Still cant recruit Arab infantry as the Abassids despite the barrack recruitment tab saying i should be able to. Latest patch
Still cant recruit Arab infantry as the Abassids despite the barrack recruitment tab saying i should be able to. Latest patch
perhaps you mean two different units. The Arab Infantry is unavailable for the Abbasids. In the EDU:
type Dismounted Arab Cavalry
dictionary Dismounted_Arab_Cavalry ; Arab Infantry : feudal levy, factional
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier Dismounted_Arab_Cavalry, 60, 0, 0.95, 0.30
officer Dismounted_Arab_Cavalry_ug2
officer eastern_captain_early_flag
officer eastern_captain_early_flag
mount_effect horse +2, camel +2
attributes sea_faring, hide_forest, can_withdraw
formation 1.0, 0, 2.0, 2.0, 5, square, shield_wall
stat_health 1, 1
stat_pri 3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 5, 3, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 1, 1, -2
stat_mental 7, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1417, 533, 75, 533, 533, 4, 100
armour_ug_levels 2, 6, 10
armour_ug_models Dismounted_Arab_Cavalry, Dismounted_Arab_Cavalry_ug1, Dismounted_Arab_Cavalry_ug2
ownership moors, egypt, zengid, slave
era 0 moors, egypt, zengid
era 1 moors, egypt, zengid
era 2 moors, egypt, zengid
recruit_priority_offset 0; before was: 25
;234type Arab Cavalry
dictionary Arab_Cavalry ; Ahdath Cavalry Militia : urban militia, factional
category cavalry
class light
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Arab_Cavalry, 32, 0, 1
officer Arab_Cavalry_ug1
officer eastern_captain_early_flag
mount eastern horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
move_speed_mod 1.05
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 2
stat_pri 4, 7, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
stat_pri_attr no
stat_sec 4, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 1, 2, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground -1, 1, -4, -2
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 642, 642, 100, 642, 642, 4, 250
armour_ug_levels 3, 6, 10
armour_ug_models Arab_Cavalry, Arab_Cavalry_ug1, Arab_Cavalry_ug2
ownership moors, egypt, slave, zengid, abbasid
era 0 moors, egypt, zengid, abbasid
era 1 moors, egypt, zengid, abbasid
era 2 moors, egypt, zengid, abbasid
recruit_priority_offset 0; before was: 20
;193
I think that Dismounted Arab Cavalry ( Arab Infantry) should be in the current version, kostic fixed this issue in his last release
Here a example of the kostic changelog:
Light swordsmen for Aragon, France, England, Jerusalem- Pavise Crossbowmen (for Hungary)
- Late Pikemen (for Jerusalem)
- Portuguese Arquebusiers (for Scotland)
- Dismounted Arab Cavalry (for Abbasids)
- Adath cavalry militia ug2
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
Damn ! Another oversight on my part ! I forgot to register the "abbasid" faction in the EDU, but I did indeed make it possible in battle_models.
23 dismounted_arab_cavalry
1 1
54 unit_models/_Units/oman/oman_medium_spearmen_lod0.mesh 12000
5
7 abbasid
61 unit_models/_Units/oman/textures/oman_med_abbas_lance.texture
68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_1.texture
50 unit_sprites/egypt_ME_Spear_Militia_ug1_sprite.spr
5 moors
61 unit_models/_Units/oman/textures/oman_med_moors_lance.texture
68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_1.texture
50 unit_sprites/moors_ME_Spear_Militia_ug1_sprite.spr
5 slave
61 unit_models/_Units/oman/textures/oman_med_slave_lance.texture
68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_1.texture
50 unit_sprites/egypt_ME_Spear_Militia_ug1_sprite.spr
5 egypt
61 unit_models/_Units/oman/textures/oman_med_egypt_lance.texture
68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_
Ok Kostic , no problem, If I have done it correctly, I have added "abbasids" to the missing lines and it works correctly, this unit appears for the abasies and rebels.
type Dismounted Arab Cavalrydictionary Dismounted_Arab_Cavalry ; Arab Infantry : feudal levy, factional
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier Dismounted_Arab_Cavalry, 60, 0, 0.95, 0.30
officer Dismounted_Arab_Cavalry_ug2
officer eastern_captain_early_flag
officer eastern_captain_early_flag
mount_effect horse +2, camel +2
attributes sea_faring, hide_forest, can_withdraw
formation 1.0, 0, 2.0, 2.0, 5, square, shield_wall
stat_health 1, 1
stat_pri 3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 5, 3, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 1, 1, -2
stat_mental 7, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1417, 533, 75, 533, 533, 4, 100
armour_ug_levels 2, 6, 10
armour_ug_models Dismounted_Arab_Cavalry, Dismounted_Arab_Cavalry_ug1, Dismounted_Arab_Cavalry_ug2
ownership moors, egypt, zengid, slave, abbasid
era 0 moors, egypt, zengid, abbasid
era 1 moors, egypt, zengid, abbasid
era 2 moors, egypt, zengid, abbasid
recruit_priority_offset 0; before was: 25
;234
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
Game crashes when I take Venice as Serbia. Sometimes next turn, sometimes 2-3 turns later.
errorlog is no help.
