Hello again!
I've released an update of the mod on april the first 2020- fixing lots of stuff. But as there were still ten ships that could be removed from the EDU, opening up for ten more units to be added into the mod - I've yet to update the update with the ten additional units.
Out of these ten i've currently added four new units from version 4.6 a couple of days ago. More on those later.
What's been done since the last post not counting the unreleased stuff:
"The Red Lion Knights, Knights of Windfall, Knights of the Iron Triforce and the hero Aryll are units from the cancelled Great Sea: Total War expansion for Hyrule Total War. Undying Nephalim did however release a very unfinished DEMO in december of 2014 where you could play as the Oceanblins or as the New Hyrule faction in sea battles- both the Oceanblins and New Hyrule had their full navies.
However, there were the entire roster of New Hyrule in the files, but many of the units weren't textured, and all of them weren't coded into the game. Neph had rigged them however.
I have previously implemented Tetralyna Zelda Nohansen 5 to the Kingdom of Hyrule, together with Knights of New Hyrule (already textured but not coded into the mod), Assault Battalions, Surveyors (I had to texture them but that was easy) etc. Then i did add Queen Laruto to the Lanayru Province together with the updated Aquamarines, and of course the Lanayru Mages. And Labrynna got Linbeck with a bodyguard of Labrynnian Pistolmen.
Now- there existed three additional units for New Hyrule- Red Lion Knights, Knights of Windfall and Knights of the Iron Triforce. But i failed in 2017 and in 2019 at UV-maping their textures. All their textures were a complete mess. Same with the last hero Aryll. - Well, i've managed to UV-map the first two exactly how they were supposed to be! Aryll is almost as good, but is sadly lacking her symbol. The Knights of the Iron Triforce were also restored to some extent, but i failed at restoring it completely- it looks like a fan-made version due to lacking certain detail. We'll see if it will be included or not.
So we have one additional hero, and two additional units for the Kingdom of Hyrule- took me quite a few hours to do all the UV-maping of all the four units. Sadly bits were missing in their textures so i had to use Gimp and do 2D work- that's why Arylls symbol isn't there, and also why the final unit lacks details."
"I've remade the way units are used in the custom battle ERA-system.
Era 0 (Disabled) - The original roster plus any bodyguards/4.6 units implemented to the faction or found in the files.
ERA 1 (No Heroes) - Same as above but with all the mercenaries available- still no Heroes or Great Sea units.
ERA 2 (No Mercs) - The entire rosters including heroes (if they haven't been removed to open up slots for units in the campaign) and Great Sea Total War Expansion units -but no mercs.
All (Enabled) - Every unit available to the faction. This option will cause a crash for the majora faction because it has over 200 units.
Especially the factions with Great Sea-units have been affected, and the Minor Factions now will have their own units in all eras.
I had to revert certain files because the Sheikah would crash on turn 3 with the new historical events-file when playing as them, but not when the AI did. Everyone else seemed to work fine.
I've decided to upload an update of the released version that aims to bring stability and additional features to the mod. Then after the release i will experiement with the historical events and attempt to remove the Sheikah-crash - I might need to replace their entire script in the descr_scripts-file.
As such i decided on two possible releases, instead of risking the work i've already done. I don't want to risk having an unplayable version so it's better to release first and try new stuff later.
Now i just need to add the Great Sea-units previewed earlier - already done with the Red Lions. Ikanian heroes can be turned back into alive versions fyi. And their units have armour upgrades set-up like this for now:
"Drafted, Ikana-Civilian, Drafted, Ikana-Civilian"
- So when you upgrade their armour they'll turn into their alive forms and then back into undead, after which they once again become alive.
In the second release if i get to that, I will instead try a script with options.
Zant and Midna now has different units under ERA 0."
Knights of Red Lions in-game!
Knights of Windfall in-game!
"I did texture this model a few days ago as well, but as you can clearly see it's lacking some details on the black cloak. The reason is that i don't think the textures were included for the new parts. I did take the face from the unit_info-picture.
So this was the best i could do.. It looked good in battle though."
"This is the complete New Hyrule Hylian roster. Of course Queen Laruto with her new Aquamarine bodyguard, the Lanayru Mages and Captain Linbeck with his Pistolmen bodyguard are in other factions.
