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  1. #321

    Default Re: COW: Beginning of The End Times

    Some wild riders in the works.
    [IMG] post image online[/IMG]

  2. #322

    Default Re: COW: Beginning of The End Times

    FFS, those Wild Riders are freckin awesome

    Eager to play with my favourite faction.

  3. #323

    Default Re: COW: Beginning of The End Times

    the hype is growing bigger... these models are total awesomeness.
    Though i cant help to think... the bloodyed up treemen models really sems (to me at least) to resemble the crypt horror
    http://4.bp.blogspot.com/-U0qZ9w7qqF...0/P1000929.JPG
    any chance we get to see them prehaps?

  4. #324

    Default Re: COW: Beginning of The End Times

    Like these guys?
    [IMG] image url upload[/IMG]
    Yea I can see the resemblance, the tree man is just a free model I found online.

  5. #325
    Semisalis
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    Default Re: COW: Beginning of The End Times

    Absolutely awesome !!! can't wait !

  6. #326

    Default Re: COW: Beginning of The End Times

    Impatiently waiting to play with all those great units on the epic map....
    Thnx for all the great work

  7. #327

    Default Re: COW: Beginning of The End Times

    well my good sir, thumbs up, thet is outright amazing. Are they relly crypt horrors or jus ghouls? i can never tell the difference

  8. #328

    Default Re: COW: Beginning of The End Times

    You have not shown any preview on Ogre Kingdoms, throw us some gnoblar bone lads!

  9. #329
    paradamed's Avatar Praepositus
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    Default Re: COW: Beginning of The End Times

    The normal maps on those riders are just so impressive! I mean, not only the normal maps but the unit as a whole but the normal maps are incredible for sure! Great units, man!

  10. #330
    Semisalis
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    Default Re: COW: Beginning of The End Times

    I just hope it will be released and that nothing could interfere with it...its a really needed submod !

  11. #331

    Default Re: COW: Beginning of The End Times

    Aren't there there some ogre pics a bunch of pages before?

  12. #332

    Default Re: COW: Beginning of The End Times

    Greatly looking forward to this.

    Just registering to mention that according to this guy http://www.moddb.com/members/jasper2 call of warhammer "are welcome to them, but they'll have to extract and transfer everything on their own." referring to usage of the models in the sundering. Not knowledgeable enough about this modding scene to determine how valid that claim is, but he is apparently the "Tech guy for The Sundering: Rise of the Witch King". It's right there on the comments on moddb (from jan 10th).

  13. #333

    Default Re: COW: Beginning of The End Times

    Well if they are referencing that we need to rip the models ourselves we don't need there permission for that. But if they are letting us use the mesh and textures from there mod that would be great. But I read comments from that link and saw no mention of models or permissions. ( correction I see the comment, I just asked them on moddb so we will see what they say) Thanks for the heads up on that man.
    Last edited by tomdoof2236; February 07, 2016 at 01:03 PM.

  14. #334

    Default Re: COW: Beginning of The End Times

    Just finished my CoW 1.5.1 reikland game and want to start a sandbox one, but not sure if I should start one using a submod for RoDG 1.5 (Gigantus version of CoW 1.5) or wait for this amazing piece of art you are putting together

    In other words, any idea about a release date?

  15. #335

    Default Re: COW: Beginning of The End Times

    I'd say the implicit meaning is transfer (between the mods), and rather that their mod team will not help because they're all gone, but hopefully he'll answer yes anyway. I really really want those dryad models in this mod. Good luck and godspeed.

  16. #336
    AdmiralThrawn's Avatar Vicarius
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    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by tyrgalon View Post
    Just finished my CoW 1.5.1 reikland game and want to start a sandbox one, but not sure if I should start one using a submod for RoDG 1.5 (Gigantus version of CoW 1.5) or wait for this amazing piece of art you are putting together

    In other words, any idea about a release date?
    Before Total War Warhammer, but we can't be more specific than that.

  17. #337
    Semisalis
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    Default Re: COW: Beginning of The End Times

    yeah its already very good news ! less than 3 months of waiting for such a masterpiece is amazing !

  18. #338

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by logan93 View Post
    Aren't there there some ogre pics a bunch of pages before?

    Yup, I didn't notice Whiff posted some previews a few months ago.

  19. #339

    Default Re: COW: Beginning of The End Times

    Will there be dwarf Gyrocopters in the game?

  20. #340

    Default Re: COW: Beginning of The End Times

    Quote Originally Posted by tomdoof2236 View Post
    Well if they are referencing that we need to rip the models ourselves we don't need there permission for that. But if they are letting us use the mesh and textures from there mod that would be great. But I read comments from that link and saw no mention of models or permissions. ( correction I see the comment, I just asked them on moddb so we will see what they say) Thanks for the heads up on that man.
    Mhm, I've read those posts in Sundering's moddb profile and, at least reading it in the context it is clearly written, the Sundering guy is just saying "if someone wants to use our things, our team is disbanded, we are not gonna colaborate with anyone, just do it yourselves"... I mean, the Sundering lad is replying that random-guy question about the chance of them working along with CoW team to mix their mods, and he answers like "the team is disbanded, if someone...".

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