Please help, every Serbia campaign i've tried in new version crashes due to something
https://dropmefiles.com/CAQlC - save
SSHIP Team, thanks for the great work on this. Have been really enjoying it. However, am getting a persistent crash fairly early on playing as HRE.
Occurs during the turn sequence and appears to be during Poland's turn. Have noticed the same event seems to be hitting in the log if someone can take a look.
First Instance.
Spoiler Alert, click show to read:
Second Instance.
Spoiler Alert, click show to read:
I also noticed in the accompanying log a few things of interest. As the crash seems to be happening on Poland's turn it may be nothing but this is the CAI script that appears to be hitting from the ltgd.log.
Spoiler Alert, click show to read:
Appreciate any help.
Last edited by tullyccro; April 01, 2024 at 04:00 PM.
@j.a.luna: I've just checked my EDU files after your report:
I can't believe it: I forgot to include several units in the EDU that I had adapted in battle_models!
Here's the list below and the corrected EDU file. I'm sorry if these oversights caused the crashes reported above (are they the cause?).export_descr_unit.txt
Units rework
- Slav levies
- Transilvanian peasants (saxons)
- Changing the horses of the eastern bodyguards(Rus-Kiev-Lithuania-Serbia)
- Chude militia (turn javelins into spearmen)
- Mounted Crossbowmen - also for Jerusalem, France and Hungary
- Mounted Sergeants - also for England, Poland and Hungary, Denmark and Norway
o- Arab Cavalry - also for the Abbasids
- Axe Militia - also for Poland, Hungary
- EE Crossbow Militia - also for Lithuania (after some urbanization)
- S Peasant Archers - also for Serbia
- Merchant Cavalry Militia - also for Serbia
- Urban Crossbow Militia - for Scotland and England (when the faction expands outside Scotland)
- Halberd Militia - for France, Norway, Denmark - the same reason
- Change the square shields of the Italian militias
- Italian cavalry militia (texture for serbia)
- Images prussian archers for Hungary
- Dismounted boyars
- Boyars
o- Spear Militia (for Lithuania) EE Spear Militia
o- Mounted Sergeants (for Scotland)
- Light swordsmen for Aragon, France, England, Jerusalem
o- Pavise Crossbowmen (for Hungary)
o- Late Pikemen (for Jerusalem)
o- Portuguese Arquebusiers (for Scotland)
o- Dismounted Arab Cavalry (for Abbasid)
- Adath cavalry militia ug2
- Dismounted/Norman knights (textures for Hre, France, Jerusalem)
- Rus bodyguard/Serbs bodyguard
- Porte-étendards XIIIe
- Officiers XIIIe
- Swabian swordsmen (unit to think about: either late with two-handed sword, or from the 13th century but one-handed sword)
- Slavic levy archers
- Slavic spearmen
- Spear militia (EE_spear_militia)
- Forest archers
- Dismounted druzhina
- Druzhina
Getting the same ctd as well after updating the EDU
Also getting a CTD after adding the export_descr_unit.txt in the Data folder
Just to give you some advice , maybe it helps :
1. Run the game as Admin
2. Do the LAA thing ( not allowed to say more on this because of the rules, but you have instructions in the mod folder. )
3. BEFORE END TURN - open the console ( tilde key ) , write toggle_fow , select FOLLOW AI during turn times and watch what happens, which factions will crash etc.
SOMETIMES this will also simply fix the issue, you might need to do this for every turn you crash, but for me it worked in the past.
Hopfully this helps.
I too have a CTD with my corrected EDU. Strange. Maybe @Jurand had finally removed the factions he'd asked me to add because he didn't have enough time to integrate them into the EDB? Did I make a mistake in correcting the EDU?
I'll have to do some tests. I'm sorry. I'll come back when I understand the problem.
Hello, I am new to the forum so i hope this is the right place to write...
I am playing as Serbia and I have occupied the city of Korinthos. The problem is, i started building Siege Works and after one or two turns it just stops, doesn't give the money back and offers me to start building it again. Any help?
THE MORE YOU SWEAT NOW,
THE LESS YOU BLEED IN BATTLE!!!
Sign the petition to remove hardcoded limits for M2TW
There must have been a typo or something in my EDU file.
I redid it, checking each step. Download it to get your game running:export_descr_unit.txt
I can't see some description bodies of events
Last edited by Mattus; April 06, 2024 at 09:10 AM.