View Poll Results: If you like that, what climate you wish to cahnge?

Voters
193. You may not vote on this poll
  • Mediterranean

    118 61.14%
  • Atlantic

    27 13.99%
  • Continental

    48 24.87%
Page 1 of 62 12345678910112651 ... LastLast
Results 1 to 20 of 1226

Thread: MOD - [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)

  1. #1
    aztec's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    Tehran , Iran (Islamic Republic Of)
    Posts
    424

    Default MOD - [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)




    hello everyone,my name is Shahab kavoosi. you know me as graphics developmental for medieval 2 total war (medieval 3 total war project)
    so I used lighting algoritms to change lighting in Rome 2 total war
    sky , brithness , contrast , saturation , coloring , sun , etc is changed to better one . i change the lighting in picture below to summer one !
    color is change to what eastern desert must have . it has HDR when you zoom to unit reduces the brightness and zoom out in will be a little bright . this mod can be used with your own GEM ! this ins not a GEM this is the lighting engine of the game ! you can use my optional GEM or use doctor1 very very interesting GEM ! you can use it with no GEM too ! compare them and use what you like

    at last ! It is released
    should work with latest patch
    DOWNLOAD NOW NEW VERSION(updated september 2014)



    aztec_environment_update september.rar
    on steam(thanks to CaesarOfSeleucid) : http://steamcommunity.com/sharedfile...91&searchtext=

    9 new weather patterns created for eastern (now eastern has 15 patterns)
    9 new weather patterns created med (factions carthage , rome , etc ine mediterranean
    clouds , new , dynamic , changing their shapes
    no hyperbolic HDR !!!!
    it has + 3 waether patterns for atlantic (any season) in north and middle europe and cessar in gual DLC
    +2 waether patterns for desert in africa
    + cloud rotations and moving
    + more bend vegetations
    3 and 2 patterns increase in full version to 7 !
    try it , ,, share your pics here , report any problem

    update september 2014


    hello my dear friends
    I had a free time to work on my package to make you happy gaming Rome 2 Total war with a new lighting
    I have updated this to september 2014
    I have added some new features
    sunset , snow , rain , atlantic morning and midday and etc ...
    I changed mostly in eroupe lightings because med and eastern is now good and no needed change . but rain and snow patterns added to all climates

    but not night supported yet

    try it . if not work or sth else tell me here i fix that .
    I am awaiting Rome 2 emperor edition to finish my job here

    https://www.mediafire.com/?2x9vg94v5hr19h9


    all rights reversed to Shahab Kavoosi
    share this in steam by my name
    thank you very much


    Cheers
    Shahab kavoosi













    last ATLANTIC+DESERT ADDED!!!


    atlantic is now in progress and beta version will release soon :
    LOOK AT THE DIFFERENCES ! cessar in gual , atlantic
    vanilla :


    my mod :


















    previous versions

    previous versions ...
    aztec environment
    download (version 1.0 changed eastern environment) : Attachment 299257 : goes to data folder
    version 2.0 beta (changed medterranean , eastern and deserts environment and may compatible with patch 8.1 Attachment 299275
    not work with patch 8.1 ? try it !aztec_new_environmen_mod_V2_beta patch 8.1.rar
    examine it and report problems
    NEW FIX working to all , thanks to carbide : http://www.mediafire.com/download/a4...ta_fix.pack.7z

    NEW MORNING (AFTER SUNRISE)



    NEW SUNSET








    NEW NOON


    these are new patterns of med


    OPTIONAL MY gem settings download :Attachment 299258 : goes to the root of Rome 2 total war where the .exe is ! If you want to have an environment like these screenshots , you have to use it and if you have your own please use your own and take screenshots and post here

    it is compatible to any CA patches . I tested it on patch 7


    OPTIONAL doktor1 GEM settings (will update)




    Download

    FXAA, Sharpening, Gaussian blur, Technicolor, DPX, Liftgammagain, Tonemap, Vibrance, Curves, Dither






    Spoiler Alert, click show to read: 

    Eastern deserts new amazing environment






    Spoiler Alert, click show to read: 

    eastern second variation lightings




    Spoiler Alert, click show to read: 









    Spoiler Alert, click show to read: 

    teutoborg forest new lighting. it is a gift for you in historical battle
    I have a gift for you in this mod , new historical teutoborg battle.


    Spoiler Alert, click show to read: 
    water !






    IMPORTANT : MY SETTINGS . brightness more or less than it make your scene too bright or too dark because of HDR of lighting



    Spoiler Alert, click show to read: 


    two replays added . with these beautiful effects seen. both of them are great battles 10000 men in battle and fighting with difficulty conditions and a victory gained
    one of them called great_victory , clear weather and sunny
    second of them called very_very difficulty (one average army against 3 full-armies) the weather is like the picture below :
    [SPOILER]

    DOWNLOAD :
    replays.rar


    medterranean (Egypt , spart , carthage IN PROGRESS
    I have started to change weather and lighting for Mediterranean because of poll . a test screenshot , a battle near carthage . IN PROGRESS






    Random shots from users






    Attached Files Attached Files
    Last edited by aztec; October 05, 2014 at 04:22 AM.

