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August 10, 2022, 07:55 AM
#161
Re: Rome Total Realism Anábasis III
I have to inform, to whose are interested, that my mod is still under development, as usual.
I have a lot of personal responsabilities and the work was going quite slow, but It´s never stopped.
ROME TOTAL REALISM ANABASIS FORUM:
HERE
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August 18, 2022, 03:26 AM
#162
Re: Rome Total Realism Anábasis III
Your work is excellent, and understand both life and modding takes time.
I tried to use 6tpy, and found the old script creator is lost, links are dead. How many turns in your Mod year? There is one in Remastered github tools which may help? The problem with increasing turns is increasing the building times, but the AI does not know how to handle it, and it takes forever to build things, meanwhile you get trait penalties. I have to use an Architect building and Public Works(or a Slave Labor Camp if you are a tyrant) to reduce build times & costs down to 60%(30+30). Added to marble and timber to reduce further.
I have 43 buildings and 21 temples, mainly to trigger traits and ancillaries. Again you have to be careful of increasing bonuses too much with so many buildings, as it will make garrisons and agents(spies) redundant as bonuses can be 200+ if not higher.
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October 07, 2022, 06:50 AM
#163
Foederatus
Re: Rome Total Realism Anábasis III
beautiful units
hope to see its download link
Last edited by persian lords; October 07, 2022 at 06:54 AM.
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June 02, 2023, 05:39 PM
#164
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