Yes, during those decades is when there are more divided kingdoms. I'm glad you like the changes of shield. The problem is that for every change it's need other faction.
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I just downloaded and played a few turns. This is a very nice mod. I recommend it to anyone with an interest in this era and historical venue.
One thing I'm curious about; armies seem to move very slowly for a 6 month/half year period. Are you going to eventually make this 4 turns per year or perhaps increase the speed of the armies?
Personally, I like the slow / short movement. Short distance moves per turn make it more difficult to recover from strategic blunders. It should, however, fit within the distance a medieval army could realistically march within a particular period. Given the need for re-supply and forage we're probably looking at roughly 10 miles (or less) per day (anyone, please feel free to correct me if I'm wrong in this).
Last edited by Rick; January 03, 2015 at 10:50 AM.
Than you very much Rick! In principle the advancing armies like the vanilla, for to be similar to historic breakthrough. If I see that at people do seem slow, I will increase. But, more turns per year, would make very long campaign.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
this was a crazy time,so manny factions fighting against eachother,you got the christen doin the reconquesta,and the same time fighting against eachother,the same for the islam factions,conquer spain,and fight against eachother for the power lol
very interesting mod,good work!
Many thanks stevietheconquer! Yes, the process of reconquest was quite complex. There were many different kingdoms and everyone looked after their interests. It wasn't a simple confrontation between Christians and Muslims.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
MOD UPDATE. Patch 0.1 (unpack in "Medieval II Total War" folder)
- Changed the "custom locations" of the battle mode.
- Increased the movement points in campaign.
- Added a script to Navarra can recover any city by dynastic ties.
- Restructuring of the Leon generals in the El Cid campaign.
- Fixed the resource name of "fruits".
Download Patch 0.1: http://www.mediafire.com/download/4d...MA_patch01.rar
P.S: Is NOT compatible with saved games!
Last edited by Miguel_80; January 09, 2015 at 11:10 AM.
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Under the patronage of Mega Tortas de Bodemloze
Thanks Miguel, this mod is great!
This mod just need graphical artists!!!
Because with such base, with all the amazing scripts that give a lot of life the mod, if more people get involved, this can be awesome!!!
Excellent Miguel!!! you are a so great!!!
Enhorabuena Miguel!!! sin duda de lo mejorcito en cuanto a mods que se puede encontrar ahora mismo!!! un mod de la Reconquista era necesario joder!!!
Un abrazo!!! y que el ritmo no pare!!! :-D
Just one thing, Iīve been testing it and the muslim factions lack of campaign music... this is the only thing for the moment
And this is just an opinion: Would be great that you use the whole soundtrack of the Crusades Campaign instead the base Medieval 2!!! I think makes more sense (christians vs muslims)
Un saludo!!!
Last edited by lolIsuck; January 14, 2015 at 08:19 PM. Reason: Consecutive posts, please edit:)
I read in the spanish version,a faction named Cordoba Emarate or 'Omeya' ?
How can i play with it?
Thanks! I am glad that you like the mod
Thank you very much LordKainES!! Yes, I better dominate the codding and scripting. I'm not a graphics expert. I have attempted that the mod has the maximum possible gameplay.
Reviewing the music, it is heard. Failure in the Taifa of Granada, that I haven't included it by mistake in "descr_sounds_music_types" file. Thanks for detail.
The mod use the music of Teutonic Campaign. I reviewed the musics some time ago, but I will look again the Crusaders Campaign music. Greetings!Code:music_type middle_eastern factions moors turks egypt toled badaj timurids zirie mongols omeya merin grana
Hello alnasser. Yes, the Emirate of Cordoba it's included in the mod, but it's only playable in battle mode at the moment. It will appear in a campaign of the 9th century that I'm creating.
P.S: The two versions of the mod are same, just change the language.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
Glad to see this mod here
Just one question ,is in your mind exchanging vanilla units by modded ones?anyway really really great mod
Last edited by assurbanippal; January 06, 2015 at 11:39 AM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Many thanks assurbanippal! It's possible when I finish the pending campaigns, but I would need the help of a 3D modeller
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Under the patronage of Mega Tortas de Bodemloze
For example this song from Crusades, would be awesome for the main menu!!!
https://www.youtube.com/watch?v=1a0n75E4zxk
PD: Sorry, I forgot to say I tested only Granada xD
Last edited by LordKainES; January 06, 2015 at 02:56 PM.
Good theme song. Curious that the music of the loading screen it seems better than the main menu music.
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Ah, ok. For this song in the main menu, a screen related to the al-Andalus would be better.
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Under the patronage of Mega Tortas de Bodemloze
Last edited by assurbanippal; January 07, 2015 at 08:27 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
These are the maps of the three available campaigns so far:
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I'm working on the next campaign that will begin in the year 1338 AD and it includes the factions of the Marinids and England.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze