Page 5 of 7 FirstFirst 1234567 LastLast
Results 81 to 100 of 124

Thread: [Release] Public Battle Balancing (01/12/16)

  1. #81

    Default Re: [Release] Public Battle Balancing

    so Gondor=Lebennin Marines are a bit too op maybe a little less melee def or less morale,anfalas unit card shows a horse but they are not mounted,
    as a side note maybe swap the stats of the mordor orc pillagers with isengards half orc axes (seems to me uruks should be better with axes and have more morale and damage) also it might be cool if Mordor generals were more important faction wise when it comes to morale cause if a mordor gen dies then there morale should be broke but if he is alive there should be very little retreat (kinda like the vamps in warhammer i guess)

  2. #82
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
    Join Date
    Dec 2013
    Location
    The alcoves in the Koningin Astridpark
    Posts
    5,876

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Version 1.3
    https://drive.google.com/file/d/0BwK...h0UE1ZU00/view

    - Added the Elves of Imladris. They may be underpowered due to their low unit sizes.
    - Added Hymn to Elbereth Gilthoniel special ability to Loremasters of Imladris. Hymns of power sung from ancient tongues strengthen the bonds of camaraderie. +3 morale to all friendly units within 75m.
    It increases the morale of friendly units by +3 if they're within 75m of the loremaster.
    - Changed how longbows work (not composite or shortbows). Now each tier a unit goes up, it gets 0.5 less spread/inaccuracy. Eg Tier 1 Orcs have a spread of 6.5, Tier 1 Humans 4.5, Tier 1 Elves 2.5.
    - Changed Orc cavalry unit sizes from 120 to 100.

    Spoiler Alert, click show to read: 


    I'm going to start work on the lore-friendly balancing now, designed by Maestro and Cshewey. This will only include Gondor and Dale.
    I'm probably not going to add any more factions to this balancing system as I don't know if any of the other faction rosters are 100% certain, and I'd rather not have to redo everything when new units are made and old ones gotten rid of. I will keep on fixing this balancing based on suggestions and testing of course.
    Last edited by Commissar Caligula_; December 11, 2016 at 08:24 AM.



  3. #83

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Awsome!! you guys are great thanx so much for all the hard work.I am really excited to test the elves. KInda hope we see some KNights of dol-guldur for gondor

  4. #84
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [Release] Public Battle Balancing (01/12/16)

    dol guldur knights?

  5. #85
    Maestro1's Avatar Tiro
    Join Date
    Apr 2015
    Location
    The Netherlands
    Posts
    257

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Of course J! Haven't you heard of them? :o
    Rise of Mordor: a total overhaul mod for Total War: Atilla
    Writer, rosterer, lore-master and battle balancer for Rise of Mordor

    'So do I, and so do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us.'

  6. #86

    Default Re: [Release] Public Battle Balancing (01/12/16)

    sry lol i meant knights of dol amroth (not mounted).btw the loremasters for imladris seem to be a bit op maybe a bit less melee def

  7. #87
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [Release] Public Battle Balancing (01/12/16)

    There will be no dismounted knights of dol amroth. Not for the first time.

  8. #88

    Default Re: [Release] Public Battle Balancing (01/12/16)

    the gondor archers unit is invisible except of one single man (guy carrying sword)

  9. #89
    Laetus
    Join Date
    Dec 2016
    Location
    Annúminas
    Posts
    2

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Feedback:

    Let me start off by saying, that I love the unit cards (and all the models you already created).
    As for the balancing I fought a few battles to test it and I only have a few things I noticed:
    -Elven and Gondor Pikes are OP (min. 100 kills)
    -Trolls feel weak (could just be me)
    -Dale cavalry is OP
    -Elven Bow Cavalry is weak
    -Gondorian Archers have no models at all (not a balancing issue)

  10. #90

    Default Re: [Release] Public Battle Balancing (01/12/16)

    so mountain trolls vs olog-hai. mountain trolls win every time perhaps nerf there melee def? also will trolls in general have a splash dmg effect either to there charge or melee attacks?

  11. #91
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
    Join Date
    Dec 2013
    Location
    The alcoves in the Koningin Astridpark
    Posts
    5,876

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Quote Originally Posted by CorpHix42 View Post
    so mountain trolls vs olog-hai. mountain trolls win every time perhaps nerf there melee def? also will trolls in general have a splash dmg effect either to there charge or melee attacks?
    I'm hoping trolls will get splash damage, but it seems the splash damage things are tied to animations that we'd have to make rather than any database stuff I can tweak.



  12. #92

    Default Re: [Release] Public Battle Balancing (01/12/16)

    ahhh i see well i hope you guys can pull that off well in any case i will keep testing

  13. #93

    Default Re: [Release] Public Battle Balancing (01/12/16)

    i wish there was more i could do for you guys i very much admire all the hard work and man hours you are putting in this

  14. #94

    Default Re: [Release] Public Battle Balancing (01/12/16)

    How about instead of giving Militia units better killing power than elite units, you just introduce a unit cap system? Such as 1 or 2 Fountain guards for Gondor in a Custom or Multiplayer battle.

  15. #95

    Default Re: [Release] Public Battle Balancing (01/12/16)

    One question!!! Where is a Sauron in a mordor roster???

  16. #96
    Maestro1's Avatar Tiro
    Join Date
    Apr 2015
    Location
    The Netherlands
    Posts
    257

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Sauron deserves his place above the general roster
    Rise of Mordor: a total overhaul mod for Total War: Atilla
    Writer, rosterer, lore-master and battle balancer for Rise of Mordor

    'So do I, and so do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us.'

  17. #97
    Alkar's Avatar Decanus
    Join Date
    Jan 2014
    Location
    Valinórë
    Posts
    570

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Quote Originally Posted by Montesuma2012 View Post
    One question!!! Where is a Sauron in a mordor roster???
    He needs a lot of work before anything concrete is released on him. Don't worry, he will be the boss he's supposed to be.

    Of the Lore of Middle-earth: Click Here and Here

  18. #98
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Quote Originally Posted by Montesuma2012 View Post
    One question!!! Where is a Sauron in a mordor roster???
    Sauron is not a unit, Sauron is a character/general.

  19. #99

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Feedback

    I'm using italian version of Steam that's probably why I can't see names for units and factions. A copy paste with no translation would be just fine even for IT file.

  20. #100

    Default Re: [Release] Public Battle Balancing (01/12/16)

    Quote Originally Posted by Mr.Jox View Post
    Sauron is not a unit, Sauron is a character/general.
    What? In TATW he is a unit in battle mode.

Page 5 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •