Positive Stability Modifiers: +1

    • Tier 2 religious building


    Final Stability Level: 2 - 0 + 1 = 3


    202 AL

    Starting Stability: 3

    Negative Stability Modifiers: 0

    • /


    Positive Stability Modifiers: +4

    • Tier 3 religious building
    • Perfume trade with Darklyn


    Final Stability Level: 3 - 0 + 2 (+2) = 5


    203 AL

    Starting Stability: 5

    Negative Stability Modifiers: 1

    • Sellswords


    Positive Stability Modifiers: 0

    • /


    Final Stability Level: 5 - 1 + 0 = 4



    204 AL

    Starting Stability: 4

    Negative Stability Modifiers: 2

    • Sellswords
    • levies raised for two years


    Positive Stability Modifiers: 0

    • /


    Final Stability Level: 4 - 2 + 0 = 2


    205 AL

    Starting Stability: 0 (due to Riverlands' destruction)

    Negative Stability Modifiers: 1

    • levies raised for two years


    Positive Stability Modifiers: 2

    • Trade with Blackfyre (perfumes)


    Final Stability Level: 0 - 1 + 2 = 1


    206 AL

    Starting Stability: 1

    Negative Stability Modifiers: 0

    • /


    Positive Stability Modifiers: 3

    • Trade with Blackfyre (perfumes)
    • levies sent home


    Final Stability Level: 1 - 0 + 3 = 4


    207 AL

    Starting Stability: 4

    Negative Stability Modifiers: 1

    • 0-4000 Sellswords


    Positive Stability Modifiers: 2

    • Trade with Blackfyre (perfumes)


    Final Stability Level: 4 - 1 + 2 = 5



    House Targaryen of Edgerton

    205 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0

    • /

    Positive Stability Modifiers: 2

    • Perfumes


    Final Stability Level: 0 - 0 + 2 = 2


    206 AL

    Starting Stability: 2

    Negative Stability Modifiers: 0

    • /

    Positive Stability Modifiers: 2

    • Perfumes


    Final Stability Level: 2 - 0 + 2 = 4


    207 AL

    Starting Stability: 4

    Negative Stability Modifiers: 0

    • /

    Positive Stability Modifiers: 2

    • Perfumes


    Final Stability Level: 4 - 0 + 2 = 5


    Last edited by Lord Dread; January 15, 2014 at 12:42 PM.



  7. #7
    Hengest's Avatar It's a joke
    Join Date
    Oct 2005
    Location
    Great Britain
    Posts
    7,523

    Default Re: Stability

    House Stark Stability

    196 AL

    Starting Stability: 0

    Negative Stability Modifiers: 0

    Positive Stability Modifiers: 0

    Final Stability Level: 0 - 0 = 0


    197 AL

    Starting Stability: 0

    Negative Stability Modifiers: -1(+1 in Dreadfort)
    +4,000 professional soldiers

    Positive Stability Modifiers: 0

    Final Stability Level= -1


    198 AL

    Starting Stability: -1

    Negative Stability Modifiers: -1
    +4,000 professional soldiers

    Positive Stability Modifiers: 0

    Final Stability Level= -2


    199 AL

    Starting Stability: -2

    Negative Stability Modifiers: -1
    +4,000 professional soldiers

    Positive Stability Modifiers: +1
    Levies sent home last turn

    Final Stability Level= -1


    200 AL

    Starting Stability: -1

    Negative Stability Modifiers: -1
    +4,000 professional soldiers

    Positive Stability Modifiers:

    Final Stability Level= -2


    201 AL

    Starting Stability: -2

    Negative Stability Modifiers: -1
    +4,000 professional soldiers

    Positive Stability Modifiers: +1 Religious Shrine
    +2 Perfumes trade


    Final Stability Level= 0


    202 AL

    Starting Stability: 0

    Negative Stability Modifiers: -1
    +4,000 professional soldiers

    Positive Stability Modifiers: +2 Large Religious Shrine
    +2 Perfumes trade


    Final Stability Level= 3


    203 AL

    Starting Stability: 3

    Negative Stability Modifiers: -1
    +4,000 professional soldiers

    Positive Stability Modifiers: +2 Large Religious Shrine
    +2 Perfumes trade


    Final Stability Level= 5 (6)


    204 AL

    Starting Stability: 5

    Negative Stability Modifiers: -2
    +4,000 professional soldiers
    Levy raised

    Positive Stability Modifiers: +2 Large Religious Shrine
    +2 Perfumes trade


    Final Stability Level= 5 (7)


    205 AL

    Starting Stability: 5

    Negative Stability Modifiers: -6
    -2 sellswords (actually missed from earlier years; -6 in total)

    Positive Stability Modifiers: +2 Large Religious Shrine
    +2 Perfumes trade


    Final Stability Level= 3


    Last edited by Hengest; January 02, 2014 at 11:11 AM.

  8. #8
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default

    Stability for House Karstark

    204 AL
    Starting Stability: 0

    Positives: n/a

    Negatives: n/a

    Total: 0
    205 AL
    Starting Stability: 0

    Positives: n/a

    Negatives: n/a

    Total: 0
    206 AL
    Starting Stability: 0

    Positives: +2
    +1 (Sent levies home)
    +1 (Religious Shrine Built)

    Negatives: n/a

    Total: +2
    207 AL
    Starting Stability: +2

    Positives: +2
    +2 (Perfumes from trade with Stokeworth)

    Negatives: n/a

    Total: +4

    Last edited by Dirty Chai; January 14, 2014 at 08:59 PM.

  9. #9
    Gobelina's Avatar Decanus
    Join Date
    Oct 2013
    Location
    Empire of Sweden
    Posts
    527

    Default Re: Stability

    House Bracken
    Year 196Negative modifiers:
    None


    Positive modifiers:
    None


    Summary: 0
    Year 197
    Negative modifiers:
    Marying outside of your faith, -1


    Positive modifiers:
    None


    Summary:-1
    Year 198
    Negative modifiers:
    None


    Positive modifiers:
    Marying outside of your faith, -1



    Summary: -1


    House Greyjoy
    Year 196
    Negative modifiers:
    None


    Positive modifiers:
    None


    Summary: 0
    Year 197
    Negative modifiers:
    None


    Positive modifiers:
    None


    Summary: 0
    Year 198
    Negative modifiers:
    None


    Positive modifiers:
    None


    Summary: 0
    Last edited by Gobelina; November 10, 2013 at 04:21 PM.

  10. #10

    Default Re: Stability

    House Greyjoy

    196

    Prior Stability : 0
    Positive Modifiers :
    +1 (Fruits), +1(Level 1 Religious Building)
    Negative Modifiers :
    -1(1,800 Soldiers)
    Total : +1

    House Swann

    196 : 0

  11. #11
    jacb547's Avatar Primicerius
    Join Date
    Sep 2011
    Location
    Rio de Janeiro, Brazil
    Posts
    3,490

    Default Re: Stability

    House Darry:

    196:

    Pos:
    Fruits +1
    Tier One religious building: +1

    Neg:


    Stability = +2

    197:

    Pos:
    Fruits +1


    Neg:


    Stability = +1

    198:

    Pos:
    Fruits +1
    Sept +1
    Levies sent home +1

    Neg:


    Stability = +3

    199:

    Pos:
    Fruits +1
    Sept +1

    Neg:


    Stability = +2

    200:

    Pos:
    Fruits +1
    Sept +1

    Neg:


    Stability = +2

    201:

    Pos:
    Fruits +1
    Sept +1
    Sent levies home +1

    Neg:


    Stability = +3

    202:

    Pos:
    Fruits +1
    Septs +3

    Neg:

    Professional Soldiers -1


    Stability = +3

    203:

    Pos:
    Fruits +1
    Septs +3
    Heir Married +1

    Neg:

    Professional Soldiers -1


    Stability = +4

    204:

    Pos:
    Fruits +1
    Septs +3

    Neg:

    Professional Soldiers -2


    Stability = +2

    205:
    0 Because the mods said so.

    206:

    Pos:
    Fruits +1
    Septs +3

    Neg:

    Professional Soldiers -2


    Stability = +2

    207:

    Pos:
    Fruits +1
    Septs +3

    Neg:

    Professional Soldiers -2


    Stability = +2

    208:
    Pos:
    Fruits +1
    Septs +3

    Neg:

    Professional Soldiers -3


    Stability = +3
    Last edited by jacb547; January 17, 2014 at 09:56 AM.
    "We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."

  12. #12

    Default Re: Stability

    House Lothston

    196 AL
    Starting Stability: 0

    Negative Stability Modifiers: 0

    • None



    Positive Stability Modifiers: 2


    • Heir Married: (Edric Tully married to Danelle Lothstone)
    • Tier 1 Religious Building: 1 (lasts one year)



    Final Stability Level: 0 - 0 + 2 = 2

  13. #13
    Adamat's Avatar Invertebrate
    Join Date
    Dec 2011
    Location
    Duchy of Dutchland
    Posts
    11,637

    Default Re: Stability

    House Arryn
    196 AL
    Positive: Fruits +1
    Negative: -

    Total: +1

    197 AL
    Positive: Fruits +1
    Negative: -

    Total: +1


    198 AL
    Positive: Fruits +1
    Negative: -

    Total: +1


    199 AL
    Positive: Fruits, Heir Married
    Negative: -

    Total: +2


    200 AL
    Positive: Fruits
    Negative: -

    Total: +1


    201 AL
    Positive: Fruits
    Negative: -

    Total: +1


    202 AL
    Positive: Fruits
    Negative: -

    Total: +1


    203 AL
    Positive: Fruits, +1
    Negative: Hired professional soldiers, -1

    Total: 4 (According to HB)


    204 AL
    Positive: Fruits, +1
    Negative: Professional soldiers, -1

    Total: 4


    205 AL
    Positive: Fruits, +1
    Negative: Professional soldiers, -1

    Total: 4


    206 AL
    Positive: Fruits, +1
    Negative: Professional soldiers, -1

    Total: 4


    House Kenning
    204 AL
    Positive: -
    Negative: -

    Total: 0


    205 AL
    Positive: Perfumes, +2
    Negative: -

    Total: +2


    206 AL
    Positive: +2
    Negative: -

    Total: +4
    Last edited by Adamat; January 03, 2014 at 07:53 AM.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  14. #14
    Hengest's Avatar It's a joke
    Join Date
    Oct 2005
    Location
    Great Britain
    Posts
    7,523

    Default Re: Stability

    Sirsha/Hardyng
    196 AL

    Positive: 0
    Negative: 0
    Total: 0


    197 AL

    Positive: 0
    Negative: 0
    Total: 0


    198 AL

    0
    Positive: +2 (perfumes trade)
    Negative: 0
    Total: 2


    199 AL

    2
    Positive: +2 (perfumes trade)
    Negative: -1 (levies 2 turns)
    -1 Sellswords
    Total: 1


    200 AL

    1
    Positive: +2 (perfumes trade)
    +1 Sellswords dismissed
    Negative:
    Total: 3


    201 AL

    3
    Positive:
    Negative:
    Total: 3


    202 AL

    3
    Positive: 1 (Arbor trade)
    Negative:
    Total: 4


    203 AL

    3
    Positive: 1 (Arbor trade)
    Negative:
    Total: 4


    204 AL

    4
    Positive: 1 (Arbor trade)
    Negative:
    Total: 5


    205 AL

    5
    Positive:
    1 (Arbor trade)
    2 (perfumes trade)

    Negative: -1 (4000 troops)
    Total: 4

    Last edited by Hengest; January 02, 2014 at 11:16 AM.

  15. #15

    Default Re: Stability

    Lannister Stability

    House Lannister

    197AL

    Positive: 2 (perfume)
    Negative: 0
    Total: 2

    198AL
    Positive: 2 (perfume)
    Negative: 0
    Total: 2

    199 AL
    Positive: 2 (perfume)
    Negative: 0
    Total: 2

    200 AL
    Positive: 2 (perfume)
    Negative: 0
    Total: 2

    201 AL
    Positive: 2 (perfume), 1 fruits
    Negative: 1, Professional soldiers
    Total: 2

    202 AL
    Positive: 2 (perfume), 1 fruits, +1 religious building
    Negative: 2 - Professional soldiers
    Total: 2

    203 AL
    Positive: 2 (perfume), 1 fruits, +1 religious building, +2 religious building
    Negative: 3 - Professional soldiers
    Total: 3

    204 AL, projected
    Positive: 2 (perfume), 1 fruits, +1 religious building, +2 religious building, +3 religious building, dismissing sellswords, +2, dismissing levy, +1
    Negative: 4 - Professional soldiers
    Total: 5

    206 AL
    Positive: 2 (perfume), 1 fruits, +3 religious building, heir marriage +2
    Negative: 3 - Professional soldiers
    Total: 5

    207 AL
    Positive: 2 (perfume), 1 fruits, +3 religious building
    Negative: 4 - Professional soldiers
    Total: 2

    208 AL
    Starting: 2
    Positive: 2 (perfume), 1 fruits, +3 religious building
    Negative: 4 - Professional soldiers
    Total: 4
    Last edited by Pontifex Maximus; January 17, 2014 at 01:46 PM.

  16. #16

    Default Re: Stability

    Upps, I forgot stability, sorry:

    House Connington:

    196 AL:

    Positive:0
    Negative:0

    197 AL:

    Positive:0
    Negative:-1 (1,800 hired soldiers)

    Total:-1

    198 AL:

    Positive: +1 Disband of milita
    Negative: 0

    Total: 1
    Last edited by Oznerol; November 12, 2013 at 02:59 PM.

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  17. #17

    Default Re: Stability

    House Yronwood

    202 AL

    Postive: 2 (Perfume)
    Negate: 0

    Overall: +2

    203 AL​​​​

    Positive: 2 (Perfume)
    Neg: 0

    Total: +2

    204 AL​​

    Positive: 2 (Perfume)
    Neg: 0

    Total: +2
    Last edited by removeduser_456328; December 20, 2013 at 08:05 AM.

  18. #18

  19. #19
    Campidoctor
    Join Date
    Dec 2009
    Location
    São Paulo, SP, Brasil
    Posts
    1,832

    Default Re: Stability

    House Manderly of White Harbour

    196 AL

    Initial stability: 0
    Negative stability modifiers: N/A
    Positive stability modifiers: N/A

    Stability: 0

    197 AL

    Initial stability: 0
    Negative stability modifiers: N/A
    Positive stability modifiers: +1 (Fruits)

    Stability: +1

    198 AL

    Initial stability: 1
    Negative stability modifiers: N/A
    Positive stability modifiers: +1 (Fruits)

    Stability: +2


    204 AL

    Intial stability: 4
    Negative stability modifiers: -2 (sellswords & raised levies)
    Positive stability modifiers: +3 (fruits & perfumes)

    Stability: +5


    House Hayford of Hayford

    198 AL

    Initial stability: 0
    Negative stability modifiers: -1 (raised levies)
    Positive stability modifiers: +2 (Perfumes)

    Stability: +1

    Last edited by ByzantineCaesar; December 20, 2013 at 05:15 PM.

  20. #20
    mic1402's Avatar Senator
    Join Date
    Nov 2008
    Location
    Auckland, New Zealand
    Posts
    1,304

    Default Re: Stability

    House Dustin:

    Stability:0
    Born in Australia, Living in New Zealand.
    "Force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without thought or doubt."
    "If there is no justice for the people, let there be no peace for the government."
    "The earth is not dying, it is being killed, and those who are killing have names and addresses."

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