  2. #2

    Default Re: aztec,s New Lighting and Environmental development

    oh my god!!!
    it's great nice job!!! keep on working

  3. #3
    Civis
    Join Date
    Sep 2013
    Location
    Australia
    Posts
    123

    Default Re: aztec,s New Lighting and Environmental development

    Looking nice!

  4. #4
    aztec's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    Tehran , Iran (Islamic Republic Of)
    Posts
    424

    Default Re: aztec,s New Lighting and Environmental development

    new eastern environment parthia it is very impressive for big wars !:




    Last edited by aztec; December 26, 2013 at 04:44 PM.

  5. #5
    Civis
    Join Date
    Sep 2013
    Location
    Australia
    Posts
    123

    Default Re: aztec,s New Lighting and Environmental development

    And these are all modifications made to the engine itself? How are you doing this

  6. #6
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: aztec,s New Lighting and Environmental development

    Is this just using sweet fx changes? If so there is already GEM mod that does this already! If not I am interested in this mod further

  7. #7
    aztec's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    Tehran , Iran (Islamic Republic Of)
    Posts
    424

    Default Re: aztec,s New Lighting and Environmental development

    i use pack file manager to change values . my exprience in lighting helps me . in the past I worked on timecycle file in GTA IV . a lot of modifires is the same .
    I wanted to make the battle scene so affective ! this will improve your battle performance . a real scene makes a real battle . I am changing the battle lighting for eastern at now . then going to change roman and atlantic .

  8. #8
    aztec's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    Tehran , Iran (Islamic Republic Of)
    Posts
    424

    Default Re: aztec,s New Lighting and Environmental development

    no no no . it is never used GEM . lighting is something else. you can use GEM for it but the aim if my idea is not using GEM . i changed the packed lighting values !

  9. #9
    aztec's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    Tehran , Iran (Islamic Republic Of)
    Posts
    424

    Default Re: aztec,s New Lighting and Environmental development

    water : i change values of water reflections , depth , color , to make it raelstic.

  10. #10
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: aztec,s New Lighting and Environmental development

    Holy .... beside realistic sea HD and now this... marvelous!

    "I must get this"

  11. #11
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: aztec,s New Lighting and Environmental development

    Noif, man from the Gods, stopped me a while before I launch skyrim to show me this thread and so he leads me to Aztec, man from The Gods and we all partecipate of this Rite. What a job!

  12. #12
    VENNONETES's Avatar Vicarius
    Join Date
    Oct 2011
    Location
    Sondrio, Lombardy, Italy
    Posts
    2,673

    Default Re: aztec,s New Lighting and Environmental development

    OMG! You're like superghostboy! Well done! +rep


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  13. #13

    Default Re: aztec,s New Lighting and Environmental development

    Just ... WOW ...

  14. #14
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: aztec,s New Lighting and Environmental development

    Wow! I see the detail on the water great job mate! Also thanks for info on the files you are changing.

    I may be wrong but I thought some modder on Napoleon also did this?
    Last edited by ToonTotalWar; December 26, 2013 at 04:26 PM.

  15. #15

    Default Re: aztec,s New Lighting and Environmental development

    Marvelous.

  16. #16

    Default Re: aztec,s New Lighting and Environmental development

    Wow this is superb.... Way better than GEM.

  17. #17
    Civis
    Join Date
    Sep 2013
    Location
    Australia
    Posts
    123

    Default Re: aztec,s New Lighting and Environmental development

    Looks even more beautiful now that I know it's not a sweetfx or gem. Don't get me wrong, they're cool but they're just filters. This is in-game modifications to the engine! Holy cow cannot wait for this.

  18. #18
    LordInvictus's Avatar Semisalis
    Join Date
    Nov 2012
    Location
    In California in the USA on Earth in the Solar System in the Milky Way
    Posts
    438

    Default Re: aztec,s New Lighting and Environmental development

    Any FPS loss?

  19. #19
    Nizam's Avatar Ordinarius
    Join Date
    Jan 2007
    Location
    Turkiye - Ankara
    Posts
    751

    Default Re: aztec,s New Lighting and Environmental development

    and release time?

    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award!
    by_TotalWarTurkiye

  20. #20
    aztec's Avatar Semisalis
    Join Date
    Aug 2009
    Location
    Tehran , Iran (Islamic Republic Of)
    Posts
    424

    Default Re: aztec,s New Lighting and Environmental development

    Quote Originally Posted by LordInvictus View Post
    Any FPS loss?
    nothing

    @Nizam
    first I release this mod for easterns (parthia) and easter desert ,it is next week

Page 1 of 62 12345678910112651 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •