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Thread: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

  1. #21

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Who are the blue faction inside east roman borders? I though romans maintained the danube limes until slavic invasions.

  2. #22
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by Igorok View Post
    Who are the blue faction inside east roman borders? I though romans maintained the danube limes until slavic invasions.
    The dark blue are the Osthrogoths. Their capital was the city of Novae in Bulgaria on the banks of the Danube.But they were forsed to leave the balkans due to emperour Zeno ,who in the 480s allied with the bulgar Kutigurs to defeat them.This let the Osthogoths to Invade the kingdom of Odoacker in Italy.
    The other blue will be the Balkan Feoderaty settled in that regions,this faction will be the Roman Expedition led by Belesarious on 533ad starting date.
    The Balkan Feoderaty not once or twice rebeled against Constantinopol. They were mix between goths,huns,bulgars,berseites, sclavines and avars. This lasted until the 850s. And when you see on maps that ERE was controling the Balkans - it was nominaly or partially controling them.

    In the 681ad campaign its Danube Bulgaria.the green - Kuber's bulgars.
    Last edited by FrozenmenSS; September 05, 2015 at 04:14 AM.

  3. #23
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Great Moravia

    Slavs belong to the oldest inhabitants of Europe, they became the dominant ethnic group on the Slovakia’s territory in the 5th century.
    Map of Slavs in 5th century:


    They lived in a kind of symbiosis with the Avars who came to the same region a bit later. They took part in joint expeditions against the Franks, Langobards, Byzantines even though the Slavs were suppressed by the Avars – In the 6th and 7th century Slavs suffered from invasions of Avars.

    Indeed, skirmishes among Avars and Slavs provided the occasion for the development of the first important state organization among the western Slavs, the Empire of Samo – after a successful Slavic insurrection against the Avar Khaganate in 623. Samo, a Frankish buyer, united Slavs, fought against Avars and ruled the territory for thirty-five years.
    Map of Samo’s Empire:


    After his death in the year 658, there are no written documents concerning this empire – most likely it collapsed. Only after one and a half century (at the beginning of the 9th century), the Frankish reports reveal the existence of a further state in the region – the principality of Nitra (Nitra as the capital), which was governed by Prince Pribina. At the beginning of the third decade of the ninth century Pribina was expulsed by Mojmír, a prince from neighbouring Moravia. Through this union of the Old Moravian and the Nitra principalities developed Great Moravia. Great Moravian State arose around year 830 when Mojmír unified the Slavic tribes settled north of the Danube and extended the Moravian supremacy over them.The Great Moravian Empire encompassed the lands of modern Slovakia and Moravia as well as parts of Hungary and Austria. For a short time the lands of Bohemia, the southern part of Poland and Lusatia, today part of Germany, also belonged to it.
    Map of Great Moravia in 9th century:


    Letters, chronicles and archaeological findings from the Great Moravian period provide information concerning Great Moravian stone structures and the flowering of handicrafts, iron and other metal workers as well as glass-makers skilled in various techniques as demonstrated by the remarkable necklaces, earrings, buttons they produced. Great Moravia was an equal partner with its neighbour to the west, the Frankish Empire. They maintained lively commercial and cultural contacts. But military confrontation between them also developed and called forth the attempts of the rulers of the Frankish Empire to extend their sphere of influence to the east. This also influenced the most significant cultural initiative of the era of Great Moravia – the acceptance of Christianity.

    Christianity first penetrated the territory of Slovakia from the Frankish Empire already during the era before the emergence of the Great Moravian Empire. In 828 or 829 Prince Pribina had a stone church in Nitra consecrated by the Archbishop of Salzburg. But Mojmír’s successor – prince Rastislav wished to free himself from the church influence of the Franks and to strengthen his own independence, so he turned to the Byzantine emperor with a request to send priests, who spreaded Christianity in Great Moravia and education of the Slavic languages.
    In 863 the brothers Constantine and Method headed a mission to Great Moravia at the invitation of Prince Rastislav. From the small Greek alphabet Constantine devised the oldest Slavonic calligraphy – Glagolitic (Hlaholithic) alphabet. Together with Methodius they translated liturgical books and part of the Bible into Old Church Slavonic. They also established an ecclesiastical organization and founded a theological training center – they were teaching young priests, who replaced the foreign priests.
    Pope Hadrian II approved the use of Old Slavonic as a liturgical language and in 870 consecrated Method as an archbishop in Rome. However, after the death of Method, the use of the Slavonic liturgy was terminated in Great Moravia due to the pressure of the Franks and as a result or the decision of Svätopluk. But Method’ s pupils, who were forced into exile in Bulgaria and Macedonia, continued to cultivate the Slavonic liturgy and the old Slavonic language. Later, the old Russian Christian culture was drawn from this spring. Effects of Constantine and Methodius in Great Moravia had a major cultural and political importance. Spreading Christianity and education in the language they all understood was something new. Slavic language exalted to the level of cultural languages, such as Latin and Greek at that time.
    After Rastislav, his nephew Svätopluk started to govern Great Moravia and since 871 he became relatively independent monarch of Great Moravian Empire. Under Svätopluk’s government Great Moravia reached the largest territorial expansion, but after his death, a gradual decline occurred in the country. The Empire was divided between Svätopluk’s sons: Mojmír II. and Svätopluk II. Main ruler should have been Mojmír II., but there were conflicts between the two sons. Great Moravia was weakened by wars with its neighbours and because of the invasions of nomadic tribes – Hungarians (Magyars). Mojmír II. was not able to maintain the integrity and independence of the empire and around the year 907, the Great Moravian Empire collapsed.
    Even if it existed only for seventy years, the Great Moravian Empire is still considered to be the most important part of the historical consciousness of the Slovaks. Constantine, canonized under the name Cyril, and Method are considered national saints. Since the era of romanticism, the princes Pribina, Mojmír, Rastislav and Svätopluk have been the heroes of epic poems, prose and dramatic works. Many creative artists and musicians have been inspired by their activity, doing Great Moravian art.
    Map of West Slavs in 9th and 10th century:










    I attach here the links: http://www.ancientmilitary.com/ancient-slavs.htm, http://www.ancient.eu/Samo/, http://www.ancient.eu/Slavs/ and https://en.wikipedia.org/wiki/Great_Moravia

    Symbol Slavs - Spinning Wheel:




    Slavic warriors weapons


  4. #24
    Senatorix's Avatar Libertus
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Ordinary men's shirt




    Military men's shirt

  5. #25
    Reptilicus's Avatar Civis
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by FrozenmenSS View Post
    7. The Magyars - who were one of the first to join Hunnic Confederation just like the Bulgars and their Ugrian kin from the Volga Region settled on the edge of the known World in the Ural mountains
    Cmon dude, you know that I am interested in your project and that I am personally very fond of you, but there is no reason to believe that the Magyars were ever part of the Hunnic confederation and Friar Julian proved that the Magyars came from the Urals by visiting the "Old Hungarians" there shortly before they disappeared during the Mongol invasion.

    Someone else mentioned something about the ethnic identity of the Anti being in question. They probably started off as an Alanic-Sarmatian group that was eventually Slavicized. "Anta" means "frontiersman" in Scytho-Sarmatian languages. Also, during reign of Maurikios, the Anti were definitely Slavic speaking, but had a powerful cavalry/horse archer wing that other Slavic groups at the time simply did not have available to them.
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  7. #27
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by Darios View Post
    Cmon dude, you know that I am interested in your project and that I am personally very fond of you, but there is no reason to believe that the Magyars were ever part of the Hunnic confederation and Friar Julian proved that the Magyars came from the Urals by visiting the "Old Hungarians" there shortly before they disappeared during the Mongol invasion.

    Someone else mentioned something about the ethnic identity of the Anti being in question. They probably started off as an Alanic-Sarmatian group that was eventually Slavicized. "Anta" means "frontiersman" in Scytho-Sarmatian languages. Also, during reign of Maurikios, the Anti were definitely Slavic speaking, but had a powerful cavalry/horse archer wing that other Slavic groups at the time simply did not have available to them.
    lets look it this way. there are 6 regions on the map that in those lands the Ugro-Finns lived,and its a big land mass in the game.So there wil be 2-3 factions there and one of them will be the Magyars.The Argument that the Ugro-Finns/Magyars were part of the Hunnic Confederation from Modern country as Hungary is still debatable and its still a speculation.We have to respect their History so why not add them.The mod can only win from the Situation - more units,new playable faction and unique starting position.Before the Historians figured it out on 100% we dont know.And I have to use something as a text for the Marketing of that faction to look cool,right? Im glad if you like the mod when it came out. Those 2-3 factions are still work in progress.

    And for the News for the Slavs:
    Reptilicus,a close friend of mine, who brought us the Patch 16 for Rome 2 aka. the Reptilicus Patch is joining the team to help speed the progresion of the mod.He is a Historian and Master at balancing Unit Rosters for Rome 2 and Attila. He is from Serbia and will work on a Slavic Rouster for the 3 slavic factions that are in the TW:Attila Base game. If there is no DLC for the Slavs from Creative Assembly we will do it.
    Last edited by FrozenmenSS; September 06, 2015 at 09:59 AM.

  8. #28
    Darios's Avatar Ex Oriente Lux
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by FrozenmenSS View Post
    lets look it this way. there are 6 regions on the map that in those lands the Ugro-Finns lived,and its a big land mass in the game.So there wil be 2-3 factions there and one of them will be the Magyars.The Argument that the Ugro-Finns/Magyars were part of the Hunnic Confederation from Modern country as Hungary is still debatable and its still a speculation.We have to respect their History so why not add them.The mod can only win from the Situation - more units,new playable faction and unique starting position.Before the Historians figured it out on 100% we dont know.And I have to use something as a text for the Marketing of that faction to look cool,right? Im glad if you like the mod when it came out.

    And for the News for the Slavs:
    Reptilicus,a close friend of mine, who brought us the Patch 16 for Rome 2 aka. the Reptilicus Patch is joining the team to help speed the progretion of the mod.He is a Historian and Master at balancing Unit Rosters for Rome 2 and Attila. He is from Serbia and will work on a Slavic Rouster for the 3 slavic factions that are in the TW:Attila Base game. If there is no DLC for the Slavs from Creative Assembly we will do it.
    That's really cool about the Slavs. I am certain that they will be fine in Reptilicus' hands.

    Concerning the Magyars - I wonder if you could create an umbrella faction (Ugric Peoples) to represent the peoples of the Urals - Magyars, Mordvins, Mani, etc. They could have an interesting mixture of nomadic steppe units (a stretch at the best, because I honestly fail to believe that the Magyars were a nomadic steppe tribe in 400 AD so close to the borders of Europe. Had they been so, then the waves of migration would had sent them to Europe at a much earlier date than the 8th century) as well as infantry units to represent the more settled way of life that many of the groups had (still have today). I am not very familiar when many of those groups had their ethnogenesises so it would take a bit of research to do accurately but it would be a much better representation than a purely Magyar faction. They could even be a Hunnic vassal, because the Huns probably did nominally rule over that remote region during the time.
    Last edited by Darios; September 06, 2015 at 10:06 AM.
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  9. #29
    Reptilicus's Avatar Civis
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    You tryin' to get into my pants with the compliments Frozen ? Or just stating the factual truth.


    S L A V B O Y S
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    Reptilicus
    - winner of the TWC olympics Rome 2 tournament,and many more.
    Youtube channel,bringing you true competitive,non generic multiplayer with legendary campaign guides ! https://www.youtube.com/user/ReptilicusJungleLair/

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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by FrozenmenSS View Post
    And for the News for the Slavs:
    Reptilicus,a close friend of mine, who brought us the Patch 16 for Rome 2 aka. the Reptilicus Patch is joining the team to help speed the progresion of the mod.He is a Historian and Master at balancing Unit Rosters for Rome 2 and Attila. He is from Serbia and will work on a Slavic Rouster for the 3 slavic factions that are in the TW:Attila Base game. If there is no DLC for the Slavs from Creative Assembly we will do it.

    This is excellent news, I am very pleased.

  11. #31
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Attila's Hunnic empire extended north of the Crimea at its height, we don't have any evidence that he was able to control lands any further than that.

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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    Attila's Hunnic empire extended north of the Crimea at its height, we don't have any evidence that he was able to control lands any further than that.
    The tribes to the north did not pay tribute at least?
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  13. #33
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Probably not, Attila was barely able to keep the Akatir Huns (Priscus' Akatziroi) under control, it was the limit of his influence in the pontic steppes. Kim argues he controlled further, at least to Persarmenia, but I have sincere doubts about that.

  14. #34

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    Probably not, Attila was barely able to keep the Akatir Huns (Priscus' Akatziroi) under control, it was the limit of his influence in the pontic steppes. Kim argues he controlled further, at least to Persarmenia, but I have sincere doubts about that.

    Will the norse factions be reskinned etc?

    Cant wait for a more proper reskin with all ovalshields replaced with roundshields with more work put into then

  15. #35
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    The huns will have 8 factions that will be their client states and the huns will be renamed Hunnic confederation and will be at war with ERE and the Sassanids as it was in 395ad in real history.The Ostrogoths will be 1of those client states and and will have 1 region in Dacia and be at war with ERE.Budinians are renamed to Hunno-Bulgars and will be starting with 5-8 full stacks to represent the Huns as a more agresive nation in the early game.The Hunnic confederation will still respawn new stacks as normal.no changes in the unit roster of the hunno-bulgars faction.The huns are at war with the rohoalani as well. The Nomad Magyars faction will be renamed to Yueban and will be starting in both sides of the Aral sea.I will be using another faction for the Magyars to be playable faction. No changes to the Sabirs.There will be no Akatziroi tribe as a separate faction.The vannila hunnic unit that represents them I think is enough.There will be Scirians,Herulians and so on asclients to the huns.

    Dont worry if you think of constant rebelling vassals of the huns - Wont happen. There is an exploit in the diplomacy in Rome 2 and Attila that dont allow this to happen till maybe the late game.And the Aggressiveness of the Hunno-Bulgars let them reach Judea and Mesopotamia before they were killed as a faction in my testing of the campaign for the 395ad mod.

    What you think guys of all those changes for the Nomadic horde factions?
    Last edited by FrozenmenSS; September 06, 2015 at 03:49 PM.

  16. #36
    Darios's Avatar Ex Oriente Lux
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    I defer to Magister Militum Flavius Aetius concerning the Hunnic Confederation.

    What I would like to know is if you plan on having a Carpi faction?
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  17. #37
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    SoSo the latest DLC wont Affect the mod.In the matter of Fact - the mod it will expand their lifespan by 300 years - the same with the other DLCs from Attila also.Lets see what will be the FLC faction for Attila tomorrow.I think its Armenia or Mauri flc
    Last edited by FrozenmenSS; September 08, 2015 at 05:20 PM.

  18. #38

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Estimate release date ?

  19. #39
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by leonardusius View Post
    Estimate release date ?
    probably October for the 395ad campaign.

    Quote Originally Posted by Darios View Post
    I defer to Magister Militum Flavius Aetius concerning the Hunnic Confederation.

    What I would like to know is if you plan on having a Carpi faction?
    As far as I know they went into Pannonia in the 3rd century and settled.For now DAcia is Crowded with factions.Not enough regions for everybody. Sadly probably not. Historicaly the romanian origin theory is well represented in the vannila Ostrogoths and the Visigoths in their unit rosters with the thracian/dacian units.The second most popular theory for those tribes was that they were Dacians/Getae/Thracians.
    Last edited by FrozenmenSS; September 09, 2015 at 05:11 PM.

  20. #40

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.And new Custom Units

    Quote Originally Posted by FrozenmenSS View Post
    probably October for the 395ad campaign.


    As far as I know they went into Pannonia in the 3rd century and settled.For now DAcia is Crowded with factions.Not enough regions for everybody. Sadly probably not. Historicaly the romanian origin theory is well represented in the vannila Ostrogoths and the Visigoths in their unit rosters with the thracian/dacian units.The second most popular theory for those tribes were that they were Dacians/Getae/Thracians.
    And costobocs were really interesting along with the carpi.....yes...

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