Originally Posted by
Skull
A few other things I noticed while playing:
- The placement of units on the camping map for the Skaven at the start makes no sense. There are (1 unit,actually) Plauge monks in Hell Pit,while the Skaven holds in Lustria are garrisoned by some clanrats and skavenslaves.
- The Chaos Dwarfs have a few issues with their buildings. Not that most of them miss descriptions,I understand why. But what is the deal with them having farms? I am not a master of Warhammer fantasy lore,but it looks like a rather stupid idea to grow crops where the Chaos Dwarfs reside. In game in your starting area your farms dont give you any real return value either since its all a huge blasted wasteland,so you dont get any money from building them or even a pop bonus.
I say make them unbuildable in the Dark Lands,and have the slave markets give the CD a population bonus. Makes sense too,since lorewise almost all of their population are actually slaves and they are a slaver society that relies completely on slaves to work (and die) for their industry.
- There is no reason for the CD to build regular gobbos and (maybe) the basic orcs,because the Hobgoblins are far,far better. I think the standard hobgoblin warriors cost a measly 100 gold more than standard goblin infantry,and their stats are more than doubled.