Hi All,
I've edited the campaign_script.txt to reflect a sandbox campaign without all of the scripted spawned stacks. I've made minor adjustments to the faction incomes to adjust for this as well. Plan on Imperial factions having enough money to hold their own, while evil factions will be able to expand. I suggest playing on hard or very hard difficulty (same economies in both).
Garrison scripts are still included to maintain faction balance and poor campaign AI inherent to this engine.
campaign_script.txt