The Rito's and Gerudo Pirates are mercs.
No room for the heroes in the custom battles, but they'll be in the campaign."
"Knights of the Iron Triforce in-game!"
"Great Sea Hero Aryll in-game! "
Download-link to the update:
https://www.moddb.com/mods/hyrule-to...-final-version
"I'm releasing the fixed version of the dec 18 big release now. It's another big release with many changes. Changes include:
1. Zant Surrender script fixed when playing as Queen Midna!
2. The four Oocca units have unit descriptions.
3. Missing "Eyes of Majora" unit_info picture simply added.
4. Master Entity (Majora) unit_info picture made transparant and added!
5. The Oocca can now call Cleansings at will!.
6. The Forces of the Twilight have a new unit - Shadow Assassins!
7. Elmenzhia script fixed for Zant- Twili Sorceresses affected! .
8. Deku Chanters a new unit for the Deku Scrubs.
9. New 4.6 Dodongos added as "Aquadongos" to Labrynna!
10. Aquadongo Jockeys a new unit for the Tokay!
11. Sheikah unused units/heroes added to the recruitment/spawns!
12. Minor Factions + the Church of Majora and the Oocca can build portal!
13. King Zant's Invasion script now works- Zant and Middee have traits etc!
14. Red Lion Knights, Knights of Windfall & Knights of the Iron Triforce added as new units to the Kingdom of Hyrule together with the Hero Aryll from the Great Sea Expansion. Hyrule will lose some of it's troops in the latest level of barracks after Tetralyna Zelda Nohansen 5 has spawned. They are replaced by the Great Sea units.
- Units affected - Surveyors/Hylian Crossbowmen, Assault Battalion/Swordsmen Recruits, Knights of New Hyrule/Hyrulean Knights, Knights of Red Lions/Mounted Hyrulean Knights, Knights of Windfall/Archer Knights and finally Knights of the Iron Triforce/Hyrulean Macemen.
You can still recruit the units if you have a lower level of barracks after the event.
15. The custom battles have been overhauled and vastly improved!
16. Undead Onox added as a spawning general to all the campaigns.
17. Horon Civilians now a recruitable unit for Horon - the other civilians are removed from the game.
(This were required because the civilian script caused the CTD when exterminating armies after winning battles against the odds. It also caused random CTD after winning battles against giant units like the Gohma Matriarch, or the Goron King Dodongo.)
18. Balance changes made to certain unit costs and stats.
19. All the giant heroes of the mod are now as strong as Ghirahim and F!- no more pushover heroes in the campaign anymore.
20. Ikana troops now have armour variations, four of them actually, meaning the unit will transform into it's alive version when the armour is upgraded, then back into the undead form again, and then finally back into the alive form.
21. Many CTD-issues solved by removing the civilian script.
22. The Moblins, Lanayru Province and the Ordona Province have gotten more regions from the start of the campaign.
The Moblins didn't do much and were in need of a boost. The Lanayru were too easily beaten by the Gorons due to the Gorons getting an additional region previously (due to them never taking it otherwise). And the Ordona Province is fighting many factions on all but one front- they did need a boost.
These factions have all but one of their areas now.
23. Hyrule heroes are back to Neph's original script in all the campaigns because i didn't want too many Zelda's at once.
24. Forced Alliance between the Gerudo/Oocca and the Kingdom of Hyrule/Oocca has been removed in the Hyrule Historia Campaigns - It forced the Gerudo and the Kngdom of Hyrule into a truce each turn after war had been declared. The same issue would have been true for the Ordona Province, the Gorons or any of the other factions if both had forced alliance with the Oocca.
- The Oocca can be anyones enemy as such. So the Gerudo and the Kingdom of Hyrule can now fight wars between each other again in all the campaigns.
25. In order to return King Igos du Ikana, Gomess and Captain Keeta to their alive forms you'd need to hold all the five Ikana settlements on the map plus Majora Prime/Dead Maku Tree - and Majora-Zelda and Majora himself will need to be dead.
They will return to their alive forms one turn after that.
Might be more changes done.. Going to post videos and articles later."